4.30 star(s) 61 Votes

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
429
1,017
328
Been playing this on and off for around a year, and I kind of hate how fun I actually find the game. Wish I could play it without having to get my rocks off. My biggest gripe is the Archer's tentacle thing grab sprite, otherwise I dig most of the art. Ninja girl is cute I love her.
Thank you! That's your biggest gripe because you think the animation sucks or why? XD
If so, that's fine, I was very new to the animation software when I made that, I could do much better if I had to remake it.
 

HORNYALTHTIME

New Member
Apr 3, 2022
4
3
62
Thank you! That's your biggest gripe because you think the animation sucks or why? XD
If so, that's fine, I was very new to the animation software when I made that, I could do much better if I had to remake it.
Oh no, I don't mind the sprite animations, think they're neat. I mean the image that shows up when she's grabbed and can only attack the tentadude. The face just kind of bothers me, but it really ain't much of a problem. My other main gripe is just wishing there was a more in depth gallery, as I sometimes miss some dialogue.
 

Reckless4545

Member
Nov 25, 2020
226
94
183
Hm, reset until archer arrow rain, upgrade her and only her, beat level 1 boss, get rolled in level 2 with damage reduction fuckwits, buffs everyone adjacent to them and can buff each other (why the fuck is this a thing), deal with counterattack fuckers too on top of that, and aoe ranged flies, and also everything having 30 hp. Cool, so now everyone except archer hits as hard as a toddler, not dealing with all that, guess ill just add this to my games to cheat engine list.
 

GrabBagBird

Newbie
Aug 9, 2024
74
54
96
Hm, reset until archer arrow rain, upgrade her and only her, beat level 1 boss, get rolled in level 2 with damage reduction fuckwits, buffs everyone adjacent to them and can buff each other (why the fuck is this a thing), deal with counterattack fuckers too on top of that, and aoe ranged flies, and also everything having 30 hp. Cool, so now everyone except archer hits as hard as a toddler, not dealing with all that, guess ill just add this to my games to cheat engine list.
Use outfits, its very possible. If swordswoman and archer both start at 16 damage, and you buff them both to at least 20, you kind of curbstomp 90% of enemies with good skills. I typically deal with the blue shieldbugs on arrival, then the green assholes that throw projectiles, then like...everything else in whatever order. I typically prefer to have a skill that can damage a column of dudes or like the whole red area so I can fuck up all the red dudes.
 
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Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
429
1,017
328
Hm, reset until archer arrow rain, upgrade her and only her, beat level 1 boss, get rolled in level 2 with damage reduction fuckwits, buffs everyone adjacent to them and can buff each other (why the fuck is this a thing), deal with counterattack fuckers too on top of that, and aoe ranged flies, and also everything having 30 hp. Cool, so now everyone except archer hits as hard as a toddler, not dealing with all that, guess ill just add this to my games to cheat engine list.
you’ve been counterplayed because you relied too hard on AoE spam. The entire design of level 2 is to counter play the easiest ways to beat level one… What kind of strategy game would this be if it didn’t force you to change strategies?
Lots of level 2 enemies are very reactive and don’t hit that hard, they are also very easy to kill when separated from the group. Adapt and try again, that’s the whole point. Rerolling your skills to get what you want isn’t going to help you learn other strategies and that’s exactly why you got stomped on level two.
Game is hard, it’s not at all close to impossible, just takes a lot of learning and adapting.
 

MarkKZ

Newbie
Dec 16, 2018
85
141
52
you’ve been counterplayed because you relied too hard on AoE spam. The entire design of level 2 is to counter play the easiest ways to beat level one… What kind of strategy game would this be if it didn’t force you to change strategies?
Lots of level 2 enemies are very reactive and don’t hit that hard, they are also very easy to kill when separated from the group. Adapt and try again, that’s the whole point. Rerolling your skills to get what you want isn’t going to help you learn other strategies and that’s exactly why you got stomped on level two.
Game is hard, it’s not at all close to impossible, just takes a lot of learning and adapting.

If only it wasn't so brutal on the time it takes to actually do that (mostly due to very long sprite animations of the enemies and heroines acting and delays between them). But yeah can confirm its not too hard, at least after a while.
 

