D3xter_

Newbie
Aug 4, 2017
69
84
So there was also information that work on Rebuild continues, despite Locke's departure, although work is proceeding slowly and in the next year and a half you should not expect news.
Something has changed?
 

D3xter_

Newbie
Aug 4, 2017
69
84
The rebuild was Locke's work, since he left GG the project is left abandoned. As of right now there is no public information about the status of the remake (maybe the patreons know something, but I doubt it).

The most likely possibility is that the remake is dead. It would take months, perhaps even more than one year to make it, also SR7 was doing a code overhaul in the classic version, which indicates to me that the remake won't be made, after all why else would a code overhaul would be necessary in that case.
So the point is that SR7 is not engaged in a remake, but is working on content, and someone else is engaged in a remake and work on it is not constantly carried out, and in order to catch up it will take about 2 years at this pace.

Henshinvolt is a regular guest on this topic, and has information better than me, maybe he can explain.
 
Oct 31, 2019
41
78
This thread has more healthy discussion than reddit.

Most of reddit is
[Opinion]
>[Supporting argument for opinion]
>[supporting argument for this point]
And so on and so on because of the circlejerking in subs. Unpopular opinions are buried in downvotes once the downvote train starts




The discord for the game and fandoms in general are bad also imo, people with strong opinions tend to be the most active. There's no incentive for healthy discussion and compromise in perspective when you can just spam your opinion
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,121
1,732
sound's like the dev goes were there's more money for them. be the way yes i am and can be an asshole at times lol.
 
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grnrngr07

New Member
Jan 10, 2019
3
9
I've been thinking about this, and there is a pretty simple solution that would cut down development time by a lot:

Scrap the Vault.

It's one of the worst coded, buggiest sections of the game that probably takes up the majority time of both dev and testing, and yet it's not even a primary feature. No matter how much time they spend on it, there is always a scene that doesn't unlock, a back button missing on a page, or an entry that plays the wrong thing. It clearly wasn't built to be scalable or in a way that's easy to add new things to it, and worst of all it's not even a good implementation of the feature they are trying to make. It doesn't replay scenes, it just shows the static art sans dialog, and the majority of the vault content can be seen in a more complete form already with a minimal amount of effort on the player's part since most are from repeatable content.

So what do you do? Leave the code as it is to prevent more bugs, hide the button to access the area and forget any of it ever happened. And when you get some free dev cycles, work on a new system from the ground up that is actually designed properly, one that is meant to accept new entries and maybe one that doesn't need to have everything created manually. Once that works as intended, then you worry about adding it back in.

Continuing to sink more effort into a thoroughly broken system that doesn't even meet the feature requirements expected by the users is just a waste of everyone's time.
 

D3xter_

Newbie
Aug 4, 2017
69
84
I've been thinking about this, and there is a pretty simple solution that would cut down development time by a lot:

Scrap the Vault.

It's one of the worst coded, buggiest sections of the game that probably takes up the majority time of both dev and testing, and yet it's not even a primary feature. No matter how much time they spend on it, there is always a scene that doesn't unlock, a back button missing on a page, or an entry that plays the wrong thing. It clearly wasn't built to be scalable or in a way that's easy to add new things to it, and worst of all it's not even a good implementation of the feature they are trying to make. It doesn't replay scenes, it just shows the static art sans dialog, and the majority of the vault content can be seen in a more complete form already with a minimal amount of effort on the player's part since most are from repeatable content.

So what do you do? Leave the code as it is to prevent more bugs, hide the button to access the area and forget any of it ever happened. And when you get some free dev cycles, work on a new system from the ground up that is actually designed properly, one that is meant to accept new entries and maybe one that doesn't need to have everything created manually. Once that works as intended, then you worry about adding it back in.

Continuing to sink more effort into a thoroughly broken system that doesn't even meet the feature requirements expected by the users is just a waste of everyone's time.
From the previously sounded information, as far as I remember, Vault is directly related to scenes and their performance, so SR7 will have to work on it one way or another.
 

gnd53

Member
Jul 6, 2017
270
499
And when you get some free dev cycles, work on a new system from the ground up that is actually designed properly, one that is meant to accept new entries and maybe one that doesn't need to have everything created manually.
I don't think there's a way *to* design the vault properly with their current technology.
 
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