Cameras are tricky; the game wasn't designed to support multiple ones and makes several assumptions which breaks when you add/move the cameras.New camera causes problems with floating UI. 3D UI do not like switching cameras. Close window and press [R] twice to fix.
The reason why 3d UI may not play nice is because they cache the main camera values; when you swap cameras, the panels still project from the cached old values.
Took me several weeks to find a work around - you can detect which panels are active (Calification, and Luces/Logic), then force an update to the cached values by calling GenericFlotanteUserPanel/Binding.
Great work with the mod!
-T-