Like this mod maybe i I had used this mod in old versionBetter Hand - hand/finger tool can grab now. Limited capability to simulate hand grip when moving fingers over body
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Like this mod maybe i I had used this mod in old versionBetter Hand - hand/finger tool can grab now. Limited capability to simulate hand grip when moving fingers over body
This is because you're using a custom pose, you can move the girl in custom poses by holding left click. I agree there should be a way to toggle it on/off but at the same time, there isn't much any reason to actually close your hand unless to move her or strip clothes.Why when me hold left click to touch boobs or ass girl show Anatomy body for me? I don't want anatomy to show me when I touch the body so what should I do to not show anatomy?
I'd love to have a game where you can seduce/soften up the gals, start low but get things when "training" them, but here it's a mess due to the random super negative reactions, the really slow progress if any, and worst of all you have very few gameplay tools and there's no sense in how they work, so you just randomly shoot/talk/touch and the girls flee, bwaaahI don't disagree that there are a lot of issues with the game, but it probably depends on what you are expecting from it. If you look at it as a sex simulator and just want to get to the action with a good looking model then the mods are the only way to go. If you look at it as a model agency simulator, dealing with money and having to rate "the good, the bad, and the ugly", this version is trying to deliver on that end. Granted, it is a frustrating grind, but you can always send any model you don't like to other agencies to make money until you get lucky or weed out the bad/ugly by taking some time to rate them properly, since it isn't totally random, just time consuming and annoying, lol. The reality is that most people are not going to be good enough and it takes patience, skill, and a lot of luck to find the gem in a pile of rocks, otherwise everyone would be rich and a star.
The in game cheat is currently under construction and doesn't appear to work, so Monkey mod is the only option at this time.how to activate cheat at the game?? not in the monkey!!
Its not the "only" option. You can extract your save and edit the json yourself. I built a save editor I use to make it easier. You can also delete your hired NPC's this way - I haven't tested it yet but I assume it resolves the softlock issue if you delete them instead of firing them.The in game cheat is currently under construction and doesn't appear to work, so Monkey mod is the only option at this time.
So why should he test it? He just uploaded this version of the game to some forum (or someone else did it for him) and then all he had to do was sit and choose the right comments about bugs and shortcomings from all this shitstorm (from 436 to 466 page of this topic).I don't think developer did any tests on latest version gameplay. Features kinda work, but game is not "playable". How can you release version, and not know that firing model breaks game? It's most obvious example that indicate - dev absolutely did not go through "game" before publishing. There are many more.
Personally I find it impossible not to test my work as I go, so it's really hard for me to identify with programmers who lack that care and pride in their work. Sure, testing as you go reduces production, but how much productivity can you claim credit for when the product stinks?So why should he test it? He just uploaded this version of the game to some forum (or someone else did it for him) and then all he had to do was sit and choose the right comments about bugs and shortcomings from all this shitstorm (from 436 to 466 page of this topic).
Lately it has become common practice to save on testers (both with big games and small ones) and instead of testers, those who downloaded it act as testers. Is not a first time![]()
Which wouldn't be that bad, if there was regular or even any response from the dev, but most updates have been dropped and then the mods patch it up as best they can until the next dump, lol.So why should he test it? He just uploaded this version of the game to some forum (or someone else did it for him) and then all he had to do was sit and choose the right comments about bugs and shortcomings from all this shitstorm (from 436 to 466 page of this topic).
Lately it has become common practice to save on testers (both with big games and small ones) and instead of testers, those who downloaded it act as testers. Is not a first time![]()
yeah like if we dont pay him money we can pay him with betatesting his work idk if this is fair but whats the point sharing his work with coomers in this forum if they dont pay a cent for his work?So why should he test it? He just uploaded this version of the game to some forum (or someone else did it for him) and then all he had to do was sit and choose the right comments about bugs and shortcomings from all this shitstorm (from 436 to 466 page of this topic).
Lately it has become common practice to save on testers (both with big games and small ones) and instead of testers, those who downloaded it act as testers. Is not a first time![]()
Well, he most likely didn't share it directly. If I saw it right, the links to the game were posted by forum users, not the author himself. Personally, in my opinion, this is a kind of inevitable evil, because if the developer makes the final product and without testing (testers usually cost money, there are few altruists these days) puts it on sale and it doesn't give any results... But this way he has the opportunity to read the comments of those who play it and make the appropriate conclusions and edits.yeah like if we dont pay him money we can pay him with betatesting his work idk if this is fair but whats the point sharing his work with coomers in this forum if they dont pay a cent for his work?
Would it be possible to use this to edit the model level and if so how, if you dont mind kind sirOkay so for those wanting to remove hired models and edit other stats like money etc without Monkey I made a save editor I have been using my self:
Link:You must be registered to see the links
To remove a hired NPC:
- Click open to open your save (I'd recommend making a backup copy first)
- expand the bottom "m_children" node
- expand node [10]
- expand "m_children" node of node [10] (the m_id will say "Hired" this is the record of your hired NPCs)
- your models will be listed as the children of this node 10.
- right click to delete the node (models are listed in order of hiring but if you want to be sure you are deleting the right one you can find the names under the main m_children node [1] (NPCs) by searching through these child nodes you can find the names and match the IDs
- Save the file in your save folder as "Default.sav"
- load up the game and continue.
If things go wrong, open your backup save in the save editor and then without making any modifications click save and overwrite your Default.sav" to restore everything.
View attachment 4892445
I know this isn't the most user friendly for most but it does the job
Do at least one shoot with the model then save the game, open the editor and find the following node:Would it be possible to use this to edit the model level and if so how, if you dont mind kind sir![]()
Legend that worked, now I have to go back and fix all the other stuff I "accidentally" broke trying to edit the player statsDo at least one shoot with the model then save the game, open the editor and find the following node:
m_children
[1] NPC
m_children
[#] find the node refering to the model you want to boost by checking the m_data values for the name
m_children
[2] Activity
m_children
[0] tvalle.jobs.photoshoot
m_data
values
[6] - for me it is 6 but it can be different for each model check the keys for "Exp" then edit the value. You can also try editing lvlAssig - for my max level model this is currently set to 2 so I wouldn't recommend going hire than that
View attachment 4892625
Yeah definately involves a bit of trial and error to figure out where things are and what does what - blame the dev for creating such a complex save file structure.Legend that worked, now I have to go back and fix all the other stuff I "accidentally" broke trying to edit the player stats![]()
It was for sure useful, i found my way around most of the little tweaks I needed and then you helped with the one I couldnt findYeah definately involves a bit of trial and error to figure out where things are and what does what - blame the dev for creating such a complex save file structure.
If people find the tool useful I can do a lot to improve it like instead of just displaying the raw file I can parse it into a user friendly UI to make it much easier to see and understand things without having to be slightly techy.