Relax free game player. It is still in development.
The fact that it is free (and it isn't, it is community funded), doesn't mean that you can ignore basic development fundamentals such as "having a working game". Neither does the fact that it is still in development mean it's ok for it to not work.
If we were currently working in a software company and we were talking about an internal branch then you might have a point. But we're not, we're talking about something a developer specifically released to the public for public consumption as part as ongoing funding.
You white knighting the shitty development practices isn't helping the situation. In fact people like you are specifically why the adult gaming genre has been slowly dying as more crap developers flood the market with low quality clones, to a chorus of "but but but beta" while also asking people to give them money and having their "fans/friends" run interference for them. Consumers have become much much less willing to commit to funding projects which is why all the ones making decent money are years old and we've had no breakout successes now in almost a year.
If you can't ensure that the most basic route of your game works, in a game that is almost totally linear and could literally have 100% testing coverage with a simple script knocked up by a novice with Google and 5 minutes to spare, then you need to spend less time e-begging and more time actually learning how to code. It's a simple Twine game that represents a few hours work at very best. We're not talking a 5m LoC project here.