Burma

Member
May 22, 2018
204
133
You should press "C" for cheat, not "B".

Btw, shouldn't Cheat menu also unlock all the scenes? cause nothing is unlocked for me. And I don't even have my save :/
 

OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
5,852
29,770
Since nopy went down, is there any other way to get the art assets?
AssetStudio.


The first item in the list has a gui interface. Click AssetStudioGUI.exe to run.

Load the SU_2.3.6_Data folder into AssetStudio

Then choose Menu > FilterType > Sprite

Then choose Menu > Export > Filtered Assets

Or at least I THINK that's how I did it... there are over 10,000 sprites so it'll take a bit to export all of them.

As others have noted, a number of the assets are 'pieces' of characters, not full characters, designed to overlay on top of each other, so don't get too excited. The Vault (ingame) is a better way to view the characters as they appear ingame, if you were looking to grab a few screenshots or whatever.

Best of luck!
 

monkey55

Newbie
Jan 27, 2021
18
23
I'm having issue running the game for some reason. I download it fine and extract it but for whatever reason when I click on the game itself and what program to run it on I can't get it to work. Can anyone help me with this issue?
 

OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
5,852
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Just a followup on my previous suggestion art. I wanted to make it a little prettier...

Again, this is a mockup I did in Photoshop, it's not from the game.

SUMgmtWIP2a.jpg

The gals that are greyed out with the dash symbol are showing the gals that are currently on 'cell duty only'. Also note that I added a shadow for the gals in the Heroines/Villianesses list that have been assigned to various performances already.

And, as noted before, the 'Villainesses working as dancers, etc.' thing is just a suggestion I have. 'Cuz people like seeing these gals getting it on... Same for Audrey and Lois...

And of course, if the Meta Bordello isn't open yet, or if either the Glamour Slam or Meta Bordello are closed for upgrades, those 'column groups' would be greyed out until they are open for business again................

The data I used may not be 100% accurate, I'm just trying to show the concept here. Again, this would appear when you are in either brothel and want to manage the gals, and perhaps you could also access it somewhere in Lexcorp headquarters. If such an idea were implemented of course!

Well, it's a thought. Again, dunno if the developer watches this thread at all, but I had fun making this mockup at least.
 
Last edited:
Apr 24, 2018
214
577
So I gave the new update a go. A few thoughts, although I'm pretty sure the developer could care less about some game thread on F95Zone.

1) It's annoying that there's a bunch of characters that still aren't fully implemented. Their brothel scenes just don't exist in a number of cases. These are some of the sexiest scenes in the game, and about the only time you get to see four or five ways outside of special events. I do wish that going forward the developer should create a checklist for each character (Mercy, Huntress, Zatanna, etc.) which shows which scenes haven't been completed yet, and then pick one character each update to fill in the blanks so to speak. I don't mind new characters, but a 'one or two new characters along with adding missing scenes to an existing character or two' strategy would be nice.

Particularly for Mercy, she's been around since the beginning and should have a lot more content by now. I could care less about animations, I'm good with the 'two pose alternating' animations, and would rather have more content for each character than complex animations.

2) The Unity interface has several issues. It freezes on me often enough, and I've had 'hard locks' a couple of times that meant I had to give up on some character as scenes with them would just freeze up. Also, for 'usual rounds' sort of stuff, there are more 'click throughs' required than is necessary. A couple of examples of this are when hiring villians and when upgrading devices. While the villian dialogue is fine the first couple of times, it's just extra clicks that aren't really necessary.

So I'd suggest cutting down the number of screens to do this each time, i.e. a screen that has simple text along with the choice buttons after the first time you've spoken to them, as you established the 'ground rules' the first time you hired them, so you'd see text saying 'Do you want to hire Livewire' along with a 'Hire for $150,000' and a 'Not right Now' button, followed by a second 'confirmation' screen with a 'yes/no' option and additional dialogue on the same screen (i.e. dialogue above the buttons instead of on a separate screen).

Also, the amount of cash you have on hand for hiring and upgrades should be displayed on any screen where you are doing such actions, so that you can readily see how much cash you have onhand when doing these things. Some screens display this, others don't, and it's annoying having to 'back out' of a dialogue to check this if you haven't been watching the numbers closely.

Glamour Slam and Brothel Management should share the same screen, once you have both in operation. This would require a couple of extra switches, but since it's the same pool of girls being split between the stages and rooms, this would save a number of extra clicks.

