Is it just a tech-update or does it also include scenes? I am fine with either. It's important to flush out the game and backend before dumping tons of time into scenes.Small Complex Upcoming 4.0 Update + BLC stuff + Random shit
Merry Christmas, everyone!
I hope you're all having a wonderful holiday season! I wanted to take a moment to update you on everything happening behind the scenes. I wish this post could have been a release announcement, but December has been a month full of responsibilities and compromises for me. That said, I’m looking forward to having more free time once January starts. Thank you for your patience and understanding.
Big News: I’ve hired an employee. Thanks to your amazing support, I’ve brought someone on board to help with the more time-consuming tasks. He’s still in training but making excellent progress, and don’t worry, I’m keeping him well-fed.
Small Complex 4.0 Upcoming Update
Here’s what you can expect:
Returning Features
Player Calendar
NPC Map
Weather Events
Farm Growth
Rebalancing Gameplay
_________________________________________________
Unfortunately, that’s all. The release date for the new version has not been specified.
Pls share all the imagesSmall Complex Upcoming 4.0 Update + BLC stuff + Random shit
Merry Christmas, everyone!
I hope you're all having a wonderful holiday season! I wanted to take a moment to update you on everything happening behind the scenes. I wish this post could have been a release announcement, but December has been a month full of responsibilities and compromises for me. That said, I’m looking forward to having more free time once January starts. Thank you for your patience and understanding.
Big News: I’ve hired an employee. Thanks to your amazing support, I’ve brought someone on board to help with the more time-consuming tasks. He’s still in training but making excellent progress, and don’t worry, I’m keeping him well-fed.
Small Complex 4.0 Upcoming Update
Here’s what you can expect:
Returning Features
Player Calendar
NPC Map
Weather Events
Farm Growth
Rebalancing Gameplay
_________________________________________________
Unfortunately, that’s all. The release date for the new version has not been specified.
wine for the lady by the crafting station and the aunt, beer for the lady you can hire to "work" on your farm. you can get unlimited wine by interacting with the fridge in your moms house, which you can sell to buy beercan someone tell me what character likes what gift??
not sure if you've ever mentioned it anywhere but would you be willing to say what engine and tools you use for making the game?I guess I'll also take the time to address some of the stuff I've been reading. Yes, if you shat on me, I read it, and I know who you are.
If you don't like the farming system, that's totally fine. I'm not making games for every single person to enjoy; I'm just making the games that I would really like to play myself, and a Rune Factory game where you can fuck every single person in town is a game I would have loved to play. That said, I've been planning from the beginning, ways for people who don't like that aspect to progress through the game. If you leave the farm completely unattended and don't engage with it, you will still be able to make progress. It's just so early in development that I want to work on what would be the ideal core gameplay loop. I just have to get to that loop part.
"All of the fucking grinding." Look, I know it's too grindy. It wasn't my intention. As a developer, for me it's hard to adjust these things since I know the best and most optimal way to get things, even if I play like I think most people would. It's not like I forget the game I've designed. I will be adjusting the difficulty slightly, and on top of that, I'll be adding a cheat menu to unlock stuff for those who truly don't have time and just want to JO.
"The game is aimless or unfocused." Yeah, a little, depending on what people are referring to. Some might be by choice. I like games that just throw me into a world with very little direction and let me do what I want. If I want to ignore that epic storyline you crafted, then let me do that. If there's a character you don't like, then I want you to ignore them. This game has no story, it has no objective—besides the obvious one.
For those calling me a scammer, idk man, I do what I can. I don't have massive amounts of money to just throw at programmers and modelers. I have to work within the confines of my capabilities. Yes, I know remaking a game a bunch of times looks bad. I didn't want to. Stuff keeps changing, and I have to keep adapting. I also learn new things. Sometimes I realize that something I did wasn't optimal and I have to change it. To be fair, that mostly applies to my 3D models, not so much the games.
Also, if you want to shit on the game, piss on my face, and fuck my mom, that's fine. It's the beauty of the internet, but at least give some criticism to go along with it, something I can work on, not just a free insult XD.
Lastly, if you enjoyed the game and you commented, thank you so much; it means a lot to me. Even for the people that didn't really like it or really hated it, I'm really happy that you even took the time to check out my game, even if there wasn't much to check for those who couldn't play. I hope I didn't come across as mad or combative at any point. I'm not mad at anyone; I get it. I used to be on this forum a lot before I made my games. Now I only know work.
Thanks, everyone. Love you <3
As for comments made on version 3.1, it gives more clues to getting the new scenesHello everyone!
