Trongle
I like your game and i have some suggestions for problems i noticed in your game.
note that i am not native English speaker and i rarely write well anything but i like your game very much so here i go.
-First off normal mobs have too much hp and they spawn too often.
Most problematic are blue mobs mages straw dolls and blockroaches.
My idea to fix this reduce hp of mages and straw dolls and reduce damage negation of blockroaches from 100% and 50% to
50% and 25% , them having 100% damage negation is just too much.
-some skills are not very good so either buff them or give players an option to exclude them from appearing in run.
You could also have some skills that use sexual resistance to not use a turn so you could use that skill and then use attack,skills or items.
-third problem is the enemy capture mechanic, it was somewhat passable for the first area but it's almost suicidal to try it in second area.My advice is to change requirement to capture enemies with net to just defeat them and buff net spells to give player gold if they capture mobs with them or an option to release them for gold at the guild or something similar.
-next problem is the claw mini-game, now hear me out i now you probably put a lot of effort and time into that mini-game but it's problematic you are literary gambling away your gold and it's frustrating to play it because rewards aren't guarantied and you need to get those upgrades to have a chance at second area.
My solution to this is to add an option for player to access normal shop where they can just spent gold to buy stuff they need.
-Rescuing heroines is when they get captured isn't supposed to be easy but you are making player jump trough too much hops for it to be fair to them:
You need to reach slaver guild to buy tickets after that girl using the item need to skip turn
and after all that you need to break the box with the girl in it which means more girls skip turns attacking the box or you just wait for her to escape the box herself which will take several turns
also as a bonus if you make a mistake and lose a heroine and slaver guild isn't near and you don't have a ticket you've basically lost the run and need to start over as winning with two or less girls is almost impossible .
To fix the problem above i have an two ideas :
using slaver guild tickets will return captured girl next turn
and to solve the problem of losing a girl early:
you will get a permanent item from brad, a cell phone which you can use to get girl delivered in a box in exchange for gold.
I hope my suggestions can help you make your game better and i am sorry for the text wall but my Engish isn't good enough to summarize it better.
I like your game and i have some suggestions for problems i noticed in your game.
note that i am not native English speaker and i rarely write well anything but i like your game very much so here i go.
-First off normal mobs have too much hp and they spawn too often.
Most problematic are blue mobs mages straw dolls and blockroaches.
My idea to fix this reduce hp of mages and straw dolls and reduce damage negation of blockroaches from 100% and 50% to
50% and 25% , them having 100% damage negation is just too much.
-some skills are not very good so either buff them or give players an option to exclude them from appearing in run.
You could also have some skills that use sexual resistance to not use a turn so you could use that skill and then use attack,skills or items.
-third problem is the enemy capture mechanic, it was somewhat passable for the first area but it's almost suicidal to try it in second area.My advice is to change requirement to capture enemies with net to just defeat them and buff net spells to give player gold if they capture mobs with them or an option to release them for gold at the guild or something similar.
-next problem is the claw mini-game, now hear me out i now you probably put a lot of effort and time into that mini-game but it's problematic you are literary gambling away your gold and it's frustrating to play it because rewards aren't guarantied and you need to get those upgrades to have a chance at second area.
My solution to this is to add an option for player to access normal shop where they can just spent gold to buy stuff they need.
-Rescuing heroines is when they get captured isn't supposed to be easy but you are making player jump trough too much hops for it to be fair to them:
You need to reach slaver guild to buy tickets after that girl using the item need to skip turn
and after all that you need to break the box with the girl in it which means more girls skip turns attacking the box or you just wait for her to escape the box herself which will take several turns
also as a bonus if you make a mistake and lose a heroine and slaver guild isn't near and you don't have a ticket you've basically lost the run and need to start over as winning with two or less girls is almost impossible .
To fix the problem above i have an two ideas :
using slaver guild tickets will return captured girl next turn
and to solve the problem of losing a girl early:
you will get a permanent item from brad, a cell phone which you can use to get girl delivered in a box in exchange for gold.
I hope my suggestions can help you make your game better and i am sorry for the text wall but my Engish isn't good enough to summarize it better.