gnd53

Member
Jul 6, 2017
270
499
Galatea is small though, that makes her look more stacked.

The only real answer is that Giganta has the biggest knockers.
 

Henshinvolt

Active Member
Game Developer
Sep 9, 2018
731
1,317
Hmm... there used to be an image will all current heroines posed one next to the other. Anyone got that image?
I've got a breast size guide I use.
SUBig.PNG
Wonder Woman has the largest breasts proportion wise and in general (In SU). Giganta could be bigger if she decided to grow bigger though.

I would say Galatea.
Galatea is a couple of sizes smaller than WW and SW.
 

lolgotem

Member
Jun 8, 2020
298
446
Cause yeah, please explain to me how any game like this takes WEEKS to bug test? When the new content literally has no effect on existing content and is really just a re-iteration of previous content but with different pictures/text? Like, you gotta actually TRY to build in bugs for something that is so VN-like.
This is what's been confusing me as well. The game in and of itself is just a medley of repeat content. Every girl in a cell is functionally the same with asset swaps and changes to their dialogue strings.

Apparently he's been having issues with the vault, but looking at it, even there the girls are all functionally the same w/ an equal number of slots for potential scenes.

He'd probably be better off just admitting that he hasn't been working on it very much, its hard to imagine he's having tremendous issues with bugs when from my outside perspective every new girl just inherits the same base class.

Unless his code is absolutely horrific these delays dont seem to make much sense. I wish I was artistic.
 
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getthegoodies

New Member
Feb 18, 2018
1
0
Looking at Patron he gets about Canadian $209,624 (Which is the 2nd highest 46.62% tax bracket) with other stuff he's doing he may be at the highest at 50.40%. Patreon/Fees is about 8% on top of that. So it can be easily seen that he takes less than half of what you see on the Patreon page. So 100K Canadian annually across two people. That being said I think he's changed to a corporate tax this year which should be lower.

Yeah I think he's gotten better at assembling so new cells have less bugs.
I may be way off here but are incorrect? If he's pulling in $209,624 as income from Patreon (completely ignoring any deductions or exemptions) wouldn't that amount to ~$48,268.55 in tax owed. Pull another $16,769.92 off for the 8% Patreon fees and that's $65,038.47 not going to his pocket. Winds up being ~$144,585.53 take-home, if I'm not missing other taxes or fees from elsewhere. Turns that $15,974 a month into something closer to $12,048 a month. That said, I can see there not being much, if any, breathing room for a full time dev. Maybe a few contract engagements, but nothing full time. This would all be made more complicated trying to negotiate it through a business since the product is essentially IP theft.

Random ramble but I'm curious if there are other taxes and fees that make up the difference between what I spotted and the claimed half taxed/fee'd.
 

Silito13

Member
Aug 9, 2016
199
96
This is what's been confusing me as well. The game in and of itself is just a medley of repeat content. Every girl in a cell is functionally the same with asset swaps and changes to their dialogue strings.

Apparently he's been having issues with the vault, but looking at it, even there the girls are all functionally the same w/ an equal number of slots for potential scenes.

He'd probably be better off just admitting that he hasn't been working on it very much, its hard to imagine he's having tremendous issues with bugs when from my outside perspective every new girl just inherits the same base class.

Unless his code is absolutely horrific these delays dont seem to make much sense. I wish I was artistic.
I think the code is horrific. He did standardize the cells code structure, but well after he started putting girls in cells. I am guessing it didn't get maintained. Honestly I would say he might want to cut his losses in the unity engine and go into something easier to code like Renpy if he is as bad as coding as it appears.
 

petur

Member
Jul 29, 2017
234
385
I've got a breast size guide I use.
View attachment 1089057
Wonder Woman has the largest breasts proportion wise and in general (In SU). Giganta could be bigger if she decided to grow bigger though.


Galatea is a couple of sizes smaller than WW and SW.
I'll be damned. Wonder Woman is even bigger than normal size Giganta! She really does put the Wonder in Woman (y):ROFLMAO: Galatea looks pretty big in some of her scenes but since she is shorter(she is shorter, right?) she probably isn't as big as Super Woman and Wonder Woman.
 

lolgotem

Member
Jun 8, 2020
298
446
I think the code is horrific. He did standardize the cells code structure, but well after he started putting girls in cells. I am guessing it didn't get maintained. Honestly I would say he might want to cut his losses in the unity engine and go into something easier to code like Renpy if he is as bad as coding as it appears.
Man needs to learn the is-a/has-a test pronto. Blows my mind that he didnt't build from the onset for standardization with absolutely everything in this game being both very basic and the same.

