- Sep 2, 2017
- 253
- 269
I really can't see that happening. It's not altering branching code as much as it is adding an entire path of dialogue that doesn't mix with existing assets. idk if you've seen the art packs but all but one of Terra's art assets have her performing actions angrily, and happily. I don't imagine that's a simple on/off switch, rather Terra's events are angry until she's revived, at which point a new replacement branch is unlocked and the old one is sealed away never to be used again. You're asking a linear progression game to allow you to revisit outdated parameters after you've moved on from them.I'm hoping in the future revisions that Terra is given more than one way to complete. What I mean is *Spoiler* I didn't like how she was cloned that her rebellious & short tempered attitude changed to clingy and submissive (I'm sure Luther altered her personality to do that, can't remember) but I liked her when she was the former.
Maybe find a way to not get killed and cloned but slowly brake her down eventually...or give an option during the cloning process to alter personality to be more submissive or not do anything at all. Kind of like Supergirl where her reluctant dialogue and awkward face reactions are still present when requesting things even though she's complete.
And to make the coding issue worst, you'd be asking for GSG to go back to older complete code and insert the new program and hope it doesn't open up a ton of dependency issues and a slew of new bugs, all of which would need to be tested and fixed.
It's too much work for what is essentially very little content payoff.