- Jun 3, 2017
- 994
- 1,532
I'm writing a little script to parse changes in the registry data as the game autosaves in order to create a 'history' of actions taken. For the most part the value names have the format
<slot>_<description>_h<7 to 10 digits>
for example
suSlot01_villain1_h269040561
I'm curious if that _h<digits> part is just an artefact of Unity/fungus/etc or if it's intentional to possibly distinguish two values with names containing the same <description>. As far as I've progressed, the <description> parts of the value names are unique. But since values get added as the game progresses, I can't be sure that will always be the case.
Up to now I've pretty much been ignoring the _h<digits> part of the name, but if the <description> parts aren't necessarily unique I should go ahead and start taking the whole name into account.
<slot>_<description>_h<7 to 10 digits>
for example
suSlot01_villain1_h269040561
I'm curious if that _h<digits> part is just an artefact of Unity/fungus/etc or if it's intentional to possibly distinguish two values with names containing the same <description>. As far as I've progressed, the <description> parts of the value names are unique. But since values get added as the game progresses, I can't be sure that will always be the case.
Up to now I've pretty much been ignoring the _h<digits> part of the name, but if the <description> parts aren't necessarily unique I should go ahead and start taking the whole name into account.