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Unreal Engine Soldier Stories - FFVII (Final Fantasy VII) Parody Game [Development Thread]

May 19, 2022
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107
Most gamedevs earn very little. My game is not better than theirs nor more interesting (as you can see by the lack of activity on this thread, very few people are interested).
So in the end I'd risk turning a fun hobby into "paid work", with all the obligations that this implies, for probably less than $50-100/month.
game devs who release their games earn very little. you should take a look at patreon earnings charts, might be eye opening. Making vaporware with dripfed releases can earn you a decent amount
 

PopotoProductions

Newbie
Game Developer
May 22, 2024
55
149
What ? Another developper working on a FF parody game ? Friend !

I haven't played this game yet, but judging by the screenshots it does look gorgeous. I'm curious as to how you implemented the battle system. I'll try to write a detailed post as soon as I'll be able to test all of this

In any case, good luck with this project ~

So in the end I'd risk turning a fun hobby into "paid work", with all the obligations that this implies, for probably less than $50-100/month.
As someone who earns exactly between 50-100$/month, I feel targetted ha ha
 
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AlternateDreams

I'm tired, boss.
Game Developer
Apr 6, 2021
174
397
What ? Another developper working on a FF parody game ? Friend !
Hey brother!
I actually just started playing FFXIV a week ago, the game is pretty cool. I finished ARR and I'm doing the quests right after to unlock the next skills and dungeons.

I haven't played this game yet, but judging by the screenshots it does look gorgeous. I'm curious as to how you implemented the battle system. I'll try to write a detailed post as soon as I'll be able to test all of this

In any case, good luck with this project ~
Thanks! Good luck with yours!
The battle system is pretty simplistic at the moment. It's classic turn-based. The base is solid though which will allow me to improve it in the future but for the moment there's only one map with battles so I've only implemented the minimum.

As someone who earns exactly between 50-100$/month, I feel targetted ha ha
Ahah yes I've mentioned this amount because if I believe the discussions in the developpers subforum it's close to the average amount that developers earn based on patreon stats.
 
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tantaluss

Newbie
Dec 26, 2020
84
99
Thanks for the compliment.
I don't do it for several reasons.

Most gamedevs earn very little. My game is not better than theirs nor more interesting (as you can see by the lack of activity on this thread, very few people are interested).
So in the end I'd risk turning a fun hobby into "paid work", with all the obligations that this implies, for probably less than $50-100/month.

What's more, I'm working on the game in my spare time, and as it's a complex project, the development time is far too long, as is the time between updates.
I think people would end up accusing me of "milking" the supporters by deliberately slowing down the development of the game, when it's just that it's taking a long time.

Finally, my aim with this project is above all to learn things. Creating a game is one way of achieving this, but it's not my main goal (even though I really enjoy it).
In concrete terms, this means that I'm deliberately choosing to concentrate on what I don't already know (to learn things) rather than concentrating on my existing skills (to go faster), which makes development times even longer.
If I were to create a patreon I'd have to change my goal and concentrate on creating the game, or I'd have to be very clear in my communication, warning supporters that I'm deliberately taking detours to learn things.

That's why I'm not considering a patreon at the moment.
To be fair, the thread probably isn't getting as much notice because you really have to search to find stuff in programming and development threads. If you did a release you would almost certainly get more eyes on the game.
 
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