- Jun 16, 2018
- 305
- 805
Hey, bro, that is indeed too easy.Thanks !
I edited the enemy hp (added a few conditions) that I think makes the game easier (but not too easy) ?
The enemy HPs are now,
Dog-type-thing enemy : 10hp
Bowman : 15hp
Wizard : 30hp
Swordman (red guy with sword) : 25hp
Every other enemy has a 20hp reduction
I think those who have dnSpy can play around a bit to choose hp levels to their liking View attachment 3209330
to be clear I don’t mind that you are making an easy mode, I just want to defend my balance choices a little bit. I’m not mad, I just want to vomit some game design theory onto the floor. Mod the game to your heart’s content, I love you.
Barf:
Part of the reason the enemy hp values are the way they are is to get the player thinking about snowballing (the process by which if a player doesn’t take care of something earlier, it gets more and more difficult later). Archer is the only character with the ability to kill (certain) enemies (warg and archer) with a single basic attack making one of her specialties being preventing snowballing. If an enemy like the warg can now be murdered instantly as long as he’s in any heroine’s zone, it negates the penalty and diminishes archer’s role in the team.
Wizards have so much HP for the same reason. You might feel like it’s safe to let a wizard escape from archer’s gaze, and the wizards are relatively harmless alone, but it’s all an evil trap set by me, your arch nemesis Trongle, trickster god of evil game design.
you might think, why make Snowballing a feature? That sounds awful and evil!
But I like when some fun in games comes from having things spiral out of control but through some determination and wit you pull yourself out of it and wind up back on top.
anyway, carry on, and please let me know if you get any feedback on the easy mode.