I have a feeling that the Kraken tentacles work as a lower limb only, but I haven't done much squid breedingAh. I wonder if I could use the kraken's extra long tentacles, or would it only be the shorter ones?
I have a feeling that the Kraken tentacles work as a lower limb only, but I haven't done much squid breedingAh. I wonder if I could use the kraken's extra long tentacles, or would it only be the shorter ones?
hoshizou namae should have written something about it, either look for it or try asking them directlyanyone got a mega for the latest version and does anyone know if there's a way to make the boobs bigger? have not played in years but i remember the breasts were never big enough
unless it's in the autosave slot 0, nopeThere wouldn't happen to be a way to restore overwritten save data, would there?
If there isn't, then I am very sad.
Isn't there a config file you need to edit?hmm... So I've downloaded the modded version that it links to in order to get the 25 rooms per floor... but it's only showing/giving the original 15... ?? Am I doing something wrong?
you probably didn't replace the files with the files you have in the mod.hmm... So I've downloaded the modded version that it links to in order to get the 25 rooms per floor... but it's only showing/giving the original 15... ?? Am I doing something wrong?
First game: Mayuri-sama, 2007do someone know where to find author of this masterpiece?
haven't been able to find him since release
I honestly think the art side of things would only be tedious, the real challenge is programming. Not even the different poses are impossible to do, just time-consuming. If anyone would need a vector artist for this btw I'm here lol I could def nail Eden's artstyle, I love vector art : ).trying to grok how character creators should be done
like you can do what this game does and draw each body part by hand and have like simple things you can attach to them or whatever (ignoring coloring options)
overall leading to a multiplicative growth in number of unique characters, say you have 5 torsos and 3 heads to go with them you would get 5*3 or 15 unique possibilities
problem there is that i'm not an artist so i wouldn't be able to do that option very well...
other games do like a procedural approach where you parameterize body parts by say some "measurement" or whatever (think skyrim or fallout etc) you end up with many more possibilities but also more uncanny, buggy, or undesirable characters...
given enough data there is also the possibility of training an "AI" to generate characters, there have already been anime girl pfp generators that do just that. again you end up with undesirable results and the output isn't particularly useful for a video game (a static png) also the compute time makes it undesirable in a game setting...
and then there is the problem of 2D vs 3D, this game specializes characters to a limited number of poses but if you want more angles you probably want to go full 3D -- i'm not particularly a fan of the 3D anime style or hyper realistic characters.
i am a pretty big fan of the paper doll approach used in this game and kisekae 2 but not so much of the pose limitations and manual effort/artistic skill required to program something similar...
So, what has changed? Is this just game assets or is it usable?speaking of code i went ahead and removed another 73k lines of my decomp and fixed a few bugs that i introduced last time...
still around 400k LOC left
still a bit too much for me to hold in my head but slightly better
should be possible to run in the browser with blazor if i clean a few things up...
haven't touched the performance stuff yet, should be pretty trivial to use opengl + some shader magic to make everything much faster basically just need something to do cubic bezier curves with (thinking either a fragment shader or just generating triangles)
not really my focus yet... i kinda just want enough of an understanding of the current codebase to rewrite the whole thing but i'm also too lazy to read 400k LOC
You must be registered to see the links