CardinalRed

Amazing Dev
Donor
Game Developer
Sep 8, 2021
343
1,004
263
We have a new update coming out tomorrow for our early access members! To celebrate you can use the code OUTFIT to get 50% off your first month.
You can get it at

outfit_update_announcement_image.png
 
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Reckless4545

Member
Nov 25, 2020
226
94
183
you’ve been counterplayed because you relied too hard on AoE spam. The entire design of level 2 is to counter play the easiest ways to beat level one… What kind of strategy game would this be if it didn’t force you to change strategies?
Lots of level 2 enemies are very reactive and don’t hit that hard, they are also very easy to kill when separated from the group. Adapt and try again, that’s the whole point. Rerolling your skills to get what you want isn’t going to help you learn other strategies and that’s exactly why you got stomped on level two.
Game is hard, it’s not at all close to impossible, just takes a lot of learning and adapting.
So what, dont use aoe? Aoe will reign supreme no matter what, doesnt matter if you do 50 damage on a single target, if that enemy had 30 hp, at the end of the day, you still only dealt 30 damage, only to have that same enemy get replaced by 3 more next turn. And what about the damage reduction buff mobs? Buffing each other really? Get a 2x2 box of them and now you have an unkillable wall, sure you can push or pull them out of formation, spend all your actions on that one enemy, watch as it gets replaced by 3 others random mobs, hell add in the counterattack mobs too, sure you can nuke them with a single high damage attack, but thats still just one enemy, and you still have the others to deal with too, not to mention all the other mobs spawning alongside them.
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
429
1,017
328
So what, dont use aoe? Aoe will reign supreme no matter what, doesnt matter if you do 50 damage on a single target, if that enemy had 30 hp, at the end of the day, you still only dealt 30 damage, only to have that same enemy get replaced by 3 more next turn. And what about the damage reduction buff mobs? Buffing each other really? Get a 2x2 box of them and now you have an unkillable wall, sure you can push or pull them out of formation, spend all your actions on that one enemy, watch as it gets replaced by 3 others random mobs, hell add in the counterattack mobs too, sure you can nuke them with a single high damage attack, but thats still just one enemy, and you still have the others to deal with too, not to mention all the other mobs spawning alongside them.
No you can use AoE, the point of level 2 is just to reduce AoE SPAM specifically. Like if you time your attacks you can definitely still use AoE in level 2, it just makes it a more difficult/less effective strategy and makes zoning way more effective. AoE did not reign supreme in your run because you banked hard into it and lost the moment it got countered. That doesn't mean AoE skills aren't the most useful, but they can't win every scenario, that's the point i'm making. I still recommend attempting to get an AoE skill as early as possible in the game as it really makes level one a lot easier. Going forward though, future levels of the game are always going to try and counter the player base's most abused strategies. I try to keep the players on their toes.

In regards to blockroaches, I might add a 4th main enemy in floor 2 just to help cut down on blockroach spawn rates.
Level 2 feels like it overstays its welcome a bit to me and I want to make that better.
 
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Carryon

Member
Apr 19, 2017
173
779
334
Tossed some cash for the early access version to try this thing again, and yeah it remains pretty great. Couple things though:

First, and this was actually asked earlier on in the thread, but I don't think there was an answer (unless I'm blind, which is always possible): The red succubus potion does not actually add that sex scene into the gallery. Is this on purpose, or an oversight?

Second, I think the enemy HP thresholds make triple stacking +Attack on outfits a bit too strong? One tapping archers and two tapping most everything else kind of trivializes combat moreso than anything else you can do with outfits because it's such a huge action economy boost.
 

GrabBagBird

Newbie
Aug 9, 2024
74
54
96
Tossed some cash for the early access version to try this thing again, and yeah it remains pretty great. Couple things though:

First, and this was actually asked earlier on in the thread, but I don't think there was an answer (unless I'm blind, which is always possible): The red succubus potion does not actually add that sex scene into the gallery. Is this on purpose, or an oversight?

Second, I think the enemy HP thresholds make triple stacking +Attack on outfits a bit too strong? One tapping archers and two tapping most everything else kind of trivializes combat moreso than anything else you can do with outfits because it's such a huge action economy boost.
It's balanced out by the fact you have to cut three other stats to get that. Damage is nice but you essentially have to cut your survivability in some way by lowering HP, Sex HP, or armor (less damage reduction).
Sidenote: If you do -3armor, you end up with no damage reduction on armor, so there's no point in repairing it.
 

Carryon

Member
Apr 19, 2017
173
779
334
It's balanced out by the fact you have to cut three other stats to get that. Damage is nice but you essentially have to cut your survivability in some way by lowering HP, Sex HP, or armor (less damage reduction).
Sidenote: If you do -3armor, you end up with no damage reduction on armor, so there's no point in repairing it.
I mean, in theory the extra damage is balanced by the reduced defensive stats, but my whole point is that it does not work out like that in practice, or at least it does not feel like that in my end. In games like this, good offense is by far the best defense, and the slightly gimped defensive statistics don't really matter once you do the triple 16 damage start and multiply your crowd control efficiency.

As in, once I started having all the heroines start with 16 damage (with a 1x malus to Mind, Armor, and Stamina on each), and then upgrade them to 20 damage each for Map 2, I've been winning every run without much difficulty (only getting close scrapes if I push my luck on captures) regardless of what skills I take, and indeed I don't have to use skills a whole lot to begin with.
 
