really enjoying the game so far, great job dev
is it possible to meet Sonya in the housing district yet or is that the end of the content in this build?
That works too.Something Like this, better?
this was my experience too, I also feel like combat is a bit overtuned. a metric heckton of enemies that continuously grab you and keep spawning in, and the only way to get stronger is to do the auto-win ad nauseam or buy a bunch of combat skill books until you hit nearly 100 combat skillThat’s kind of weird that it’s happening (or NOT happening I should say). I’ve been playtesting for over nearly half an hour today solely on combat, using Kyrsten at Escape Chance 1-through-9, and honestly it looks like you’re just getting a run of bad dice rolls.
Anyway, sorry about that, YetAnotherGamer – I’ll try and add in more items that boost Escape as the game goes on, but in other news, I fixed the Skittling quest, it was a double reward event that was messing up the game when exiting (when you had under 5 rounds I think it was). So uh, that's somethingYou don't have permission to view the spoiler content. Log in or register now.
I think it would be a great idea to either nerf stats or increase exp from actually fighting them, because when you first get there beating them is MAD hard, but only gives 9 more exp than auto win while taking nearly like 5 or 6 minutes. But yeah I would say that unfortunately at early levels it feels more like a chore than an interesting story beat.123qwet12 - I tried to make it so when you first go into the pass, Enemies are tough (like Serra warns), but when you hit level 4/5, players feel good for how easily they walk over the initial KoZE recruits.
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All of this is here to keep the fighting gameplay challenging for those who want to play it (and get all the additional exp and rewards), and there's a literal auto win button before fights you mentioned for those who don’t. Plus, players are going to be in Par-More Pass for 40+ mins so I want them to be as entertained as possible while getting as much "bang for their buck" as I can squeeze in.
But if it’s feeling like a chore to get through the combat, that’s no good – because I want to prioritise fun over everything (except the sex of course!). I could make the initial recruits give MORE exp if that helps, or maybe nerf their stats? this would help lower level Kyrstens be able to do more against them?
Also, did everyone just lose a bunch of likes? Must be a site update haha.
Probably April Fools.Also, did everyone just lose a bunch of likes? Must be a site update haha.
excellent idea, the desert could be the 2nd or 3rd place you reach while traveling, possibly there could be enemies in the overworld map you could fightProbably April Fools.
When it comes to the fights being too long or tough, I say just have more content first and then it'll be clearer on how it lands.
Difficulty curves after all are tough to estimate when you have just the first ten percent done.
TBH, blood is kind of a boner kill for me – I know it’s natural and realistic, but the MC doesn’t even flinch when a bullet hits her, so reality is what you make it with SnakeByte Bluethe protagonist is a virgin it would be nice to have a scene with a little blood coming out or someone mentioned that
I'm interested I even made a post on this forum listing games with virgin with blood:TBH, blood is kind of a boner kill for me – I know it’s natural and realistic, but the MC doesn’t even flinch when a bullet hits her, so reality is what you make it with SnakeByte Blue
However, if there is enough people wanting this in the game, I’ll make the change.
Thanks for the interest CDM