2.90 star(s) 8 Votes

lnomsim

Member
Sep 12, 2021
365
562
If you tell me which parts of the UI look small to you, I will add a slider to make them big. Is it the dialogues, animation scene ui, settings, menu, inventory?

Which mini game exactly?
Thanks for your answer.
Pretty much all the UI.
The main subtittles are a bit too small, but everything else is way too small.
The ammo count, the action prompts, etc...

I think the only text I can read is the one when launching the game after selecting the character, where we can change her clothing and access the setting screen, launch game, etc.. (the grey menu with the 3D avatar)

The minigame is the sex game after the shooting tutorial. Since I couldn't read the subtitles, I don't remember how it's called, it's the one where we have sex with the dummy.

In case of that UI, I had to use the windows magnifier up to 200% to begin to be able to read anything.

I can somewhat see the icons and text in the upper left corner, but everything else is way too small, even when getting closer to my screen.

The controls prompt on the left are just a bunch of pixels, and while I can see there is text in the right panel, I can't read it.

About the issue:
The first arrow point to the right panel, at the camera position, i think, trying to interact with it does change the camera.

Then, the arrow points to the left panel, where there are the (W) and (L) prompts. Trying to click on them does nothing, and trying to use the keyboard does nothing either.
There is no animation or anything else.

Pressing (T) to take direct control only prompts to push (space) multiple times, but once again, when the gauge is filled, nothing happens.

Ah, and another, way smaller issue. When we wake up in the infirmary during the prologue, the typing sound is inverted, the nurse is on the left, but the sounds comes from the right, and when looking to the right, the sound comes from the left. I think it's the only sound issue I got, but I didn't play much due to the troubles reading and being stuck in the tutorial.

There is a voice cover that is in Chinese, but I suppose it's on purpose considering the character's name.

Edit: I play in 1920x1080 on a large TV monitor. (native resolution)
 

Nopenopeno

Member
Jul 27, 2018
190
178
Even as demos go, I think this was released too early. There is no explanation of mechanics, you just have to figure it out. When you do figure them out, the minigame gives no reward, so it's pointless. There is also no way to tell if you're going to get caught or killed. There is no way to heal, save or load a checkpoint. So, while you are trying to learn, the game is frustrating and players are more apt to leave and move on. The combat is... terrible. Aiming is from the hip not ADS, it is floaty, no hit markers and the areas are too small to lend themselves to shooting. Melee weapons would make more sense. There is potential here, and it looks the Dev is active here and listening to feedback, so I think there is hope, but I think this half baked "demo" would have gotten more positive attention and less negative if the mechanics would have had been more polished.
 

GroundIsWhat

Newbie
Mar 30, 2020
40
43
After your feedback, I have added

Points of interests during all quests in the lvl.1 - they serve as a compass (see on the right)

View attachment 3740976
good work.

fly camera - currently working on it, yes it's something that can be done quick, but when there are also 20 such things and I need to prioritize.

story - I'm not a writer and not using AI to come up with the story, what I have so far (no in-game, but in docs) is in my opinion a decent story in a game similar to Doom where the writing won't matter much. I don't have a writer to save on development costs and will keep it like that for now.
thank god we aren't constrained to a few select views anymore.
you don't have to be a writer to write, but the issue is the story doesn't fit the type of game you're making. it feels tone-deaf.

also, while you may not believe it, the story of the original Doom games does matter to a lot of the people i know in the Doom community. a lot of them feel as though the new games aren't nearly as good as the originals simply because of the narrative disconnect between the originals and the new. the originals had you playing as presumably the last human and space marine alive in a research base 140 million miles away from home. the new games have you playing as a violent take on Jesus.

so for you to say that Doom's story doesn't matter as much is a little dismissive of the narrative the originals had, because at the end of the day, Doom's story is bleak.
" also, what is the point of "charming" enemies? "
- healing yourself
- damaging the enemy
- stealing their organs (now in the works)
- having seggs
the problem is, you can stay in this state forever. most players would assume that to do damage or to heal, you'd let the animation/minigame play out in it's entirety, but it currently lasts for infinity. plus, the minigame itself is... very poorly designed. a rhythm minigame where you spend the points you earn on other sex positions???? i don't know, the entire thing feels very jank in both concept and execution. very unintuitive.

a game i recommend taking a look at for it's sex-integrated gameplay is Seal of Lutellaria and Setalia the Demon Realm, both by uzuraZanac. the way you heal in these games is, when your semen/lust meter is at max (gained through combat), the character can have sex with defeated enemies (or in the case of Setalia, your faerie allies) and gain back 4 to 8 hearts of health. the system works flawlessly and is one i highly suggest other dev's take note of.

