RohanK400

Newbie
Nov 3, 2019
30
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It's already easy to mod, the problem lies with the community. Scroll up and see how many people think A) we're shit, and B) we lie about the difficulty. Then go see who has built a mod of SU... Mendoza is the only person and his project is dead pretty much after 3 years.

The problem is the community here (F95) surrounding SU. Everyone who wants to make a mod, does so because of either A or B, and not a genuine want to make a fun side story. They dive in all excited, get the handful of haters to give them some likes to make them feel good, and they come to the crushing realization that doing what we do isn't so easy. Eventually the team dies, and you all go back to A and B complaints.

When we released the Android build in 2023 this very thread had people saying they would convert it to PC and be playable in seconds. That was 3 years ago and it hasn't happened.

If you want to mod go for it, but keep the scope very very small. If you think we don't get shit done in 3 months, then you're going to fail. Our 3 month output would be a community teams year +. I'm not saying that out of spite, that is from a decade of watching the community say something is simple and not producing a single item.

As well if you think about using fan artists think again. Many of those who do the edits take more time to edit the art than SR7 does to draw it. And you can add more time if you need something specific.



Of course! We showed this when we debuted the stand alones. The content will be exact, stand alones were meant for Android and web users. We just ran into a wall with how much time Unity took up.
I'm curious, what about EditTheEditors(think that's the name) starfire, rose and catwoman focused Gotham mod? Was that taken down because he had it on his patreon or what?
 
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SoulFoZoid

Member
Game Developer
Aug 26, 2017
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It's already easy to mod, the problem lies with the community. Scroll up and see how many people think A) we're shit, and B) we lie about the difficulty. Then go see who has built a mod of SU... Mendoza is the only person and his project is dead pretty much after 3 years.
Can you stop mentioning modders who work on their spare time and not a full time job. Also fact check before mentioning them being inactive when I see him messaging on the fan art thread.
Also directing a back hand comment at him like this, when Mendoza never got in arguments let alone talk directly.

It has been brought into discussion even in the GG discord because the work he did wih that mod added quality of life changes and custom UI items rearranged to be more fluid in the game loop. You could see that in the screenshots.
In conclusion game design is hard, story changes are hard to implement and comments like this don't help.
These are small projects and need people that are passionate to work in their spare time.
 

lobopl

Newbie
May 4, 2018
23
87
228
This makes me curious. If it were you, with your programming skills and the complete CG material library of the existing SU, could you replicate the content of this game version 2.4.8? How high is the entire cost? How long will it take? If you were given an artist, an additional programming technician as your partner, and a screenwriter, could you make this project run faster? I'm purely curious. Because today I heard from a fellow game enthusiast that the SU project is estimated to have received at least several million US dollars. But the game content only produces these things, which is far from enough. I have no idea how high the cost of this industry is, so I'm asking.
If i worked on this 8h/day 5day/week depending on how i would approach it it would take:
-custom engine (not really needed) up to 6 months (multiplatform engine) where adding new scenes would be really simple
-renpy up to 3 months i would need 2-3 weeks to learn it and 1-1.5 month of implementing
-unity i know basics but it would be similar time to renpy
-web app around 2-3 months + like a day - two to make local launcher so i wouldn't need to host images on server. Simple local executable server

For reproducing 2.4.8 version with everything inside if i didn't have already full time job i would do that for <10 000$ a month

And in my country my salary is quite high for programmer, it wouldn't be a problem to find dev to do that for around 5 000$/month (even less if someone have time)

If gunsmoke really wanted to do it he would already did it but its easier for him to draw couple of pictures a month and blame engine to pocket nice amount of money. If he had perfect engine where putting whole update content is like couple hours everyone would see that he is just slow and unmotivated.
 
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I did respond to the point lots.

- About going back and putting all the content in a full Ren'py build on June 2nd 2025 ( )
- Our idea broken down for standalones May 21, 2025 ( ). The idea came from F95 as well. Thank JimWalrus for highlighting the concept back in 2023.
- Two years ago in this comment.
View attachment 5589638

Again these people are arguing that we get an abandoned tag. That is the core of the issue. As this argument from them is new, and was never brought up until this year.
You’re still not really addressing the point though.

Listing Patreon posts where you explained why you chose standalones doesn’t change how they function in practice. The argument isn’t “you never explained yourselves.” It’s that content released as a separate download, separate app, with no gameplay, is naturally going to be seen as a standalone and not a core update. Explaining the decision doesn’t negate that.

