4.30 star(s) 64 Votes

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
460
1,051
379
Ok I didn't want to post because I was unaware of the etiquette for this site but since Trongle seems fine with it and someone specifically asked back on pg. 103, here's a save file
I don't like it, but I suppose it IS Christmas, lol.
1766783861673.png
 
Jan 9, 2025
22
9
73
Ok I didn't want to post because I was unaware of the etiquette for this site but since Trongle seems fine with it and someone specifically asked back on pg. 103, here's a save file

I think I have everything but am not absolutely sure. Also, there's not enough arena coins to unlock all the spells so I can guarantee this does not have truly everything unlocked, just the spells I found most useful in it


It would still be good for others to post theirs as well to better cover any missing content for the hungry masses here; you don't FUCK with pepearg111 and get away with it
how to enter gallery?
 
  • Angry
Reactions: boringapocalypse
Jan 25, 2018
58
192
120
Given the completion angle, I think one thing that would be a good move from a design POV is to make sure in the final product that any time you unlock a hidden scene, it is:

1) Clearly identified that you got it
2) Clearly saved in the gallery the first time you get these (like obviously you can keep it "hidden" so you don't hint it it exists, but once you have unlocked it)
3) Doesn't require additional specific conditions other than "find it" to unlock in a permanent way.

You can combine that with making sure that you introduce hints t in a consistent way (probably through the Ninja since she is technically introduced in the game as the exposition voice). That's what already happens with the unique red wolf iirc, and it works well.

I'm all for completionism and I've enjoyed figuring out how to unlock things like the Loblin scene or the like. But I do think if someone was like "if I unlock these extra hidden goodies, I should only have to do it once" - that's fair enough, especially if it does require some thinking out of the box to get it.

I get this game on the whole and it makes sense to me, but I imagine I would feel very frustrated if the game wasn't as intuitive to me and lucked into a scene like that. Because doing that only to not get it added to the gallery as a run failed - then realising I need to do even more work? that would hurt.
 
  • Thinking Face
  • Like
Reactions: LTGP3 and Trongle

StinkbugdotNet

New Member
Apr 29, 2024
1
2
49
The feeling of controlling enemy positions and health then cleaning up with the perfect combination of abilities will never not be satisfying. Although, a real gripe of mine is how unbalanced the skills feel, as the game constantly swamps you with enemies to the point where it becomes unmanageable trying to pick waves off as they come. This kind of corners you into prioritizing multi-hit skills like the Swordswoman's column swipe she can hit in any zone, or the skill in which the Archer sends an arrow down each lane. The way the distribution of skills are handled in the game also just doesn't feel very reliable(?), it isn't like TBOI, which has a very similar item unlock system, where you can juuuust scrape by even with bad RNG by playing well. Here, you need good skills or merciful enemy spawns or you're basically boned, which sort of makes simply restarting more convenient than pushing through hoping you'll get better luck in the next location.

That being said, I'm glad this game is supposed to be considered difficult and it isn't just a major skill issue on my part for not being able to reliably get through the first stage, I'm pretty sure I'm still in fairly game though. Hope this didn't come off as rant-y or redundant, battle gameplay is genuinely fun and feels really rewarding when you've planned everything out, and I'd love to see how the game ends up on release.

(P.S. those voodoo scarecrows can go fuck themselves)
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
460
1,051
379
(P.S. those voodoo scarecrows can go fuck themselves)
The one nice pro of these enemies is they are the one enemy kind where you KNOW who they'll fuck, so you can plan accordingly for afterglow combos after they've become dolls.
 

Svenn85

Newbie
Nov 5, 2018
67
35
122
Does anyone have a strategy to make armor last a bit longer? I have a hard time getting any thread because the armor keeps getting destroyed

Also, I don't suppose there's an easier difficulty in the make? :> I understand these games aren't supposed to be beat in 1 run, but I'm so bad I rarely even get any metaprogress from run to run :D Which is rough
 
Last edited:

blhgjjbcvn

New Member
Oct 30, 2024
10
6
64
Does anyone have a strategy to make armor last a bit longer? I have a hard time getting any thread because the armor keeps getting destroyed

Also, I don't suppose there's an easier difficulty in the make? :> I understand these games aren't supposed to be beat in 1 run, but I'm so bad I rarely even get any metaprogress from run to run :D Which is rough
At first, maintaining this set of armor was quite challenging. You could obtain blue gold by killing more bosses and use it to exchange for powerful skills. This way, you could gradually enhance your attack and defense capabilities. Or you could purchase some needles and thread in the store and use them before the final settlement of the game.
 