3) This would work a lot more smoothly in Renpy I think. I get why Unity is popular with developers, but in this case the Unity implementation is quite glitch-ey, and has other issues, particularly when trying to run the game on a second screen. Trying to work out which resolution I could actually run full screen on my 4K 'second' monitor (I use a laptop) that would allow me to actually click on the buttons was a major pain, and it's a weird size that I ended up using.

Renpy is easy to scale to whatever size you want (just click a corner and drag), and it either works or it doesn't, and it'll tell you pretty much immediately if you've coded something wrong in most cases.

Also, once you get the hang of Renpy coding, you can do a lot of cool things. There isn't anything in Something Unlimited that couldn't be done in Renpy quite easily, including the 'overlay sprites' for expressions and such.

4) We need threeway scenes in the cells. I want to bang Kara and Babs when I bring in Babs using a leash, just sayin... after the 'lesbian introduction' scenes of course. Special events threeway events are too short, and only happen that one time unless you 'cheat' and repeat said scenes using the 'replay' option.

5) Rather than 'reset to zero' with the control devices, I think that once the girls become total sluts, at least for a number of them, that the option to put them to work in the Glamour Slam or the Brothel should be a thing. You've 'mind controlled' them into becoming your sluts, so at that point corrupting them a little further to do the brothel thing willingly isn't that big of a mental step... This option could open up after you've done the 'leash walk' a few times, maybe 'walking' them to the Brothel after a couple of times doing the street walk to warm them to the idea, maybe have them watch from the control room, and then someone mentions 'wanting to try that'...

That way, you could still bang them in their cells, or bang them in the brothel, or just put them to work once they've embraced their sexuality fully.

This should apply to Villians too. I'd love to see say Star Sapphire getting it on in the Brothel, once you've sufficiently corrupted them of course, just sayin...

You'd need more 'later game' expenses to offset the extra income of course, perhaps the Villians could take a 'cut' of the profits. 50/50 etc. splits with the courtesan and house are a thing at brothels after all...

7) Villians should have a 'weekly hire rate'. It's kind of silly to just 'park' say Atomic Skull on say headquarters defense for weeks at a time and just pay him the one time. In the later game, income accumulates rather quickly if your brothel has multiple performers, so there should be a bit more outflow on the expenses for such things. This wouldn't apply to heists of course, you are paying them for that one job at that point, but perhaps you should get the option to retain a villian after the heist via dialogue, in some cases. I.E. Livewire mentions that she had so much fun she wants to stick around for a while, if you pay her of course! This is mainly to reduce un-necessary clicks which slows down the game...

8) Back to streamlining. This is a big enough issue for me to mention twice. Every interaction should be evaluated in the context of reducing the number of clicks required in this game. The first time, yeah extra dialogue is fine, but unless the dialogue changes in subsequent interactions significantly, a stronger effort should be made to reduce click-through to do things. Less time fast forwarding through repetitive dialogue means more time exploring new content. There are a LOT of characters in the mix at this point, and all of the extra clicks detract from the story.


I do enjoy the artwork in this game, and the premise is interesting enough. I just find the excess repetitive clicking annoying and un-necessary.


Part of me has a desire to try to port this over to Renpy, but I'm behind on the projects I have now, the last thing I need is another project. I just think that the developer would ultimately be a lot happier using the Renpy framework, as it is a bit more stable than the current Unity implementation. Unity has it's usage case, but in this case it's more trouble than it's worth IMHO, for both the developer and the player. And less time debugging means more time focusing on the story.

My two cents. Waiting on the next update of course!
:love:
yeah I also hope we get more Mercy cell content as well. It's been a long time. Would be nice to get some combo leash scenes with Lois as well, kinda like the ones for Supergirl x Batgirl.
 

Shark_inA-chiar

Active Member
Sep 22, 2020
588
1,019
This is just a rough mock-up, but as I suggested before, it'd be nice to have a 'unified' Club & Brothel Management screen.

View attachment 1806174

I'm sure it could be a lot prettier, I was just trying to work out a layout for this, and didn't want to spend a lot of time on it.

Note that I added Villainesses, because it'd be fun to have Villainesses doing Exhibitions... a man can dream!

Not all Villainesses would be game for such things, or perhaps would have 'limits' as to how far they might be willing to go. Mercy would not be game, and Tala is too busy with other stuff... Villainesses doing performances unless a leash is involved is not currently ingame though, of course, but I feel this is a missed opportunity. It'd require the associated sprite art though, and a lot of other art is needed already...

I also added the two security posts, that way you'd know who was working security at the Glamour Slam and Meta Bordello.

