I'm keeping in mind that at the time of writing this the game is still early in development and considered a demo. The art is great and reminds me of an old school Newgrounds game from back in the day. The designs and characters feel unique and the music slaps too. I really enjoy the ideas behind the gameplay mechanics. Combat reguires you to think and there's a layer of strategy that you don't usually find in H games. The story and writing is also quirky, whether you're into the humor or not is entirely up to you but I'm glad the devs are trying to inject some personality into the game rather than "Look boobs!" or the typical mindless sex dolls that you see in most porn games.
I do have to say that this game is hard and casual players are going to get frustrated and have a bad time. A lot of this stems from the fact that the game relies heavily on rng. Everything from starting skills, enemy spawns, and world map are completely random. I did have a much easier time once I unlocked more skills and items to work with, but getting started can be pretty brutal.
Losing a heroine also means your chances of recovering your run will be slim to none, especially losing the archer. Only the archer is capable of dealing double damage if enemies are within her zone while the ninja and swordwoman can only deal 10 dmg if the enemies are in their zones(the trade being that sword pushes enemies back 1 space and ninja pulls enemies forward with base attack while archer cannot) . Archer also has the ability to set traps, fire arrows capable of hitting multiple enemies/lanes, and most of her abilities will do max damage or is capable of hitting regardless of what zone the enemies are in. This makes the archer the most valuable character by far so if she is incapacitated then you're pretty much done for.
This makes me think that the game could use some tweaking and character balancing. Ninja has a powerful aoe attack that shreds anything in the blue zone and poison attacks but I would think that a ninja would have more trap focused abilities which would help compensate for the archer. Swordwomans abillities focus on pushing enimies back and inflicting burn damage, but a lot of her abillities can only be used on enimies in her zone and it'd make sense for her to have the heaviest damage output and aoe focused attacks but she feels weak compared to the other characters. I also think it could help if ninja and swordwoman have a chance of doing a critical hit if enimies are within certain areas of their zones (maybe 15dmg instead of 20) but not entirely necessary.
A character revive item could also fix some of those issues for me. They could just make it expensive so players would have to choose between spending their money on more healing or reviving a character(maybe with the added benefit that revived characters wake up with double damage buff state).
Speaking of character revives, I have to point out one of the more nuanced details that I enjoyed. If you do lose a heroin you can get her back by repurchasing her from or defeating the slaver. The rescued heroin will then be in a corrupted state for the remainder of the run where she wears revealing bdsm style clothing and has more looks of satisfaction when being assualted by an enemy. Good stuff right there. Glad they added voice acting as well I just hope they don't do full voice acting and keep the speech and story segments text based.
I can tell a lot of love is going into this and I'm looking forward to see where this game goes in the future. Getting started and dealing with the difficulty curve can be rough but the gameplay is still really fun and addicting . If there's one point I want to get accross it's that this game doesn't feel souless and it's not just mindless porn. I think these devs have potential and something great on their hands here. Hope they stick with it and can't wait to see what they do in the future.
I do have to say that this game is hard and casual players are going to get frustrated and have a bad time. A lot of this stems from the fact that the game relies heavily on rng. Everything from starting skills, enemy spawns, and world map are completely random. I did have a much easier time once I unlocked more skills and items to work with, but getting started can be pretty brutal.
Losing a heroine also means your chances of recovering your run will be slim to none, especially losing the archer. Only the archer is capable of dealing double damage if enemies are within her zone while the ninja and swordwoman can only deal 10 dmg if the enemies are in their zones(the trade being that sword pushes enemies back 1 space and ninja pulls enemies forward with base attack while archer cannot) . Archer also has the ability to set traps, fire arrows capable of hitting multiple enemies/lanes, and most of her abilities will do max damage or is capable of hitting regardless of what zone the enemies are in. This makes the archer the most valuable character by far so if she is incapacitated then you're pretty much done for.
This makes me think that the game could use some tweaking and character balancing. Ninja has a powerful aoe attack that shreds anything in the blue zone and poison attacks but I would think that a ninja would have more trap focused abilities which would help compensate for the archer. Swordwomans abillities focus on pushing enimies back and inflicting burn damage, but a lot of her abillities can only be used on enimies in her zone and it'd make sense for her to have the heaviest damage output and aoe focused attacks but she feels weak compared to the other characters. I also think it could help if ninja and swordwoman have a chance of doing a critical hit if enimies are within certain areas of their zones (maybe 15dmg instead of 20) but not entirely necessary.
A character revive item could also fix some of those issues for me. They could just make it expensive so players would have to choose between spending their money on more healing or reviving a character(maybe with the added benefit that revived characters wake up with double damage buff state).
Speaking of character revives, I have to point out one of the more nuanced details that I enjoyed. If you do lose a heroin you can get her back by repurchasing her from or defeating the slaver. The rescued heroin will then be in a corrupted state for the remainder of the run where she wears revealing bdsm style clothing and has more looks of satisfaction when being assualted by an enemy. Good stuff right there. Glad they added voice acting as well I just hope they don't do full voice acting and keep the speech and story segments text based.
I can tell a lot of love is going into this and I'm looking forward to see where this game goes in the future. Getting started and dealing with the difficulty curve can be rough but the gameplay is still really fun and addicting . If there's one point I want to get accross it's that this game doesn't feel souless and it's not just mindless porn. I think these devs have potential and something great on their hands here. Hope they stick with it and can't wait to see what they do in the future.