So is that really all the game has to offer?
Too bad, I'm a little disappointed.
The game isn't bad, but it could have been much, much more.
And it really didn't take much. No complicated mechanics, just the right ideas, and RPG mechanics.
They could have included repeatable missions, both playable and simulated.
The playable ones, just stuff similar to those already present in the main quest. The one where you send the slave to fuck the general and gather information by making him talk.
Or the party one where your slave fucks the three guys and also has to steal documents.
The simulated ones could have been similar to those in Assassin's Creed Brotherhood, where you send the assassins on missions, where each mission has a X% chance of success, lasts X minutes, and gives you X rewards.
All this would have opened up the possibility of training slaves differently, with different skills (not just sexual), requiring the right slave for each mission.
Skills could have been added for non-sexual abilities. Stealth, persuasion.
Again, no complicated mechanics, just RPG components.
The "fear and love" theme could have been given more meaning.
Some missions might require more loyal slaves, while others require more disciplined ones.
Staying on topic, punishments could also have been given more meaning, giving the option to punish disobedient or uncommitted slaves.
Or, conversely, you could gain their trust by treating them kindly and offering them better food and better housing.
The ability to invest in various activities would have given the game more continuity and meaning.
As I mentioned in the previous post, the ability to open a brothel where some of your slaves could work could have been a nice addition to the game.
Passive earnings, experience gains for the slaves...
The ability to invest in improving the facilities would have been another added component.
And returning to the topic of missions, other possibilities open up here too.
The best slaves can fuck and gather information from clients.
As you can see, no complicated mechanics. Just the right ideas, some RPG components.
Okay, maybe the developers aren't very experienced and wanted to make a simpler game. That's fine...