I believe that frequent changes in art style midway through a game can be frustrating. Many players may be drawn to a particular art style or gameplay, only to leave due to unexpected changes. This issue is often related to overly lengthy development timelines. If the game could be divided into multiple installments, with each installment focusing on enhancing the quality and diversity of gameplay rather than prioritizing strict narrative continuity or rushing progress, it would benefit everyone involved. Developers could work with more focus, artists would face less pressure, and players would enjoy greater freedom of choice.
I personally enjoy storylines involving themes like NTR, corruption, and training, which is why I loved the initial "training" segment with Kerrigan aboard the spaceship. The art style during that part was also exactly to my taste. At the time, I had high hopes for the game and eagerly looked forward to more "gameplay" developments or deeper exploration of Kerrigan's psychological and behavioral changes. However, as time went on, it seems the game shifted its focus from corruption and training themes to a broader narrative centered on the world-building... Well, all I can say is that I sincerely hope this long-term project concludes smoothly, and I'll be keeping an eye on your future works.