There were 2 problems, and now with TR 3960X I still have one of the issues:
1. some morphs, I don't know with ones, are causing extreme long load times and are recalculated each per frame even when they are not used
2. fresh install, no morphs except for essentials ones, some animations added - unable to playback animation in realtime on G8F on G3F is better but not real time.
Many of features in Baz are single threaded, that's why when comparing i3 vs i9 there is not much of a difference as both can go 4.0 - 4.5+ ST (maybe with OC higher).
Yes I can manage library or i.e. have 2 versions of Daz with different library set up, one for "research" and other one "stable" for actual work. For now I focused more on Blender so I can wait few minutes to export character and because I don't animate in Daz no problem with performenace
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Blender is efficient oriented and there is a lot that I do like, but there are some aspects that I don't like i.e. no visible gizmo on transformation (any) with IIRC will be added as it's on TODO list, maybe 2.83 ? With import plugins it's possible to import character so that's a huge time saver and with eevee practically 1 sec / frame render times or Cycles/E-Cycles etc. for quality.
But as You mentioned Blender is huge and wrappig Yours head around it will take time.