Since it's a demo, I don't want to post a review to say this, but after beating a few mini bosses (and getting irritated enough to quit several times) I have some thoughts:
- The animations that show what's happening to each character when they get attacked are far far too fast, I have no clue what's happening 99% of the time.
- Similarly, I'd love to see the number each enemy is doing on their attack longer than however many frames it is now. Without knowing who is doing what damage to who, it's hard to figure out what enemies are valuable targets.
- The icons next to each bar are too small, similar to above, you figure out what each bar does kinda through trial and error more than the icons and layout.
- 40 health on those blue motherfuckers is just too much, my guys. Unless you have a really great RNG ability on your Ninja, every run is an absolute slog. Yeah, i've read all the posts defending the game, but the first enemies you face in the game shouldn't be 99% of the headache you have while playing.
- When accessing the menu, you gotta let the game pause. There's been a few instances while adjusting settings that I skip dialogue or click options I hadn't anticipated. That should probably be an easy and important fix.
- Red, Blue, and Green are the zones. From a gameplay standpoint, a RED ZONE CREATURE should be able to sex/rape either your BLUE or GREEN zone characters, but be able to REDUCE the sex resistance of your Red Zone character - that way, the Red Zone character is the most at risk from RED ZONE CREATURES, but can also more easily handle them. A BLUE ZONE CREATURE => rapes RED or GREEN character. A GREEN ZONE CREATURE => rapes RED or BLUE zone characters. As it plays now, if your Red zone character gets grabbed by a red zone creature that's not already nearly dead, you may as well give up (even though there's no "submit" or "give up" button to speed up the certain death). Yes, i'm aware there are items that help. Yes, I'm aware that certain RNG abilities help. Yes, i'm aware you specifically, reader, are so much better than me - keep kicking ass, i'm so proud of you. But I do highly suggest there be SOME limitation on who can grab who
- I've been stuck in several situations where I can't find how to get a character back up from hitting 0 stamina, which snowballs to a complete loss on the run. If there's a way to get them back up, you gotta tell us that. If there's not, you gotta change it. Missing an entire turn because you hit 0 is fair, getting grappled/restrained because you hit 0 is also fair, but for the life of me I couldn't figure out how to get them back into the fight after - and no matter what anyone says HERE, it needs to be made more clear in the game.
- Can we turn down the text BEEP by 30% or so? The rest of the sounds and music are great, but to turn down the beep enough to not give me a headache, all the other sounds are basically gone.
+ Art style is fantastic. I especially love the Heroine's design. As a D&D player, that mask is fucking amazing and I love it.
+ The idea of enemies swarming these ladies to 'get some' is great and I think the tower-defense zone-style gameplay is quite fun.
+ The idea of a character being "down" because they're having sex/being raped is interesting, and the bonus they get afterward is a fun inclusion. I do wish there were a few more limits on how who can sex who and make the gameplay a little more complex, but the rock-paper-scissors of it is wonderful.
+ The jokes are actually funny. A+ job there, I really liked some of the comical stuff especially with the spider lady in the beginning.
I'll keep an eye on this. good luck!