Some people are asking about an abandoned tag, but that’s a consequence of the main build not being updated for over a year, not some coordinated effort. Saying “the main build hasn’t been updated” isn’t the same thing as pushing for an abandoned label, even if that question comes up as a result.

At the end of the day, users are reacting to the current reality of how the game is delivered, not to intent, plans, or posts from the last two years. Until that distinction is acknowledged, this conversation is just going to keep going in circles.
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
516
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Can you stop mentioning modders who work on their spare time and not a full time job. Also fact check before mentioning them being inactive when I see him messaging on the fan art thread.
Also directing a back hand comment at him like this, when Mendoza never got in arguments let alone talk directly.

It has been brought into discussion even in the GG discord because the work he did wih that mod added quality of life changes and custom UI items rearranged to be more fluid in the game loop. You could see that in the screenshots.
In conclusion game design is hard, story changes are hard to implement and comments like this don't help.
These are small projects and need people that are passionate to work in their spare time.
What are you on about Soul (for those who don't know I have known Soul for a long time, and consider him a friend). Mendoza and Owee started their rebuild because they thought they could do it fast, because we are shit, lazy, and liars. What they didn't know was we started a rebuild 2 years prior and were about to release our project three months after they started theirs. Why didn't they know? Because they chose to not talk with us, to make their rebuild out of spite. They used backhanded comments at us, and it would only seem fair that it comes back. Especially when they haven't fufilled expectations themselves that they set upon us.

His project isn't small, it's an SU rebuild. I have members that helped him initially and broke off, and speak with them regularly. Part time or not the realization that the scope of an SU build is massive. That is the point Soul.

If gunsmoke really wanted to do it he would already did it but its easier for him to draw couple of pictures a month and blame engine to pocket nice amount of money. If he had perfect engine where putting whole update content is like couple hours everyone would see that he is just slow and unmotivated.
We have one already bud it's bee out for 2.5 years, what are you even trying to say right now. It's in OP SU:Android is a rebuild in Ren'py. You spent more time writing this, and calling us lazy, than it would have taken to go to op and see a rebuild already is in place.

If you can do better than Ren'py then you have an amazing opportunity! Go build this miraculous engine and market it to every H-game dev out there who uses Ren'py! Put me on the wait list I will be a tester. If it's good I can make introductions to many of the top devs who use Ren'py for you.

You’re still not really addressing the point though.

Listing Patreon posts where you explained why you chose standalones doesn’t change how they function in practice. The argument isn’t “you never explained yourselves.” It’s that content released as a separate download, separate app, with no gameplay, is naturally going to be seen as a standalone and not a core update. Explaining the decision doesn’t negate that.

Some people are asking about an abandoned tag, but that’s a consequence of the main build not being updated for over a year, not some coordinated effort. Saying “the main build hasn’t been updated” isn’t the same thing as pushing for an abandoned label, even if that question comes up as a result.

At the end of the day, users are reacting to the current reality of how the game is delivered, not to intent, plans, or posts from the last two years. Until that distinction is acknowledged, this conversation is just going to keep going in circles.
No you're not accepting the point. We have addressed this problem before it was even mentioned on this thread. The argument on this thread came after Project Evo announcement, not before. Our announcement about Unity taking a back seat was in May 2025.

Also the term "main game" that you're using has floated to mean many things on this thread.

2024: Main game meant cell content, and legacy content.
Oct 2025: Main game means Unity. Needs abandon tag.

So for 18 months the loud voices were ok with stand alones in this thread. But after we start a fun side project that has massive appeal the meaning shifts? That isn't consequences of an action, as the lag time is to large. This is a handful of loud voices advocating for something due to displeasure. That displeasure usually stems from the "type" of content they like not being added. SU is large and we get 100's of requests monthly. These types are never happy, they want to see this project burn. I know this becaue we have addressed their concerns directly with changes, and watched their reactions. Which just shifted....

You're being fooled, thinking we don't listen.
 
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Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
516
3,848
407
I'm curious, what about EditTheEditors(think that's the name) starfire, rose and catwoman focused Gotham mod? Was that taken down because he had it on his patreon or what?
People from F95 reported his project. I know this as his stuff was never shared on our discord, or Patreon. Only on F95.

I worked with him for a while giving him permission to use art to create fun side stories (he did novella style, with asset edits, it fell under fair use to me). He came to me asking if he could start a mod/new project from SU assets. I said I can't stop him, but I can't give permission to do that on Patreon. After he got banned on Patreon he came asking for our permission as it was requested by Patreon. I told him the same thing I told him the first time, no.
 
