Excellent game, the only thing I can say is that it would be missing a difficulty option, sometimes the monsters arrive in groups of 3 very frequently, which makes it very complicated, especially with the blue enemies in area 2, which give defense to the other enemies.
Farm spells by capturing demons untill you unlock the trumpet, it helps a lot on second floor
Game isn't really that difficult once you understand what does what, unlock some really strong skills and when you get outfits shit becomes almost trivial at times
Farm spells by capturing demons untill you unlock the trumpet, it helps a lot on second floor
Game isn't really that difficult once you understand what does what, unlock some really strong skills and when you get outfits shit becomes almost trivial at times
In the safe zone there's a pit to the left, which opens after you catch a green little stone in a merchant shop
Go there and you'll find a girl that will teach you trap spells
Havent played in a while, came back to check it out. I like that fishing was added but kinda hate the way fishing plays. The fish speeds are so inconsistent and all the fish being pretty much zone dependent makes the minigame take way longer if you're gonna go for the fish color you need the most, or be used suboptimally because most of your fish are going to be half as effective. Playing this game feels like being in a toxic relationship. I want to play it cause of the good bits that are there, but there's just so much more bad than good that I end up hating it the more I play it. Is there a way to unlock more spell slots yet? Having a second spell on each girl would genuinely make a decent difference at times.
Playing this game feels like being in a toxic relationship. I want to play it cause of the good bits that are there, but there's just so much more bad than good that I end up hating it the more I play it.
Please be more specific with feedback, all you’ve spoken negatively about is the fishing mini game so far, so writing the whole game off as mostly bad after that comes out of nowhere. Personally I like the fishing mini game and I always attempt quantity over quality when catching the fish. If you time it right, due to the fish going different speeds, you can catch multiple in one cast.
The next update is adding more spells and spell slots to the game that can be unlocked through the arena mode challenge.
Please be more specific with feedback, all you’ve spoken negatively about is the fishing mini game so far, so writing the whole game off as mostly bad after that comes out of nowhere. Personally I like the fishing mini game and I always attempt quantity over quality when catching the fish. If you time it right, due to the fish going different speeds, you can catch multiple in one cast.
The next update is adding more spells and spell slots to the game that can be unlocked through the arena mode challenge.
A lot of what I said in my review last year still kinda applies to this game. I need to play the current version more to unlock the other costumes but honestly it's just the balance currently with no real consistency. Without having the costumes to buff your base stats there really is no way to counterplay the RNG in this game, just feels like the player has no agency most of the time.
Edit: I will say, with additional costumes unlocked and changing stats to a damage based build, that really does bridge the gap in the difficulty for me to make it more consistent. There's still issues with the balance of the skills and their price to value ratio, but otherwise with a good skill and higher base damage the game feels more in your favor for once. Although until you unlock those outfits and get those starter bonuses, the frustration I feel from the early game still applies, at least until more things get added and hopefully more early progression options to ease the difficulty spike of stage 2.
A lot of what I said in my review last year still kinda applies to this game. I need to play the current version more to unlock the other costumes but honestly it's just the balance currently with no real consistency. Without having the costumes to buff your base stats there really is no way to counterplay the RNG in this game, just feels like the player has no agency most of the time.
Edit: I will say, with additional costumes unlocked and changing stats to a damage based build, that really does bridge the gap in the difficulty for me to make it more consistent. There's still issues with the balance of the skills and their price to value ratio, but otherwise with a good skill and higher base damage the game feels more in your favor for once. Although until you unlock those outfits and get those starter bonuses, the frustration I feel from the early game still applies, at least until more things get added and hopefully more early progression options to ease the difficulty spike of stage 2.
So obviously there’s too much to respond to here, thanks for being specific about what frustrates you, I’ll keep that in mind.
I will say, When it comes to level one, I balanced the hell out of it since a year ago. Most enemy types have reduced health, Wizards, Slimes, and Ropers all have significantly less HP now. Ninja’s basic attack now can load debuffs, including poison which adds 9 DoT.
(Game is like 10x easier than initial release btw. There didn’t used to be an afterglow bonus or slave tickets either.
and even back then I could still consistently win more than I’d lose.)
There’s always been a natural kind of progression in video games and that’s game knowledge.You learn what enemies do and come up with strategy to take out your biggest threats before they become a problem. (That’s Archer’s specialty) I don't ever want it to be the kind of game where you just perma upgrade into winning, so if that's what you're waiting for, it's not happening. I'll add a lot of optional tools like the outfits and spells, but no unnatural progression.
Quick question is there any difference in mobile and pc? I used a save file and for some reason when one of my characters got sexed I got a monster on my side which isn't something I've seen before in android
Quick question is there any difference in mobile and pc? I used a save file and for some reason when one of my characters got sexed I got a monster on my side which isn't something I've seen before in android
Quick question is there any difference in mobile and pc? I used a save file and for some reason when one of my characters got sexed I got a monster on my side which isn't something I've seen before in android
Android version has way less support than PC, so it's more prone to crashes and bugs. (that's because niether Cardinal or I have good enough droids to playtest it :'( )