on the organ part; why make organs come from sex? to me, that makes no sense unless during the sex scenes you can quite literally rip and tear your enemies apart. it's just not very intuitive. i suggest making organs apart of either A: some other kind of action where you gib the enemy (a la Cruelty Squad's 'Power in Misery' cannibalism mechanic) or B: just make them drop from killing the enemy in general. either way, making them drop from sex is a very strange idea in general.
" this is not a porn game. this is a regular ass unity game with porn slapped into it. that's why it's been posted on this site. "
my goal was to make a game that has porn in it, not slap a bunch of sex scenes and try to come up with game mechanics around them.
many porn games, even the good ones, start with the latter. coming up with game mechanics around the pornographic elements of your game has more flexibility in terms of your creative thinking. for example, say i start making a porn game. what do i think the pornographic scenes in the game should give you in order to incentivize the player to engage with them? well, i'd make them give stat bonuses, a type of currency that can be spent on whatever (like being able to give semen to a trader/merchant type character for them to give you weaponry, stat bonuses, cosmetics, etc.), or what have you.

start from the porn, build your porn game around them. don't make a porn game by making the game first, or else you'll have to redesign your entire game to be built around the pornographic elements because you weren't thinking of them first or alongside the main gameplay mechanics.
 
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Arikania

Active Member
Feb 10, 2023
748
286
1. Stuck in the tutorial because of some QTE. One general tip for devs: QTE's are always a bad idea. Especially when the game can't progress without beating them.

2. I restarted the game, skipping the tutorial, but then I found myself on a mission, unable to take my weapon.

3. The game also needs a dialogue read-back function. In the tutorial, I had to restart the game because I missed the text, telling me what to do.

4. In the tutorial, some arrow told me to press W or L, and said something about changing the animation. But I tried each and every key on my keyboard, all that kept recurring was that undoable QTE to tap 'Space'.


I'll be keeping an eye on this game though, for it may turn out something good with time.
 
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Nayenezgani

Newbie
Jan 5, 2024
50
175
1. Stuck in the tutorial because of some QTE. One general tip for devs: QTE's are always a bad idea. Especially when the game can't progress without beating them.

2. I restarted the game, skipping the tutorial, but then I found myself on a mission, unable to take my weapon.

3. The game also needs a dialogue read-back function. In the tutorial, I had to restart the game because I missed the text, telling me what to do.

4. In the tutorial, some arrow told me to press W or L, and said something about changing the animation. But I tried each and every key on my keyboard, all that kept recurring was that undoable QTE to tap 'Space'.


I'll be keeping an eye on this game though, for it may turn out something good with time.
I will take a look at all of those, but the most worrying is 2. Can you confirm that after taking the gun it just doesn't appear or what happens exactly?
 

flannan

Well-Known Member
Dec 15, 2022
1,247
1,000
Hey, listen, aren't you the author of this game?
Just because Nayenezgani is an author (or even the author) of the game, doesn't mean they know everything inside and out. Most modern projects are too large for that.
Which is why developers have to ask for additional information so that they would have an easier time locating the error.
 
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Nayenezgani

Newbie
Jan 5, 2024
50
175
Hey, listen, aren't you the author of this game?
There are all kind of bugs that can be triggered under all kind of circumstances. I have a few computers to test on, but I haven't noticed any problems on them. Just as an example of how strange things can get, 6 or so years ago working on a project a user was experiencing a bug that was only caused because his language on windows was (as far as I remember) Italian and without further investigation there was no way to catch that.
 
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flannan

Well-Known Member
Dec 15, 2022
1,247
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a user was experiencing a bug that was only caused because his language on windows was (as far as I remember) Italian and without further investigation there was no way to catch that.
Here on this forum, we often have problems, because Japanese developers have a lot of strange Japanese settings on their computers, even the separation symbol between directories in a path is not a "\" or "/". And they don't always do a good job cleaning all that up, so the game needs a locale emulator to work.
 
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Nayenezgani

Newbie
Jan 5, 2024
50
175
Here on this forum, we often have problems, because Japanese developers have a lot of strange Japanese settings on their computers, even the separation symbol between directories in a path is not a "\" or "/". And they don't always do a good job cleaning all that up, so the game needs a locale emulator to work.
Yes this is what I was dealing with in Italian (or maybe it was Spanish, I can't remember), but it was the comma ',' sign that was slightly different than the English version.
 

