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SexyUmbreon

Newbie
Dec 5, 2020
32
26
141
So what do you do after you complete the deep forest maze? She says to check out the Arena, but my Arena is bugged. Win Wave 1 and then it never proceeds past that because the chest is bugged.
if you're playing on "unstable", All areas are unstable ( doesn't work except the one on the top called "mega area" )
After you beaten the maze (Flower shemale / futa ) boss, there is a location at the bottom of the maze where you can go through. Check your map and you will reach the bottom stages called spooky something, and mystic forest where you can face kuromaru and the blue slime male ? (unless its a shemale / futa lol hard to tell )
 

Diemen

Member
Apr 19, 2019
114
35
193
find a problem. you can't walljump when playing with controller. when change on keyboard its worked.
 

AdultLette

Newbie
Jun 13, 2023
27
66
23
"Unstable" genuinely means unstable (and untested), and I don't recommend anyone play that unless you're willing to put up with a lot of bugs and broken stuff - please play the stable build until I release the next stable one. Unfortunately, I'm dealing with some physical health complications, which is why things are taking longer than usual, so "unstable" builds are for supporters who want a peek at new content, understanding that things are broken.

If you do play the unstable build and notice something is broken, let me know and I'll try to fix it for the next one, but it's not guaranteed until I finish the stable build.
 
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Thronico

Member
Sep 11, 2017
153
617
275
The game is okay, but it's definitely got some sore spots.

The initial spell should be pre-equipped, and it'd be a good idea to group your NPCs closer together in the trade hub, imo. It can be a pain trying to get around.

The UI definitely needs an overhaul of some kind, especially for the brewing, sewing, and clothing options. It's difficult making heads or tails of what you have selected, along with navigating it in general. Dye Water should be a purchasable resource, rather than making players reliant on RNG to drop them. Feels bad when you can't do any clothing customization because of bad luck.

Combat is a bit wonky. It often feels more like a spam fest. Sex combat could use a little more visual clarity and interactivity outside of the rhythm system, which I believe should be a default unlocked equippable upgrade (still allowing it to be toggled, ofc.)

Animations and sound design are fantastic, though it would help some of the tedium if enemies had two animations, rather than just one. (A lot of extra animation work, I know, but still.)
 

AdultLette

Newbie
Jun 13, 2023
27
66
23
Thanks for the feedback!

I've been working a bit on the UI for the next update because brewing is going to be used in a slightly new way there, so it needs to feel nice. Dye Water not being random loot is fair, initially it wasn't a big deal but now that there's a growing number of outfit items that consume the dye I think it's time - so I'll make it purchaseable now.

What do you mean by spam fest? Like, spells don't feel like they need to be intentional (vs spamming them), or is it more on the enemy side of things - enemies feeling like they're overwhelming/spammy? Any detail you can go into would help!

There's a few new blessings that add more interactivity, for example the super toggle, and various modifiers to edging. I'm slowly expanding blessings into a more interesting system overall. In terms of visual clarity, do you mean the UI? If so, yeah - I've been trying to think of a better UI for a while but I've been so focused all over the place that I haven't had the time yet.

I wish I could add a lot more animations too, but it's the most time-consuming part of the development so it's unlikely - but there are a few group animations that technically count as secondary animations (like two frog ladies, two shadow men, flower lady + slime lady). If I'm adding any more they'll likely be more group ones.
 
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MoreNow

Active Member
Nov 25, 2017
510
705
126
Thanks for the feedback!

I've been working a bit on the UI for the next update because brewing is going to be used in a slightly new way there, so it needs to feel nice. Dye Water not being random loot is fair, initially it wasn't a big deal but now that there's a growing number of outfit items that consume the dye I think it's time - so I'll make it purchaseable now.

What do you mean by spam fest? Like, spells don't feel like they need to be intentional (vs spamming them), or is it more on the enemy side of things - enemies feeling like they're overwhelming/spammy? Any detail you can go into would help!

There's a few new blessings that add more interactivity, for example the super toggle, and various modifiers to edging. I'm slowly expanding blessings into a more interesting system overall. In terms of visual clarity, do you mean the UI? If so, yeah - I've been trying to think of a better UI for a while but I've been so focused all over the place that I haven't had the time yet.

I wish I could add a lot more animations too, but it's the most time-consuming part of the development so it's unlikely - but there are a few group animations that technically count as secondary animations (like two frog ladies, two shadow men, flower lady + slime lady). If I'm adding any more they'll likely be more group ones.
the game has a lot of exciting fun stuff and seems like it can be extremely fantastic. but like others said above, i have no idea what the fuck im supposed to be doing or how the combat / sex mechanics work.
 

hgffdh

Member
Feb 26, 2018
219
267
186
  • Pregnancy is very disappointing, just a pregnant status (pregnant with what?) that immediately disappears when talking to nurse. Pregnant stomach only shows when standing still. Offpsring is never mentioned.
  • Sex 'combat' thing is very murky, I still dont get what its about. Those blessings and stuff, why should I care about them? Why care who orgasms when? Do I get more money or what? Does consensual sex differ from sorta-consensual sex when getting caught? After getting caught by the same enemy for the 10th time I just want to end it as fast as possible since I assume I've already seen all the animations and stuff, I'd even accept less money if I could skip it and not wait a minute for the thing to be over.
  • Character sprites look pretty decent except that they seem to be all microcephalic as their skull ends where people have forehead.
  • Brewing is, well, workable but it feels clunky. I'm not sure if its supposed to be exploratory or not, on one hand when you see that you need some potion you have no idea how to make it and what ingredients to search for. On the other hand, when you have a random assortment of ingredients and you pick one, you get a whole list of things you can do with it handed to you with no effort.
  • E key does too many things at once and sometimes does things I dont want it to do. Consenting to sex, picking up an item and teleporting to safehouse during pregnancy all are triggered by 'E'. What will happen if MC is pregnant, stands on a chest that you want to open and a defeated plant clings to you?
Tbh all of these and a bunch of other stuff (e.g. dialogs) are very minor issues, the game feels way better done than 99% of games on this site. I could easily tolerate these if there was content worth pursuing there for me. But with this disappointing pregnancy, the lighthearted tone of fun and casual sex (I like when its more serious and dark) why bother? Still, the game is almost good enough for me to ignore that its not up my valley. But not quite.
 