Even if the game is just a bunch of spaghetti code... The girls are mostly copy paste? It's confusing. He definitely needs a competitor.
 
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Jul 2, 2017
163
328
Ok guys, im not programmer , but I know my fair share of coding. For the last week I tried to examine the code of the game
( latest version at this point).

First, take my statement with a some skepticism, because I dont know in what quantity bugs and errors occurs when you add content to the game.
Second, I only focused on the cell and leash code (which are basicly similar in coding)
If you would assume all the assets and writing is done, coding a cell from start to finish (just before leash) should take up mostly up to 6/7 hours if you dont run in any issues. You can do it quicker or slower, depending on how familiar you are with the code and if you have a preset pattern and only switch the variables.

For the leash scene I would guess 2-4 hours (maybe?) the code there was somewhat strange and I dindt really get most of the lines because they seem to be coded more difficult than they should be.

I tried to look into the vault too, but that thing is just spagetti code and I would suggest them to code this part completly from scratch again (its really programmed terrible).
I would guess without issues it would take 2-3 hours to get for example a new event in there, but it can take up to 12 or more hours ...

If they want a quicker update shedule they have to change the code ( make a wipe of all unnececary lines and test the whole game) or programm the game anew. There are so many parts of code which have no use in the game and just increase the size and error probability.
I dont want to say they are working slow under the given circumstances but 2 month should be more than enough time to code double the amount even with countless eroors accuring ( MAYBE I dont know how long they take to make assets and dialogue ).
 

gnd53

Member
Jul 6, 2017
270
499
Ok guys, im not programmer , but I know my fair share of coding. For the last week I tried to examine the code of the game
( latest version at this point).

First, take my statement with a some skepticism, because I dont know in what quantity bugs and errors occurs when you add content to the game.
Second, I only focused on the cell and leash code (which are basicly similar in coding)
If you would assume all the assets and writing is done, coding a cell from start to finish (just before leash) should take up mostly up to 6/7 hours if you dont run in any issues. You can do it quicker or slower, depending on how familiar you are with the code and if you have a preset pattern and only switch the variables.

For the leash scene I would guess 2-4 hours (maybe?) the code there was somewhat strange and I dindt really get most of the lines because they seem to be coded more difficult than they should be.

I tried to look into the vault too, but that thing is just spagetti code and I would suggest them to code this part completly from scratch again (its really programmed terrible).
I would guess without issues it would take 2-3 hours to get for example a new event in there, but it can take up to 12 or more hours ...

If they want a quicker update shedule they have to change the code ( make a wipe of all unnececary lines and test the whole game) or programm the game anew. There are so many parts of code which have no use in the game and just increase the size and error probability.
I dont want to say they are working slow under the given circumstances but 2 month should be more than enough time to code double the amount even with countless eroors accuring ( MAYBE I dont know how long they take to make assets and dialogue ).
What was your process for getting the code? You claim to not be a programmer, but decompiling a unity game isn't straightforward.
 
Jul 2, 2017
163
328
What was your process for getting the code? You claim to not be a programmer, but decompiling a unity game isn't straightforward.
I used a programm to convert certain files to a Java /Unity Script from there on you can just scroll through parts of the code. Most is asset placements as well as scene placements, mostly spagetti from what I can tell, dont know íf the dev has a certain system for coding , but doesnt seem like it to me. From there on you have to search for certain key words he uses, thats how i managed to somewhat coordinate myself in there. Just so you knwo I didnt make any changes to the code and just watched how it likely was programmend and estimated how long it would take. You can also see that most of the code for cell scene reperat with changed variables like names, locations, requirements as well as finding the locations and so on. The hard part was for me to find special events like henchwomen / heroine scenes which I still dont t understand.
Most of my IT knowledge I got from advanced IT classes during my bachelor. Its simple coding knowledge and NOT coding knowledge in unity, but I understand enough general coding, to kinda understand some of the simpler lines, as well how long it would take a professonal or somebody with experience to make them.
And even if you have limited IT knowledge you can see that there are some code lines which arent implemented and will confuse people who try to make future improvements on the game. Even making mods for the game like the money one and heroine capture mod which exists are really hard to code in this confusing mess and may break the game in a future update when they decide to change or modify the source code.
From my limited point of view I would suggest them to pause development for like 4-5 month and either fix the code (difficult and may break the game) or to rebuild it from scratch , so you can make updates more easily. In the long term, if they plan to keep updating for 2 or more years it would make their lives a whole lot easier. I think, coding may take them like 20 hours max per update and managing conflicting lines, bugs and errors are likely the main center of work to get and update out, not counting assets.
 
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