Small Complex 3.0 is finally done! I apologize for the delay, I had a lot of things to work on in the game. I believe one half of the base game is now complete, and I just need to finish the other half, which includes cooking, crafting, and exploring. I'll be focusing on that for the next update.
For this update, all of the crops, seasons, and other foundational content are in place! I'll make a follow-up post tomorrow morning to explain more about this update and what's coming next, but here's a small list of the erotic content included:
Aunt Jay:
- Solo drunk masturbation scene
- Mutual drunk masturbation - Drunk fucking scene
- Groping while changing scene
- Fucking on the floor scene
Fern (New character):
- Titjob with mutiple levels
- Working on the farm topless/naked
Sorry if the content is a bit lacking I got a bit too focused on other aspects this time around.
Small Complex 3.1 Patch
A huge thank you to everyone who reported bugs—I've worked through most of them and even managed to sneak in a few extra features. Below, you'll find a list of everything added in both 3.0 and 3.1
Small Complex 3.0 Changelog
====================== CHANGES ======================
- Trust is now main stat that answers for seeing the scenes with Lust being a secondary one that just unlocks extra options.
- Added 21 types of crops and 9 types of flowers to plant.
- There is now change of season which will happen after 30 days have passed.
- Added new locations, General store, Hatchery Garden, Carpentry Shop.
- Added characters Monica(Hatchery Garden,), Fern(Carpentry Shop)
- Added many map resources and improve existing ones.
- Improvements to performance and optimization.
- Improvements to maps and geometry.
====================== NEW SCENES ======================
Aunt Jay
- Peek/Thighjob/Grind/Sex at 8-10 AM in Bathroom: Max Trust required 75, Max Lust required 75
- Peek/Mutual Masturbation/Sex after you Offer her a drink! 1-2 PM: Max Trust required 125, Max Lust required 75, Item - Wine x 1
Fern
- Titjob when you have it on the farm 6-8 PM: Max Trust required 50
- Naked working on the farm 8 AM - 5 PM: Max Lust required 50
====================== BUG FIXES ======================
- Opening pause menu causes game to lag very much.
- Mailbox has a testing menu now instead of giving wine.
- Jay's Morning and Drunk scenes cause player to lose all lust.
- Fern's 2nd scene freezes on the screen.
- No way to get wine anymore
- You can get stuck under a bridge next to the big dumpster
- After loading save, if you were near door or any other item, it's flying text might get attached to player
- Some text stays on the screen after starting a scene
Any info on 4.0?From the author's SS (you can expect more later)
As for comments made on version 3.1, it gives more clues to getting the new scenes
It has already been posted here but I'll reshare it again for the sake of spreading awareness.Any info on 4.0?
Also DonTaco has confirmed that they are working on 6 Mom scenes. There should be completed soon, as the fans have agreed to a delayed release in exchange for additional scenes. Personally, I'd expect a new update in the summer, probably between March and April.Small Complex Upcoming 4.0 Update + BLC stuff + Random shit
Merry Christmas, everyone!
I hope you're all having a wonderful holiday season! I wanted to take a moment to update you on everything happening behind the scenes. I wish this post could have been a release announcement, but December has been a month full of responsibilities and compromises for me. That said, I’m looking forward to having more free time once January starts. Thank you for your patience and understanding.
Big News: I’ve hired an employee. Thanks to your amazing support, I’ve brought someone on board to help with the more time-consuming tasks. He’s still in training but making excellent progress, and don’t worry, I’m keeping him well-fed.
Small Complex 4.0 Upcoming Update
Here’s what you can expect:
- Returning Features: All the content from the demo is making its way back into the game! This includes the follow command and in-game scenes scattered across the world, with updates to better fit the new version. Most characters will also have unique scenes in-game as the content grows.
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- Player Calendar: I’m adding a calendar system where you can track events, set reminders, and plan activities. This will help you stay organized and keep up with everything happening in the game.
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- NPC Map: A new map will track NPC schedules and locations. While the final version is still in development, I’m working hard to program it effectively to make it as useful as possible.
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- Weather Events: Rain effects are coming. On rainy days, your crops will be automatically watered. I’m also brainstorming how weather could influence scenes and characters—more on that soon.
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- Farm Growth: You’ll soon be able to expand your farm with docks, barns, furniture, and even residences for NPCs. This is still in the planning stages, so feel free to share your ideas!
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- Rebalancing Gameplay: I’m tweaking the grind to make it more engaging and fun while reducing unnecessary frustration.
wait 3.1 is new update ??. 3.0 still run like shitFrom the author's SS (you can expect more later)
As for comments made on version 3.1, it gives more clues to getting the new scenes
the download link on the first page is for version 3.1wait 3.1 is new update ??. 3.0 still run like shit