Honestly, the most difficult part to justify is having only one update a year while running two parallel projects. From an outside perspective, it feels like there's a lack of focus on actually completing things. This is a common pitfall in development—features keep getting added, many of which feel incomplete or don't serve a clear purpose, and they end up diverting time from content players are actually expecting. It’s odd playing a game where so many maps and loading screens seem to exist only as buffers between areas, rather than offering meaningful content.
I would absolutely never dismiss or gaslight people for feeling disillusioned with the project because of that.