I've got a breast size guide I use.Hmm... there used to be an image will all current heroines posed one next to the other. Anyone got that image?
Galatea is a couple of sizes smaller than WW and SW.I would say Galatea.
My guess-after the update next streams will be leash scene for Zatanna and Superwoman.I've got a breast size guide I use.
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Wonder Woman has the largest breasts proportion wise and in general (In SU). Giganta could be bigger if she decided to grow bigger though.
Galatea is a couple of sizes smaller than WW and SW.
This is what's been confusing me as well. The game in and of itself is just a medley of repeat content. Every girl in a cell is functionally the same with asset swaps and changes to their dialogue strings.Cause yeah, please explain to me how any game like this takes WEEKS to bug test? When the new content literally has no effect on existing content and is really just a re-iteration of previous content but with different pictures/text? Like, you gotta actually TRY to build in bugs for something that is so VN-like.
I may be way off here but areLooking at Patron he gets about Canadian $209,624 (Which is the 2nd highest 46.62% tax bracket) with other stuff he's doing he may be at the highest at 50.40%. Patreon/Fees is about 8% on top of that. So it can be easily seen that he takes less than half of what you see on the Patreon page. So 100K Canadian annually across two people. That being said I think he's changed to a corporate tax this year which should be lower.
Yeah I think he's gotten better at assembling so new cells have less bugs.
I think the code is horrific. He did standardize the cells code structure, but well after he started putting girls in cells. I am guessing it didn't get maintained. Honestly I would say he might want to cut his losses in the unity engine and go into something easier to code like Renpy if he is as bad as coding as it appears.This is what's been confusing me as well. The game in and of itself is just a medley of repeat content. Every girl in a cell is functionally the same with asset swaps and changes to their dialogue strings.
Apparently he's been having issues with the vault, but looking at it, even there the girls are all functionally the same w/ an equal number of slots for potential scenes.
He'd probably be better off just admitting that he hasn't been working on it very much, its hard to imagine he's having tremendous issues with bugs when from my outside perspective every new girl just inherits the same base class.
Unless his code is absolutely horrific these delays dont seem to make much sense. I wish I was artistic.
I'll be damned. Wonder Woman is even bigger than normal size Giganta! She really does put the Wonder in Woman Galatea looks pretty big in some of her scenes but since she is shorter(she is shorter, right?) she probably isn't as big as Super Woman and Wonder Woman.I've got a breast size guide I use.
View attachment 1089057
Wonder Woman has the largest breasts proportion wise and in general (In SU). Giganta could be bigger if she decided to grow bigger though.
Galatea is a couple of sizes smaller than WW and SW.
Man needs to learn the is-a/has-a test pronto. Blows my mind that he didnt't build from the onset for standardization with absolutely everything in this game being both very basic and the same.I think the code is horrific. He did standardize the cells code structure, but well after he started putting girls in cells. I am guessing it didn't get maintained. Honestly I would say he might want to cut his losses in the unity engine and go into something easier to code like Renpy if he is as bad as coding as it appears.
Shorter than half of the characters.I'll be damned. Wonder Woman is even bigger than normal size Giganta! She really does put the Wonder in Woman Galatea looks pretty big in some of her scenes but since she is shorter(she is shorter, right?) she probably isn't as big as Super Woman and Wonder Woman.
This is the exact image i was looking for! SAVED!Shorter than half of the characters.
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Thanks!!!!Because it's been so long since Archer did an update: Archer's guide updated for 2.3You must be registered to see the links
Also I get screenshots from streams.So you can compare tits.This is the exact image i was looking for! SAVED!
Wonder Woman is the winner.Also I get screenshots from streams.So you can compare tits.You don't have permission to view the spoiler content. Log in or register now.
What was your process for getting the code? You claim to not be a programmer, but decompiling a unity game isn't straightforward.Ok guys, im not programmer , but I know my fair share of coding. For the last week I tried to examine the code of the game
( latest version at this point).
First, take my statement with a some skepticism, because I dont know in what quantity bugs and errors occurs when you add content to the game.
Second, I only focused on the cell and leash code (which are basicly similar in coding)
If you would assume all the assets and writing is done, coding a cell from start to finish (just before leash) should take up mostly up to 6/7 hours if you dont run in any issues. You can do it quicker or slower, depending on how familiar you are with the code and if you have a preset pattern and only switch the variables.
For the leash scene I would guess 2-4 hours (maybe?) the code there was somewhat strange and I dindt really get most of the lines because they seem to be coded more difficult than they should be.
I tried to look into the vault too, but that thing is just spagetti code and I would suggest them to code this part completly from scratch again (its really programmed terrible).
I would guess without issues it would take 2-3 hours to get for example a new event in there, but it can take up to 12 or more hours ...
If they want a quicker update shedule they have to change the code ( make a wipe of all unnececary lines and test the whole game) or programm the game anew. There are so many parts of code which have no use in the game and just increase the size and error probability.
I dont want to say they are working slow under the given circumstances but 2 month should be more than enough time to code double the amount even with countless eroors accuring ( MAYBE I dont know how long they take to make assets and dialogue ).
Yeah but her abs looks super weird there. Maybe they're just unfinished.Wonder Woman is the winner.
The abs give her too big of an advantageWonder Woman is the winner.
I used a programm to convert certain files to a Java /Unity Script from there on you can just scroll through parts of the code. Most is asset placements as well as scene placements, mostly spagetti from what I can tell, dont know íf the dev has a certain system for coding , but doesnt seem like it to me. From there on you have to search for certain key words he uses, thats how i managed to somewhat coordinate myself in there. Just so you knwo I didnt make any changes to the code and just watched how it likely was programmend and estimated how long it would take. You can also see that most of the code for cell scene reperat with changed variables like names, locations, requirements as well as finding the locations and so on. The hard part was for me to find special events like henchwomen / heroine scenes which I still dont t understand.What was your process for getting the code? You claim to not be a programmer, but decompiling a unity game isn't straightforward.