Tool RPGM SLR - Offline JP to EN Translation for RPG Maker VX, VX Ace, MV, MZ, and Pictures

Shisaye

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Dec 29, 2017
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I've released v2.015.
Fixed a severe error that was causing negative integer code entries to break.
If you for example had a game crash with an error talking about a canvas, even though all you did was edit a choice box, then that was likely the issue.

Also fixed/changed some other stuff, but preventing those crashes should be enough reason to update.
(Check the Changelog attachment all changes.)
 

ndj865

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Dec 22, 2017
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For what engine?
For MV it's usually in the plugins.json, for MZ it's usually in the system.json.
For VX, VX Ace it's not standardized in any way, but you can try adding a catchall command to Main of Scripts.
Shisaye
For decrease font size in VX, VX Ace is to put this code:
Font.default_name = "Tahoma"
Font.default_size = 20
You need to open script editor for RPG maker Vx or VxAce and find 'Main' script then add this line to be first line.

Default size of font is 30 and here is View attachment RPGVX_Tutorial_Changing_Font.pdf tutorial for changing Font in RPG Maker VX.
 

Shisaye

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Dec 29, 2017
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Shisaye
For decrease font size in VX, VX Ace is to put this code:
Font.default_name = "Tahoma"
Font.default_size = 20
You need to open script editor for RPG maker Vx or VxAce and find 'Main' script then add this line to be first line.

Default size of font is 30 and here is View attachment 5368555 tutorial for changing Font in RPG Maker VX.
That's the catchall method I meant, but you will find that it doesn't work for quite a few titles because they do not use the Font.default_size value in their custom scripts.
In those cases you have no other option, but to manually scan all parts of Scripts and look for their font values in the code.
 

ndj865

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Dec 22, 2017
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Shisaye do you know any game with custom script so I can try this method to decrease font size for VX or VXAce game?

Here is the effect of adding the lines "Font.default_name = "Tahoma" Font.default_size = 20 " in the game .
Image one is starting the game without adding above mentioned line
Image two is opening script editor Main script
Image tree adding the line "Font.default_name = "Tahoma" Font.default_size = 20 " in script editor Main script
Image four Effect of line "Font.default_name = "Tahoma" Font.default_size = 20 " in start screen
1.png 2.png 3.png 4.png
 
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Shisaye

Engaged Member
Modder
Dec 29, 2017
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Shisaye do you know any game with custom script so I can try this method to decrease font size for VX or VXAce game?

Here is the effect of adding the lines "Font.default_name = "Tahoma" Font.default_size = 20 " in the game .
Image one is starting the game without adding above mentioned line
Image two is opening script editor Main script
Image tree adding the line "Font.default_name = "Tahoma" Font.default_size = 20 " in script editor Main script
Image four Effect of line "Font.default_name = "Tahoma" Font.default_size = 20 " in start screen
View attachment 5368743 View attachment 5368744 View attachment 5368745 View attachment 5368746
A random example would be Missing Link (RJ160066).
That one does not use the Font.default_size value for the text.
 

ndj865

Newbie
Dec 22, 2017
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I manage to force Font.default_size in game RJ160066
First image is me not touching script editor
Second image is after editing in script editor and font size is 15
0A.png 0B.png

I did it by deleting 4 scripts in script editor.
First 共通スクリプトscript that you see when you open script editor, second マルチメッセージ設定 script, third マルチメッセージスクリプト script and first Main script.
Then in remaining Main script add before line rgss_main { SceneManager.run }
Font.default_name = "Tahoma"
Font.default_size = 15
 
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