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SoulFoZoid

Member
Game Developer
Aug 26, 2017
343
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What are you on about Soul (for those who don't know I have known Soul for a long time, and consider him a friend). Mendoza and Owee started their rebuild because they thought they could do it fast, because we are shit, lazy, and liars. What they didn't know was we started a rebuild 2 years prior and were about to release our project three months after they started theirs. Why didn't they know? Because they chose to not talk with us, to make their rebuild out of spite. They used backhanded comments at us, and it would only seem fair that it comes back. Especially when they haven't fufilled expectations themselves that they set upon us.

His project isn't small, it's an SU rebuild. I have members that helped him initially and broke off, and speak with them regularly. Part time or not the realization that the scope of an SU build is massive. That is the point Soul.
I only ask not to mention Mendoza. On Owee I know he eventually stoped his project because of losing interest in SU.
But with xMendoza I know he kept developing the rempy version of SU in silence he only asked for help in the fan art thread and kept no discussion in GG discord.
The project is not a UI enhanced version of SU it's, it's own thing seperate entirely.
I just ask to not lump these projects and authors together like this.
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
516
3,848
407
I only ask not to mention Mendoza. On Owee I know he eventually stoped his project because of losing interest in SU.
But with xMendoza I know he kept developing the rempy version of SU in silence he only asked for help in the fan art thread and kept no discussion in GG discord.
The project is not a UI enhanced version of SU it's, it's own thing seperate entirely.
I just ask to not lump these projects and authors together like this.
Soul I wasn't be critical of Mendoza's effort. Sticking to a project for 3+ years is an accomplishment. However I was critical due to his motive, which led him to taking on a scope that far exceeded his resources. He took the project on because he though we're shit, lazy, and he could do it better. Sure it's now pivoted and morphed into something new, but it's orginal idea was a 1:1 rebuild. I'm just warning others who may feel similar that they will endure the same fate as Mendoza if they try and rebuild SU from scratch. Unless you do this full time for about 4 years you will not be able to. And that might not even get you caught up. This is a 10 year project developed full time.

If you want to mod, take very short areas to expand. Do an update that is half the size of our normal output. That would take about 6 months part time, without fan edits.
 

Antonisimo

Member
Apr 24, 2017
287
383
335
Soul I wasn't be critical of Mendoza's effort. Sticking to a project for 3+ years is an accomplishment. However I was critical due to his motive, which led him to taking on a scope that far exceeded his resources. He took the project on because he though we're shit, lazy, and he could do it better. Sure it's now pivoted and morphed into something new, but it's orginal idea was a 1:1 rebuild. I'm just warning others who may feel similar that they will endure the same fate as Mendoza if they try and rebuild SU from scratch. Unless you do this full time for about 4 years you will not be able to. And that might not even get you caught up. This is a 10 year project developed full time.

If you want to mod, take very short areas to expand. Do an update that is half the size of our normal output. That would take about 6 months part time, without fan edits.
so... are you abandoning the game or you Yandere Dev-ing it?
200.gif
 

Spartakos69

Newbie
Jun 30, 2022
87
476
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Reviewed the latest update content. My analysis, for anyone interested:
I used to be a Patreon subscriber, but dropped it a while back when updates slowed to a crawl. I didn't like paying monthly while not getting content monthly.
When the devs started posting actively on these forums and seemed to be making actual progress, I thought "all right, I'll give them another try"; I like supporting artists, and I've enjoyed a lot of the art from this game. And while the Gotham event had some issues (which I've mentioned), a lot of that content was actually pretty quality, IMO (I've made posts praising it, but also pointing out flaws).
But this Themiscyra finish has been dragging on, and now having seen it, its the nail in the coffin.

So: Themiscyra had 15 primary fuckable NPCs (including Cassie), plus a few extras (more later).

Of those, only SIX got what I consider a complete arc (that's blowjob, sex, anal, some kind of intro like dance/strip, and maybe an extra scene or two like a titjob). Magala didn't get a solo anal, but did get that nice DP scene, so I count her as complete. Grail and Nubia I especially think had some really good stuff. A 7th (Cassie) does get anal but no BJ scene...I'm guessing this is probably the missing files the devs referenced in their post, and so she will likely be bumped up to complete.