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GrabBagBird

Newbie
Aug 9, 2024
74
54
96
I mean, in theory the extra damage is balanced by the reduced defensive stats, but my whole point is that it does not work out like that in practice, or at least it does not feel like that in my end. In games like this, good offense is by far the best defense, and the slightly gimped defensive statistics don't really matter once you do the triple 16 damage start and multiply your crowd control efficiency.

As in, once I started having all the heroines start with 16 damage (with a 1x malus to Mind, Armor, and Stamina on each), and then upgrade them to 20 damage each for Map 2, I've been winning every run without much difficulty (only getting close scrapes if I push my luck on captures) regardless of what skills I take, and indeed I don't have to use skills a whole lot to begin with.
Honestly a pretty fair take, being able to kill like almost everyone without any skills is pretty broken, but it still takes strategy on stage 2, so it's kinda up to you on whether it's still fun.
 

Carryon

Member
Apr 19, 2017
173
779
334
Honestly a pretty fair take, being able to kill like almost everyone without any skills is pretty broken, but it still takes strategy on stage 2, so it's kinda up to you on whether it's still fun.
Oh, I'm not saying it's not fun, I like the game. I just wanted to bring attention to what feels like a potential balancing issue to me.


Well, it's that, or I just haven't found the other killer Outfit builds that might or might not exist.
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
429
1,017
328
Oh, I'm not saying it's not fun, I like the game. I just wanted to bring attention to what feels like a potential balancing issue to me.


Well, it's that, or I just haven't found the other killer Outfit builds that might or might not exist.
Yeah I agree, I’m going to attempt to design some late game enemies to counter the player dumping everything into damage.
 
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snazzy15

Newbie
Nov 12, 2023
60
74
104
blockroaches man... not sure what to do when 4 of them are already in their zone and the green is already filled lol, 100% dmg reduction is wild especially when they are spammed so much
 

Carryon

Member
Apr 19, 2017
173
779
334
blockroaches man... not sure what to do when 4 of them are already in their zone and the green is already filled lol, 100% dmg reduction is wild especially when they are spammed so much
The strategy is to not let 4 blockroaches into the middle zone to begin with. If they're already there you'll have to force move them apart and then deal with them.

By map 2 you really should have the means to slap down blockroaches as they enter and not let them bunch up.
 

snazzy15

Newbie
Nov 12, 2023
60
74
104
The strategy is to not let 4 blockroaches into the middle zone to begin with. If they're already there you'll have to force move them apart and then deal with them.

By map 2 you really should have the means to slap down blockroaches as they enter and not let them bunch up.
They're easy to deal with but they're a problem for me when 3 of them keeps coming out at once together multiple times fr
 

Carryon

Member
Apr 19, 2017
173
779
334
They're easy to deal with but they're a problem for me when 3 of them keeps coming out at once together multiple times fr
If blockroaches come in groups where they're already blocking each other on entry, what I like to do is either traps to kill them on said entry, or break their formation with the Ninja if those skills are not available.
 
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joke_r

New Member
Sep 10, 2021
3
5
71
Going forward though, future levels of the game are always going to try and counter the player base's most abused strategies. I try to keep the players on their toes.

In regards to blockroaches, I might add a 4th main enemy in floor 2 just to help cut down on blockroach spawn rates.
Level 2 feels like it overstays its welcome a bit to me and I want to make that better.

Hello lord Trongle, I'm a big fan. I just returned to the game from the early releases and honestly I'm surprised at how much easier the game has become lol. I can definitely see why you went for such a direction, due to how amazingly frustrating some fights/bossfights were, but it's also made the game a bit boring to grind for.

To solidify my point, on a completely new save I simply got the knights 1 vertical line aoe, blue girls stun, and crossbow girls didnt really matter. I just dumped all stats into crossbow girls dmg and crit chance and even the 2nd stage was a breeze. (skipping 1st cuz its just really easy lol) Main strat for me on the 2nd stage is oneshotting the blockers - either with crit from crossbow or a normal hit + knights aoe. after that i just save the green sickle throwing dudes and not let them shoot either by dragging them out or stunning them outright. this very simple strat made me win the game without having to grind for anything.

A good strategy is also having double trap characters as long as you have the lanes clear, you can pretty much oneshot/twoshot a miniboss.

Oh, and I'm not sure if this is intended but I abused leaving the game after entering the arena to reroll my skills, or rerolling the path if it looked like it didn't give a chest or the merchant. I initially came to abuse that during the early versions due to the importance of having a good combination on skills lol. I don't remember too well but I think I used to do that for the 2nd area too? Just to create a good path for me to advance.

Anyways, sorry for the yap, love your work, can't wait for the updates.
 
4.30 star(s) 61 Votes