Is anyone still working on remaking/reverse-engineering SMatrix? I'd love to help ^^ (albeit I lack programming knowledge...)
The most I've done recently is optimize the dependencies in my decomp and some casual profiling.
I'm still not entirely sure where the performance problems are... is writing to 4 or so 1000x700 bitmaps per frame on the CPU really that expensive?
I've looked into some cross platform C# graphics/media libraries, but none of them seem as portable as OpenGL + C, or yknow javascript + html.
JetBrains ReSharper (free trial btw) Can't really do much as a whole source cleanup will break everything. The jank C# reflection based joint type system thwarts my plans once again!
It looks like the previous modder added a really neat JSON library that will automatically turn C# classes into JSON if you annotate them correctly, So I've annotated everything involved in drawing the body parts and I now have a pretty reasonable dump of the body parts.
I've seen two devs talk about it as recent as November, but beyond that? Maybe there's a disc server?
Someone mentioned gathering people interested in remaking the game...
(amazing job with decomping the game btw lewd_alt)
As far as I know there, unfortunately, isn't a discord server. I would be happy to make one though. I can't promise I'll have enough time to work on anything for quite a while however.
I'm personally interested in the idea of a web port. There is the possibility of compiling everything to web assembly and doing something hacky with emscripten, OpenGLES, and C. Rewriting the entire thing would probably make further modifications easier though.