I can't say I'm not surprised, but if it turns out they're not using it just for reference then I'm done with SU. Won't even dignify AI shit with my time for free.
I don't understand how you guys are OK with gAI being used in the work. Like you can literally just generate your own S7 shit right now if that's all you wanted, that's the main thing about gAI, literally just cobble together some shit from CivitAI and you have your own titty drawing machine with equivalent output to whatever SU is gonna shit out if they proceed with using gAI in the project. You even get to circumvent the waiting for the dev part, AKA the main problem with SU.
Like genuinely, if gAI output is the quality you're OK with, you already have an infinite amount to your disposal, why the fuck would you want for them to slowly release it to you?
You do know you can run SD locally, right? Like that's what the devs are doing. Just do that shit yourself.
So the Fan-Art thread caused this
Is this bizzaro SR7I presume they're joking considering how much SR7 has railed against AI in the past. I suspect this thread wouldn't believe them regardless.
It's one thing when someone who can't paint uses A.I. to have pictures painted. The pictures are still full of mistakes at the moment. They look good at first glance. But once you see the mistakes... ...they can no longer be made unseen. Such mistakes, however small they may be, spoil any enjoyment of the pictures.
But if an artist is supported by an A.I., this can speed up the work process enormously. The artist can correct these mistakes. At least if the artist cares about the quality of their output. I'm confident about that. Something Unlimited is certainly not so popular because the artistic presentation is so ugly.
I'm more worried that the installation size of the game will skyrocket.
Insanely rich considering she's never gonna get fucked hereso like if i make a game with catwoman getting fucked by everyone and the artstyle is like something unlimited will i just straight up become rich?
That was a whole lot of corpo speak in the first half, to brush off their mistakes of failing once again to complete this stupid event.May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.
Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.
Production Role
We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.
Investment in AI
We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.
THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
HolyMay Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.
Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.
Production Role
We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.
Investment in AI
We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.
THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
https://f95zone.to/threads/something-unlimited-sprite-re-mix-and-fanart-thread.118041/post-13736644May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.
Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.
Production Role
We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.
Investment in AI
We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.
THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619