The Level and CL thing is to show the Heroine (and Villainess) level, with the idea that higher powered Heroines will earn a bit more than lower powered ones, and the C.L. thing is for Control Level, i.e. the level their control device is currently set at. Heroines that are 'limited' to Cells only would have CL0 of course and be greyed out, as they aren't available for performances at the Clubs, well unless a leash is involved.

Note that I 'moved' the Current Facility Level and bonuses to this screen as well. Clicking on the Upgrade button would 'grey out' that particular section while the upgrade is going on, and of course you'd get a confirmation popup asking if you are sure that you want to spend the required amount to do the upgrade at this time.

This 'unified' interface would save some time, and this screen could be accessable via the Glamour Slam, Meta Bordello, and perhaps from Lexcorp, maybe as an office function once the office gets rolling, or some other section.

As for Audrey and Raven... again, a man can dream!

It's a thought at least!
:love:
at this piont o downt thoink he can cahonge any thing or the game will break and have to do a reboot witch i exspeting will happen down the line any way
This is just a rough mock-up, but as I suggested before, it'd be nice to have a 'unified' Club & Brothel Management screen.

View attachment 1806174

I'm sure it could be a lot prettier, I was just trying to work out a layout for this, and didn't want to spend a lot of time on it.

Note that I added Villainesses, because it'd be fun to have Villainesses doing Exhibitions... a man can dream!

Not all Villainesses would be game for such things, or perhaps would have 'limits' as to how far they might be willing to go. Mercy would not be game, and Tala is too busy with other stuff... Villainesses doing performances unless a leash is involved is not currently ingame though, of course, but I feel this is a missed opportunity. It'd require the associated sprite art though, and a lot of other art is needed already...

I also added the two security posts, that way you'd know who was working security at the Glamour Slam and Meta Bordello.

The Level and CL thing is to show the Heroine (and Villainess) level, with the idea that higher powered Heroines will earn a bit more than lower powered ones, and the C.L. thing is for Control Level, i.e. the level their control device is currently set at. Heroines that are 'limited' to Cells only would have CL0 of course and be greyed out, as they aren't available for performances at the Clubs, well unless a leash is involved.

Note that I 'moved' the Current Facility Level and bonuses to this screen as well. Clicking on the Upgrade button would 'grey out' that particular section while the upgrade is going on, and of course you'd get a confirmation popup asking if you are sure that you want to spend the required amount to do the upgrade at this time.

This 'unified' interface would save some time, and this screen could be accessable via the Glamour Slam, Meta Bordello, and perhaps from Lexcorp, maybe as an office function once the office gets rolling, or some other section.

As for Audrey and Raven... again, a man can dream!

It's a thought at least!
:love:
at this piont i dont think he can or will
Just a followup on my previous suggestion art. I wanted to make it a little prettier...

Again, this is a mockup I did in Photoshop, it's not from the game.

View attachment 1807058

The gals that are greyed out with the dash symbol are showing the gals that are currently on 'cell duty only'. Also note that I added a shadow for the gals in the Heroines/Villianesses list that have been assigned to various performances already.

And, as noted before, the 'Villainesses working as dancers, etc.' thing is just a suggestion I have. 'Cuz people like seeing these gals getting it on... Same for Audrey and Lois...

And of course, if the Meta Bordello isn't open yet, or if either the Glamour Slam or Meta Bordello are closed for upgrades, those 'column groups' would be greyed out until they are open for business again................

The data I used may not be 100% accurate, I'm just trying to show the concept here. Again, this would appear when you are in either brothel and want to manage the gals, and perhaps you could also access it somewhere in Lexcorp headquarters. If such an idea were implemented of course!

Well, it's a thought. Again, dunno if the developer watches this thread at all, but I had fun making this mockup at least.
not even sure he can even add more complex stuff at this point with out breaking the game i expect that the game will break down the line and need a reboot
 

ꜱᴛᴀɢᴡᴏᴏᴅ

Bush Rustler
Donor
Aug 23, 2018
1,080
2,053
But they also said that no content was removed from the game. So were there never any actual animations in the first place?
Nothing has been removed afaik. There are a few animations but they are very basic loops such as head bobbing back and forth during a blowjob. Some kinda look like crude flash animations rather than any kind of frame by frame animation but most from my memory seem to basically just swap between 2 images, I'm pretty sure they were counting those.
It's barely animation.
They said there were going to be animations though so it would be a dick move to string people along and then go back on that. If they do stay true to their word and go back and add more animations I think they're more likely to continue the half-assed alternating between 2 frames thing at this point rather than to do the work (or pay someone like Moika) to actually make good loops.
 
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