Others Abandoned Slaves Leader - Perks Keeper [v0.1 Alpha] [Oudi Dinn]

7767

EAT
Trial Moderator
Uploader
Aug 5, 2016
942
115,870
MFCrEs7.png

Overview:
You train attractive slaves to increase your glory. Glory will involve you in new adventures.​

Updated: 30/08/2018
Developer/Publisher:
Censorship: No
Version: 0.1 Alpha
OS: Windows
Language: English
Genre:
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Installation:
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Change-Log:
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MFCrEs7.png
 
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vultron

Well-Known Member
May 19, 2018
1,001
1,315
I'll be back for this in a year or so that way there will be content I can whine about xD
 

OtK

Newbie
May 14, 2017
33
21
>Alpha preview

Next thing you know we are going to be publishing text documents on ideas that we have for previews for previews.

The game seems like it might be neat, and I guess good on the developer for getting it out there early, but why bother making a placeholder right now anyway?

(This has been my whinning, do with it what you will)
 

W65

Active Member
May 31, 2018
779
866
>Alpha preview

Next thing you know we are going to be publishing text documents on ideas that we have for previews for previews.

The game seems like it might be neat, and I guess good on the developer for getting it out there early, but why bother making a placeholder right now anyway?

(This has been my whinning, do with it what you will)
At least some of these devs (not this one, judging from the screenshot) seem to hire the artist first and produce kind of a "proof-of-concept-with-drawn-titties" just to show that they do have a basic grasp of what video games are and how to make them. Given that these are porn games we're talking about, it's a tossup whether the average consumer (of porn games) is interested in unique and fun gameplay with some breasts and semen thrown on top, or are looking for porn that they just have to work to get.

I think this approach has sort of tailored itself to the whole patronage model we're seeing these days. Sturgeon's long shadow is harder to get out from under when self-publishing is the rule, since anyone who can find a few other people who think like them and are at least moderately talented can start up a team for a game like these. Long term plans in those cases are much like assholes: everyone has one, most of them stink, and what they produce is generally unpleasant. Market forces don't seem to be sifting out the chaff, either; I bet that most everyone who's likely to buy a game under this model is probably already paying at least part of their fee before the game's even in beta. What's to pressure people to keep working when they're being given wads of money for producing just enough to keep people happy? I wonder: do these folks even consider how they're going to distribute the game to new customers after the patronage period ends?

Anyhow, those who can, do; those who can't, write armchair-expert posts like the one I'm writing now. And I guess I should mention that I don't know if anything I said even applies to the game under discussion, but I'm old (relatively speaking) and I'm allowed to ramble.
 

drowsy

Member
Nov 23, 2017
380
621
Are people seriously complaining about the exaggerated proportions of a comic drawing? Long legs is traditionally considered attractive in females. You complainers might consider searching for gay porn.
 
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RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,060
12,549
Are people seriously complaining about the exaggerated proportions of a comic drawing? Long legs is traditionally considered attractive in females. You complainers might consider searching for gay porn.
Sorry that i'm not attracted to fucking Mr. Bobinsky here.
 

dingo4life

Member
Oct 20, 2016
307
350
I've said it before and I'll say it again, don't release the game before it's at least in late alpha/beta. Unless you got regular updates or you got a marketing team, it will just kill the hype and you need to ride that hype to get the most out of your product.
 

Akatriel

Newbie
May 20, 2017
52
65
I've said it before and I'll say it again, don't release the game before it's at least in late alpha/beta. Unless you got regular updates or you got a marketing team, it will just kill the hype and you need to ride that hype to get the most out of your product.
If I see a new post and can sit down for an evening, play it for a couple of hours and have a fun time, then you've got my interest and most likely your Pateron on my bookmarks. But this is becoming more infrequent. Devs go to E3 with a vertical slice, not 3 screens and an empty inventory. A tech-demo, what tech is here to test? How to put layer sprites on a screen?