Of the other 8, 6 never got anal scenes, which has been a standard finish benchmark in the rest of the game.
The last 2 are Menalippe (the Oracle) and Yara Flor; these could arguably be considered extras and not primaries, but seeing as they both have names and Lex interacts with them individually? I think they should should count.
Menalippe gets nothing but a handjob (admittedly a decent facial, but still).
Yara Flor gets NOTHING. Bullshit. I'd say that if she was just a tease, she should never have been introduced, but I don't believe that; I think she was fully intended to be implemented as a fuckable NPC, but just got tossed aside because they wanted to say they were done, and that's way worse.

I have to add that 4 of the ladies in this event have really boring blowjob scenes that are practically interchangeable (standard side profile; seriously, compare Alexa, Myrina, Antiope, and Hippolyta; it's not as bad as that chained facefuck scene, but IMO its clearly reusing/lightly editing assets). I feel like Pallas, Philippus, and Nubia are unique enough to not be included in those, but now that I think on it Philippus's does bear strong resemblance to one of Vixen's.

Finally? With the exception of Magala and Cassie, all the complete NPCs were completed prior to this last update. Again: I think intention was to complete everyone, but the devs just said "we want to be done, so we'll say they're complete even though we didn't finish them the way we have traditionally finished every prior character". That's kinda shitty, guys.

Extras:
Guard who blows you in Circe's room? Good scene.
Chicks Lex fucks in the arena? Good.
Peng's guards who double titfuck you in the bath? Decent scene, not amazing.
Temple of Aphrodite babes? HUGE DISAPPOINT. Fucking handjobs, for real?

The bonus group sex scenes were excellent, greatly appreciate them.

In conclusion, I'm dropping again. Project Evo piqued my interest, but I don't think it's going to provide enough value to justify a monthly donation. My feedback is the same as it was last time I dropped the Patreon: quit drawing cheesecake junk like dances and handjobs, and show us quality sex scenes of the characters we came to see. Provide variety in posing, body type, finishes, outfits (this is superhero porn for fuck's sake, the costuming is part of the draw). Mix NPCs together (lesbian stuff is fine, but not really my bag; group sex is awesome, do more of it). I'm not going to ask for animation, but back-and-forth penetration depth shifts and expression variance is a real improvement to static scenes.

I know some didn't like it, but if I had to point to a model for what you should aim at? Bimbo Raven in the Gotham event. That was hot art, sexy outfit that still ties to the character, LOTS of variety, including stuff we hadn't seen before.
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
516
3,848
407
Thank you for making such a thorough review it helps.

Reviewed the latest update content. My analysis, for anyone interested:
I used to be a Patreon subscriber, but dropped it a while back when updates slowed to a crawl. I didn't like paying monthly while not getting content monthly.
You don't have to pay monthly, I have many people who only subscribe when the update comes out. Additionally we have people who will drop down to the lower tier, or we usually open the post to be purchased (although I didn't this time).

When the devs started posting actively on these forums and seemed to be making actual progress, I thought "all right, I'll give them another try"; I like supporting artists, and I've enjoyed a lot of the art from this game. And while the Gotham event had some issues (which I've mentioned), a lot of that content was actually pretty quality, IMO (I've made posts praising it, but also pointing out flaws).
But this Themiscyra finish has been dragging on, and now having seen it, its the nail in the coffin.
Finish? I don't recall saying this was the finish. I for one know that we intend at least one more update to Themyscira in the future. Come to think of it, you might be the first and only person saying this is a finish on all our platforms.

So: Themiscyra had 15 primary fuckable NPCs (including Cassie), plus a few extras (more later).

Of those, only SIX got what I consider a complete arc (that's blowjob, sex, anal, some kind of intro like dance/strip, and maybe an extra scene or two like a titjob). Magala didn't get a solo anal, but did get that nice DP scene, so I count her as complete. Grail and Nubia I especially think had some really good stuff. A 7th (Cassie) does get anal but no BJ scene...I'm guessing this is probably the missing files the devs referenced in their post, and so she will likely be bumped up to complete.

Of the other 8, 6 never got anal scenes, which has been a standard finish benchmark in the rest of the game.
The last 2 are Menalippe (the Oracle) and Yara Flor; these could arguably be considered extras and not primaries, but seeing as they both have names and Lex interacts with them individually? I think they should should count.
Menalippe gets nothing but a handjob (admittedly a decent facial, but still).
Yara Flor gets NOTHING. Bullshit.
Many of these are on the list for additional content. We only promised we would finish the Temple and Hippotyla, in this update. Cassie was voted for by the patrons. Can you point me to the messaging that gave you the impression this was a finalization of Themyscira?