ThatWeirdGuyWithaWeirdHat

Well-Known Member
May 25, 2017
1,019
1,992
259
I think my problem with combat has to be with the lack of real progression/survivability. Like when you get to the lower forest area, you have those slime girls that jump at you at the speed of mach fuck that deal a good chunk of your heath in damage with one attack. You have no means of blocking, so you just have to pray that they overshoot their jump so they don't hit you with their massive hitbox. I'm sorry, but that's just not good design.

It wouldn't bad at all if you had any means of increasing your health and damage output, whether that be stat upgrades with the large amounts of essence you end up hoarding or equipment you find. I got to the castle area, and I was getting swarmed constantly by the forever respawning enemies. I can never make it out of the castle without all of my health gone.
 
Jul 24, 2017
28
35
147
It would be nice to be able to teleport back to the Hub from other portals. (Unless I'm missing something) It is time consuming having to walk all the way back to the Hub for no reason. If you really wanted, you could tie it into either an upgrade or having to get a certain score in the corresponding arena to unlock (recommend something low-ish - as incentive to try the arena out).

It would also be nice to see on the map where the portals are after reaching them.

And an option in-game to return to the title screen instead of full closing the game.
 

Thronico

Member
Sep 11, 2017
153
617
275
Thanks for the feedback!

I've been working a bit on the UI for the next update because brewing is going to be used in a slightly new way there, so it needs to feel nice...
Sounds good! I believe that reducing the number of inputs on the UI, as well as cleaning up the presentation will go a long way. For example, being able to select clothing on the player screen, but having it not do anything can be confusing. I think streamlining the way items are used, standardizing the sizing of everything, and improving selection clarity will go a long way.

What do you mean by spam fest? Like, spells don't feel like they need to be intentional (vs spamming them), or is it more on the enemy side of things - enemies feeling like they're overwhelming/spammy? Any detail you can go into would help!
Both, I'd say. I got through all fights by spamming the side dash attacks, but it could be really frustrating at times. It feels a bit like you're fighting against the movement. To me, at least, I think it isn't satisfying because you aren't really setting anything up with your attacks. There's nothing to really combo into, especially early on. It's just lacking some kind of extra weight to really ground the combat. I know that's vague, apologies.

There's a few new blessings that add more interactivity, for example the super toggle, and various modifiers to edging. I'm slowly expanding blessings into a more interesting system overall. In terms of visual clarity, do you mean the UI? If so, yeah - I've been trying to think of a better UI for a while but I've been so focused all over the place that I haven't had the time yet.
100% the UI. Glad to hear that's on the radar. It can be tough to tell if you're actually doing any effective damage with the rhythm game, for example. Obviously, if the hit combo goes up, you're doing it right, but it's definitely awkward at the moment.

Regarding actual function, I think the issue is a lack of weight to your decisions. It doesn't feel all that impactful to "win" a sex battle, so even though you have the tools to do so, they aren't all that satisfying to use strategically. I apologize, as this is definitely more abstract and less actionable feedback.

I think it could be more interactive in a narrative sense, as well. It might have more impact with the sex battle if the MC has varying personalities for her dialogue. I know for monetary reasons you can't risk any non-con, but giving her different dialogue depending on her stats/possible personalities would help keep even the same animations from getting repetitive too quickly.

I wish I could add a lot more animations too, but it's the most time-consuming part of the development so it's unlikely - but there are a few group animations that technically count as secondary animations (like two frog ladies, two shadow men, flower lady + slime lady). If I'm adding any more they'll likely be more group ones.
Completely understand. As someone who dabbles in pixel animation, I know first-hand just how insane even just one animation can be to make.
 
Jun 9, 2018
53
8
192
is there some bug with icons ? when on altar lies spell curio and when i pick it up it was spell blessing or its random ? this items dont pick up instantly
 
Jan 19, 2024
20
13
109
The currency really needs to be tweaked. You don't gain much and I still don't know how many times till your forced to teleport back. You cant use doors while trying to run back so it causes me to have to waste money (maybe due to change of keybinds? I move with ESDF and W as my interact if this is somehow relevant, i dont think so) You get so few essence for kills even with the 50% boost i think for a passive and then I still have no idea how you get water for dyes. And the map is horrendous to tell where things are with that visual feedback around it while its pretty tiny.
 

SexyUmbreon

Newbie
Dec 5, 2020
32
26
141
View attachment 5381484 are these 5th of october and 5th of march, or is it like 7 days apart?
March release allows you to go to the spooky house, but there's a terrible bug that makes your libido go down super fast when you reach 3 or more orgasm, no matter what perk / blessing you have enable

The April release demo is more stable, has some of the bugs fixed, but it blocks you from going down to spooky house.
 

Huffledrunk

Active Member
Oct 7, 2021
820
1,037
230
March release allows you to go to the spooky house, but there's a terrible bug that makes your libido go down super fast when you reach 3 or more orgasm, no matter what perk / blessing you have enable

The April release demo is more stable, has some of the bugs fixed, but it blocks you from going down to spooky house.
so its 5th of october and 5th of march, right?
 
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