how do i get poison ivy? anda thalia is just the tape you use to bride ra's al ghul?2 slaves Batgirl and Artemis
2 henchwoman Mercy and Chessire
some secondary Roulete Poison Ivy Thalia jinx...
Ivy shows up in the club either with Roulette or sometimes when you take Batgirl there. Thalia is just used for the bribehow do i get poison ivy? anda thalia is just the tape you use to bride ra's al ghul?
its not a mod though. it doesnt require or even use something unlimited. its a re-imagining of something unlimited with new assets in the style of the original.This should really be listed as a mod
Its edited SU assets with slightly different pathing.....how is that not a mod?its not a mod though. it doesnt require or even use something unlimited. its a re-imagining of something unlimited with new assets in the style of the original.
Repurposed assets don't immediately spell out a mod. It's a re-imagining, certainly, but it goes it's own direction working off of it's own system, even if the system is made to emulate certain parts of the original. The assets themselves are "modded" to a degree, although to just call them "modified", as semantic as it sounds, would be more accurate.Its modded SU assets.....how is that not a mod?
Sounds to me like a lot of semantics trying to call it something original when someone else did all the hard work already. From what I've heard, the SU dev doesn't seem to care (more power to him), I just find it silly we're pretending it's something it's not.Repurposed assets don't immediately spell out a mod. It's a re-imagining, certainly, but it goes it's own direction working off of it's own system, even if the system is made to emulate certain parts of the original. The assets themselves are "modded" to a degree, although to just call them "modified", as semantic as it sounds, would be more accurate.
I didn't call it original whatsoever, it's anything but at it's core. But re-purposing assets is not modding. Ripping Elizabeth's 3D model from Bioshock Infinite and placing it in Blender or SFM or anything that isn't actually Bioshock Infinite is not modding Bioshock Infinite. It is taking premade assets and doing something new with them in a new environment. While it's true that 80+% of the alterations compared to the original are just writing changes, that alone has the potential to completely change the context of any and every encounter. And, as previously stated, it's all in a new programming environment, meaning it has to be assembled from scratch.Sounds to me like a lot of semantics trying to call it something original when someone else did all the hard work already. From what I've heard, the SU dev doesn't seem to care (more power to him), I just find it silly we're pretending it's something it's not.
a mod requires the original program to work. they are not stand alone games that work completely on their own. the mod will change something in the original program. this game does neither. it doesnt require the original game nor does it change anything about it. that is why it is not a mod.Its edited SU assets with slightly different pathing.....how is that not a mod?