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yumumu

New Member
Aug 3, 2019
9
4
For anyone playing it with joiplay and having trouble with the map, there's a "work around" for it, it's kinda boring and annoying but it works, you just have to use the joiplay cheat button and use the teleport section to go anywhere you want
found another solution that works better than the previous, it's just a script to ad on the index.html file before the body tag closing and you're good to go


<script>
document.addEventListener('touchstart', function(event) {
var mouseEvent = new MouseEvent('mousedown', {
view: window,
bubbles: true,
cancelable: true,
clientX: event.touches[0].clientX,
clientY: event.touches[0].clientY
});
event.target.dispatchEvent(mouseEvent);
});

document.addEventListener('touchend', function(event) {
var mouseEvent = new MouseEvent('mouseup', {
view: window,
bubbles: true,
cancelable: true,
clientX: event.changedTouches[0].clientX,
clientY: event.changedTouches[0].clientY
});
event.target.dispatchEvent(mouseEvent);
});

document.addEventListener('touchmove', function(event) {
var mouseEvent = new MouseEvent('mousemove', {
view: window,
bubbles: true,
cancelable: true,
clientX: event.touches[0].clientX,
clientY: event.touches[0].clientY
});
event.target.dispatchEvent(mouseEvent);
});
</script>
 
Oct 10, 2018
44
33
I agree, the game design of this game is horrible. There are several parts designed to make you fail and have to repeat most of the game.

The last time I played it I followed this step by step guide:
https://f95zone.to/threads/slice-of...gh-water-v1-2-1-blue-axolotl.713/post-1723737

And if I decide to play again after Slice of Venture Remake (in development) it would be by following the guide.
Yeah, I remember when I first went to DL this and went to look into the rabbit hole that was the messages in this forum saying how fucked the game design was in this, which honestly scared me to into getting a full save for this just to see the scenes which, as expected, were pretty fucking good, especially since the MC's finally got their time to shine with incest shenanigans ontop of their usual beast scenes.

I really should at least try a legit playthrough of this because i've enjoyed all of the SoV games and feel bad that I didn't even attempt to try this one properly due to all the horror stories here, but man...it really does seem to be a case of trying to 'reinvent the wheel' with this game from what ive seen, instead of sticking to how SoV: Origins and A New Start worked where NPC interactions gave you 'context cues' on how to find scenes so to speak, pretty much incentivising you to not only explore but to interact and pay attention to the NPCs and whatever world-building is going to see what scenes might happen/be happening at that moment. Its what made the original SoV origins as fun as it was imo. Its 'search for scenes' aspect gave you enough traditional gameplay to keep you attentive and interested, while not taking too much time away from the inevitable smut scenes.

The last thing you want in a porn game is the gameplay being what drags the experience down, especially if said gameplay design is so needlessly elaborate that you feel forced to pull up a full-on strategy guide for 99% of it. Its a pretty important (if not THE most important) aspect to get right for a porn game, I find.
 
Last edited:
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jpeters1138

New Member
Mar 12, 2020
10
6
For the couple comments through the last couple pages, yes you really should play the previous games. You also want to make sure you play the "remake" version of both. The art style and lots of mechanics were improved. SoV Origins, then SoV A New Start, then this one. The second game especially is really hard to play the original.
 
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ImmortalPervert

New Member
Mar 9, 2020
2
0
found another solution that works better than the previous, it's just a script to ad on the index.html file before the body tag closing and you're good to go


<script>
document.addEventListener('touchstart', function(event) {
var mouseEvent = new MouseEvent('mousedown', {
view: window,
bubbles: true,
cancelable: true,
clientX: event.touches[0].clientX,
clientY: event.touches[0].clientY
});
event.target.dispatchEvent(mouseEvent);
});

document.addEventListener('touchend', function(event) {
var mouseEvent = new MouseEvent('mouseup', {
view: window,
bubbles: true,
cancelable: true,
clientX: event.changedTouches[0].clientX,
clientY: event.changedTouches[0].clientY
});
event.target.dispatchEvent(mouseEvent);
});

document.addEventListener('touchmove', function(event) {
var mouseEvent = new MouseEvent('mousemove', {
view: window,
bubbles: true,
cancelable: true,
clientX: event.touches[0].clientX,
clientY: event.touches[0].clientY
});
event.target.dispatchEvent(mouseEvent);
});
</script>
This always sends me home and the teleport makes them invisible and can't interact with objects.
 

Masttt030

New Member
Dec 26, 2023
1
0
found another solution that works better than the previous, it's just a script to ad on the index.html file before the body tag closing and you're good to go


<script>
document.addEventListener('touchstart', function(event) {
var mouseEvent = new MouseEvent('mousedown', {
view: window,
bubbles: true,
cancelable: true,
clientX: event.touches[0].clientX,
clientY: event.touches[0].clientY
});
event.target.dispatchEvent(mouseEvent);
});

document.addEventListener('touchend', function(event) {
var mouseEvent = new MouseEvent('mouseup', {
view: window,
bubbles: true,
cancelable: true,
clientX: event.changedTouches[0].clientX,
clientY: event.changedTouches[0].clientY
});
event.target.dispatchEvent(mouseEvent);
});

document.addEventListener('touchmove', function(event) {
var mouseEvent = new MouseEvent('mousemove', {
view: window,
bubbles: true,
cancelable: true,
clientX: event.touches[0].clientX,
clientY: event.touches[0].clientY
});
event.target.dispatchEvent(mouseEvent);
});
</script>
Not work
 
4.40 star(s) 21 Votes