- Sep 30, 2017
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Not sure if anyone can help me, but here it is.
I'm trying to manually, very tediously and slowly convert a Unity game to Renpy. Since the game logic is relatively straight forward...so far so good. (I'm about 1/8 through the game)
Unfortunately, the game dev is not really strong on the technical side of things. He used Fungus to designed his game with very limited save slots.
So for me to progress and figure logic out with just 4 slots, makes it very time consuming and difficult.
So my request is simple:
1) Does anyone knows the default save location where Fungus save it's games?
2) Anyone with general tips converting Unity to Renpy (Source code not available)
Disclaimer: I'm not an expert in Unity, Fungus (Or Renpy for that matter). I'm doing this because I like the game and it deservers a better game engine.
I speak regularly to the dev. He does not mind me doing this, but also does not have a lot of time assisting me, since 1) for him it's not a priority and 2)He is very busy with his current game... The original source code is so old, decompiling the assets, loses half the information.
I'm trying to manually, very tediously and slowly convert a Unity game to Renpy. Since the game logic is relatively straight forward...so far so good. (I'm about 1/8 through the game)
Unfortunately, the game dev is not really strong on the technical side of things. He used Fungus to designed his game with very limited save slots.
So for me to progress and figure logic out with just 4 slots, makes it very time consuming and difficult.
So my request is simple:
2) Anyone with general tips converting Unity to Renpy (Source code not available)
Disclaimer: I'm not an expert in Unity, Fungus (Or Renpy for that matter). I'm doing this because I like the game and it deservers a better game engine.
I speak regularly to the dev. He does not mind me doing this, but also does not have a lot of time assisting me, since 1) for him it's not a priority and 2)He is very busy with his current game... The original source code is so old, decompiling the assets, loses half the information.
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