Demonstorm

Member
Jun 17, 2020
104
100
251
If Trongle ever decides to make a sequel, I truly hope it would be a dungeon crawler like Dungeon of Erotic Master or an action game like Eris Dysnomia
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
460
1,051
379
Also, I don't suppose there's an easier difficulty in the make? :> I understand these games aren't supposed to be beat in 1 run, but I'm so bad I rarely even get any metaprogress from run to run :D Which is rough
No, MAYBE closer to the end of development, but i'm doing my best to balance just one difficulty to my liking. There's lots of gear you can use to make runs easier (see Trumpet of Disarray which is an easy mode spell)
 

hoyadoya

New Member
Jan 15, 2021
9
8
21
I do not know if this is intentional or not, but crash damage is directly tied to Blue Ninja's attack stat: the higher it gets boosted, the more and more crash damage enemies take. This applies even when Blue Ninja is not involved in the attack (ie. Red Swordswoman or Green Archer knock enemies into each other); the crash damage just goes up (or down) based on the number of times Blue Ninja's attack has been boosted.

If this is stated anywhere in the game, I am too dense to have noticed. Anyway, here are the possible crash damage values mapped out based on the boost level/base damage of Blue Ninja's attack and the number of spaces traveled. Anything highlighted/italicized can only be obtained by using the custom costumes to modify Blue Ninja's base damage up or down

(Note: if the target does not move any spaces they will always cause 0 crash damage, and also traveling the entire field (5 spaces) means they end in the furthest rank and so cannot crash into anything. Very few things can actually interact with/harm enemies in the queue for joining the battle)
Boost Level​
(Blue Ninja's Base Dam)​
0 Spaces Travelled​
1 Space Travelled​
2 Spaces Travelled​
3 Spaces Travelled​
4 Spaces Travelled​
5 Spaces Travelled​
-3
(4)
0
1
2
3
4
0 (N/A)
-2
(6)
0
2
3
4
5
0 (N/A)
-1
(8)
0
2
4
5
7
0 (N/A)
0
(10)
0
2
4
6
8
0 (N/A)
+1​
(12)​
0​
3​
5​
8​
10​
0 (N/A)​
+2​
(14)​
0​
3​
6​
9​
12​
0 (N/A)​
+3​
(16)​
0​
4​
7​
10​
13​
0 (N/A)​
+4
(18)
0
4
8
11
15
0 (N/A)
+5
(20)
0
4
8
12
15
0 (N/A)
+6
(22)
0
5
9
14
18
0 (N/A)
i am too lazy to check if anyone else has already previously posted a breakdown like this, ain't no way i'm readin 100+ pages
 
Last edited:

LittleTiger

Newbie
Jul 22, 2021
51
84
212
Hello, I'm reaching out here because I have a technical problem in that the game won't open. I mean, it does, but it's just a small tab that I can't maximize. I know it's running because I can hear music, but it's not letting me actually do anything. I played the game a very long time ago. It ran then. I don't know why it doesn't run now. Tried everything I could think off, run as administrator, compatibility, uninstalled and reinstalled, the works. It's the only unity game that does this. Has anyone encountered this problem? Here's a picture.
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
460
1,051
379
I do not know if this is intentional or not, but crash damage is directly tied to Blue Ninja's attack stat: the higher it gets boosted, the more and more crash damage enemies take. This applies even when Blue Ninja is not involved in the attack (ie. Red Swordswoman or Green Archer knock enemies into each other); the crash damage just goes up (or down) based on the number of times Blue Ninja's attack has been boosted.

If this is stated anywhere in the game, I am too dense to have noticed. Anyway, here are the possible crash damage values mapped out based on the boost level/base damage of Blue Ninja's attack and the number of spaces traveled. Anything highlighted/italicized can only be obtained by using the alternate costumes to modify Blue Ninja's base damage up or down

(Note: if the target does not move any spaces they will always cause 0 crash damage, and also traveling the entire field (5 spaces) means they end in the furthest rank and so cannot crash into anything. Very few things can actually interact with/harm enemies in the queue for joining the battle)
Boost Level​
(Blue Ninja's Base Dam)​
0 Spaces Travelled​
1 Space Travelled​
2 Spaces Travelled​
3 Spaces Travelled​
4 Spaces Travelled​
5 Spaces Travelled​
-3
(4)
0
1
2
3
4
0 (N/A)
-2
(6)
0
2
3
4
5
0 (N/A)
-1
(8)
0
2
4
5
7
0 (N/A)
0
(10)
0
2
4
6
8
0 (N/A)​
+1​
(12)​
0​
3​
5​
8​
10​
0 (N/A)​
+2​
(14)​
0​
3​
6​
9​
12​
0 (N/A)​
+3​
(16)​
0​
4​
7​
10​
13​
0 (N/A)​
+4
(18)
0
4
8
11
15
0 (N/A)
+5
(20)
0
4
8
12
15
0 (N/A)
+6
(22)
0
5
9
14
18
0 (N/A)
i am too lazy to check if anyone else has already previously posted a breakdown like this, ain't no way i'm readin 100+ pages
That is definitely unintentional lol, thanks for finding that
 
4.30 star(s) 64 Votes