Frankenjok

Member
Aug 16, 2022
167
145
There are all kind of bugs that can be triggered under all kind of circumstances. I have a few computers to test on, but I haven't noticed any problems on them. Just as an example of how strange things can get, 6 or so years ago working on a project a user was experiencing a bug that was only caused because his language on windows was (as far as I remember) Italian and without further investigation there was no way to catch that.
I'm just new here and I came across your game yesterday. On this forum you can ask for a "game creator" badge
 
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fleetp

Member
Game Developer
Jul 30, 2018
319
267
In the training simulator where I learned to shoot, the game tells me to press 1 to draw my weapon, but how do I put it away?
Likewise, in the shooting gallery I'm told to get close to an enemy and press E to pick up a dropped item. I saw the enemy lying on the floor and went up to him and pressed E, but nothing happened. Was it because I was still holding the weapon?
 
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Nayenezgani

Newbie
Jan 5, 2024
50
175
In the training simulator where I learned to shoot, the game tells me to press 1 to draw my weapon, but how do I put it away?
Likewise, in the shooting gallery I'm told to get close to an enemy and press E to pick up a dropped item. I saw the enemy lying on the floor and went up to him and pressed E, but nothing happened. Was it because I was still holding the weapon?
You can put back your weapon by pressing T, did you get stuck on that part of the tutorial when you didn't pick up the loot? Also you are able to pick up loot even with your gun, so I guess for some reason the loot didn't spawn, maybe it already did and you restarted the game or played on another slot?

In some places the loot is spawned only once because people may just replay and resell items for infinite money.
 

fleetp

Member
Game Developer
Jul 30, 2018
319
267
Thank you for telling me about pressing T to put back my weapon. Is that a 'standard' key in Unity, and I'm supposed to already know it, or is it something that I'm told about in the tutorial? If it's in the tutorial, I missed it (even going thru the tutorial multiple times).
The loot was there in the shooting tutorial (looked like lungs), sitting in front of me, I held my weapon, and pressed E. Nothing happened.
So I restarted, went thru everything again, listened to the nurse, go to the shooting gallery, went thru the first shooting tutorial, read about looting, pressed T to put my weapon away, pressed E to acknowledge what the tutorial said, went up to the dead monster to pick up the lungs (they were still there), pressed E and nothing happened.
Is picking up loot here in the tutorial a check point that I somehow screwed up? I'll try deleting the game and the files in appdata and unzipping to see if that makes any difference.
 
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Nayenezgani

Newbie
Jan 5, 2024
50
175
Thank you for telling me about pressing T to put back my weapon. Is that a 'standard' key in Unity, and I'm supposed to already know it, or is it something that I'm told about in the tutorial? If it's in the tutorial, I missed it (even going thru the tutorial multiple times).
The loot was there in the shooting tutorial (looked like lungs), sitting in front of me, I held my weapon, and pressed E. Nothing happened.
So I restarted, went thru everything again, listened to the nurse, go to the shooting gallery, went thru the first shooting tutorial, read about looting, pressed T to put my weapon away, pressed E to acknowledge what the tutorial said, went up to the dead monster to pick up the lungs (they were still there), pressed E and nothing happened.
Is picking up loot here in the tutorial a check point that I somehow screwed up? I'll try deleting the game and the files in appdata and unzipping to see if that makes any difference.
1. The T key is something that I plan to change, it's not standard at all.
2. You don't have to pickup the loot in order to continue to the next part of the tutorial
3. Deleting shouldn't matter there aren't any saves done in the tutorial other than the heart item that you pick later on during the platforming.

Again even if you dont pickup the loot just get close to the dead enemy and the quest should be completed, is that not the case and making you stuck or you just cant pick up the loot?
 

fleetp

Member
Game Developer
Jul 30, 2018
319
267
...
Again even if you dont pickup the loot just get close to the dead enemy and the quest should be completed, is that not the case and making you stuck or you just cant pick up the loot?
Thanks for answering. It appears that even though I can't pick up the loot, the quest is completed, as I'm able to continue the tutorial; . I hope I do not encounter the inability to pick up loot during actual (non-tutorial) game-play.
 

Nayenezgani

Newbie
Jan 5, 2024
50
175
Thanks for answering. It appears that even though I can't pick up the loot, the quest is completed, as I'm able to continue the tutorial; . I hope I do not encounter the inability to pick up loot during actual (non-tutorial) game-play.
Btw, do you hear a sound (like error) when you press "E" pointing at the loot?
 

fleetp

Member
Game Developer
Jul 30, 2018
319
267
I usually play with the sound turned off (housemate isn't fond of game music/sound effects. I'll turn on the sound and post the result.

EDIT: Okay, I figured out what I was doing wrong. :(
Instead of just 'standing near' the fallen enemy, the little dot used for aiming the rifle needs to be pointed at the loot. Pressing E then enabled me to grab the loot.
 
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2.90 star(s) 8 Votes