I still got a stake in it for both of those you mentioned, WW and Catwoman.
I remember starting and getting to the end of that build with no WW, Galatea, Superwoman and Catwoman (the 4 I was looking forward to at the time of playing there) a couple others that got done only recently like Starfire/Blackfire but yeah most the "stuff that matters" feels complete with whose been in for a while (as complete as you can expect from SR7 anyway, what with a lot of earlier features just dropped).
Yeah, that tracks with what I am thinking as well. There is no development of the storyline, except to add more and more superheroines, following the same 'dance-spank-strip-fuck' routine. There is no plot, no path and no endgame. The concept is great, but the execution - over several years - has been lackluster at best. Its depressing...its like watching that Batmobile just appear in every small town parade, over and over again.
Its lackluster, tired and indicative that the devs are spending more time concentrating on how to spend their cash than investing time in making the game better. Yes, the rebuild from Fungus was a good idea, as the game was hitting its upwards limit in operability, but that's not really an improvement to the game. That is just them, protecting their cash cow.
Lots of podcasts where they skip the hard questions, bloated marketing attempts to push a scenario as interesting as watching paint dry [Wonder Woman's will broken? Please, there are over a dozen women also broken down in the cells, and at least they are marginally more interesting in how they break].
So...yeah, these guys have already left Creative Town. RIP, S.U.