Bug report for 2.3.6:
A couple of times now, after I've 'Unlocked' Zatanna for some Cell time, and then a number of days later reset her device, I'm not able to assign her to positions in the Glamour Slam and the Meta Bordello no matter what level her control device is set to (1-6). Unlocking her again and then resetting her device again doesn't fix this issue.
Also, this is an 'old' issue, but when I do the leash thing with Zatanna, it's the 'un-remodeled' Glamour Slam stage background. That should display the newer background once upgrades have been performed.
One other issue I've seen is that Meta Bordello scenes have been locked out for a few of the gals that had scenes in the Bordello, Private Room, and Exhibition as of 2.3.5. This bug is a bit more intermittent, but annoying nonetheless.
Issues like this are why I suggested moving this game to Renpy, for several reasons.
1) Multiple save slots (not just 3). That could be a 'feature' but having more save points to fall back to if a bug creeps in can be helpful.
2) Easier to track down bugs/errors in Renpy, due to the reporting function when exceptions occur, which makes them a bit easier to fix.
3) More stable overall, and no need for 'workarounds' to run on a second monitor and such. Just grab the window and resize/move it to whatever you prefer (if not set to full screen). Also, rollback for those annoying times when things go wrong...
4) Renpy is easier to mod, should modders want to add something along the lines of 'girl packs' or interface tweaks or whatever. The 'formula' for corrupting gals is pretty much the same for each gal, so with a bit of pre-planning on the coding end, this could easily be accomodated. Not sure how much 'Bruce Timm' style ero-art is out there for characters that haven't been introduced yet, but of course there are other art styles that are reasonably close, and if a player wanted to 'mix universes' and port in a Marvel character or two. This is more for the player end than the designer end, but it could be an option if things are set up correctly. But of course not all developers are interested in having mods for their games...
Yes, there would be a bit of a learning curve, but with as much money as the development team is currently raking in each month, I think it'd be worth their time to 'move' SU to a more stable platform. There are other solutions besides Renpy as well, but the 'spaghettification' of the current Unity code structure is just asking for trouble...
I've worked with more complex Renpy coding frameworks (Brothel King anyone?), and it's very stable, occasional 'missed' bugs aside, and patching Renpy is a trivial thing to do, hence avoiding having to download the full build just to fix a couple of coding errors. I don't really mess with other coding frameworks, but SU is currently a bit too glitch-ey and that really should be addressed.
Said transplant could be accomplished in 2-3 weeks fairly easily, depending on the amount of free time the team has, and perhaps a couple more weeks positioning sprites for various events.
Again, just a thought.