I'd say that if she was just a tease, she should never have been introduced, but I don't believe that; I think she was fully intended to be implemented as a fuckable NPC, but just got tossed aside because they wanted to say they were done, and that's way worse.

I have to add that 4 of the ladies in this event have really boring blowjob scenes that are practically interchangeable (standard side profile; seriously, compare Alexa, Myrina, Antiope, and Hippolyta; it's not as bad as that chained facefuck scene, but IMO its clearly reusing/lightly editing assets). I feel like Pallas, Philippus, and Nubia are unique enough to not be included in those, but now that I think on it Philippus's does bear strong resemblance to one of Vixen's.
The roster is large, and SR7 does choose to cut corners on content he feels inclined to. As you seen from Gotham we have drastically limited the size of the events as they are unnecessarily large.

Finally? With the exception of Magala and Cassie, all the complete NPCs were completed prior to this last update. Again: I think intention was to complete everyone, but the devs just said "we want to be done, so we'll say they're complete even though we didn't finish them the way we have traditionally finished every prior character". That's kinda shitty, guys.
We had no intention to finish everyone in a two month update. I'm very sure I wrote just the Temple, Hippotyla, and Cassie. But can you point me to where you got this impression from.

Extras:
Guard who blows you in Circe's room? Good scene.
Chicks Lex fucks in the arena? Good.
Peng's guards who double titfuck you in the bath? Decent scene, not amazing.
Temple of Aphrodite babes? HUGE DISAPPOINT. Fucking handjobs, for real?

The bonus group sex scenes were excellent, greatly appreciate them.
Thanks for your input, hard to please everyone, and really people mostly leave because they don't get the type of content they want. But many said they loved the group scenes and that was something Patreons specifically wanted more of.

In conclusion, I'm dropping again. Project Evo piqued my interest, but I don't think it's going to provide enough value to justify a monthly donation. My feedback is the same as it was last time I dropped the Patreon: quit drawing cheesecake junk like dances and handjobs, and show us quality sex scenes of the characters we came to see. Provide variety in posing, body type, finishes, outfits (this is superhero porn for fuck's sake, the costuming is part of the draw). Mix NPCs together (lesbian stuff is fine, but not really my bag; group sex is awesome, do more of it). I'm not going to ask for animation, but back-and-forth penetration depth shifts and expression variance is a real improvement to static scenes.

I know some didn't like it, but if I had to point to a model for what you should aim at? Bimbo Raven in the Gotham event. That was hot art, sexy outfit that still ties to the character, LOTS of variety, including stuff we hadn't seen before.
We have been focusing on many of the things you're requesting .I'm sad to see you drop your support of our project, and I hope it wasn't due to some assumption, or misinformation you saw from here. If you can please point me to the post from me that says this was intended to be complete.
 

DemonLord98

Well-Known Member
Oct 11, 2019
1,045
1,271
370
So, from what I am understanding is that this game is getting completely redone in Ren'Py and then Something Unlimited Gotham and Something Unlimited: Themyscira will be added into the main game of the remastered Something Unlimited Ren'Py edition so it's all together in one game that can be played all at once as a whole game. Am I understanding this correctly?
 

Grimlock99

Newbie
Dec 24, 2019
97
402
289
Finish? I don't recall saying this was the finish. I for one know that we intend at least one more update to Themyscira in the future. Come to think of it, you might be the first and only person saying this is a finish on all our platforms.
I couldn't quote the last comments you made as they're formatted weird inside another quote, one of the things you said was that the promise was to finish the temple and hippolyta, however hippolyta's corruption feels incomplete, not only does she not have anal but also she is still very defiant??? Like you said you wanted her corruption to feel like the ones in the cells (batgirl, miss martian) however what we did get doesn't feel that way, the scenes were good and was really surprised this time around with other girls getting content plus cassie was very good (can't wait to see the missing scenes) but I mean the two things you mentioned were kind of not delivered, the temple as Spartakos said only has some teasing stuff and hippolyta doesn't feel quite that finished yet (I'm not the only one to point this out, some patreon comments in the release post mentioned the same).
I feel like you guys still need to work not on communication per say but on what things you DO say, I would give this update a 3.5/5 due to many scenes and an entire girl getting full content progression (cassie) but the reason I wouldn't give more rating is hippolyta feeling incomplete and the temple being quite underwhelming.
 
Aug 1, 2023
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No you're not accepting the point. We have addressed this problem before it was even mentioned on this thread. The argument on this thread came after Project Evo announcement, not before. Our announcement about Unity taking a back seat was in May 2025.

Also the term "main game" that you're using has floated to mean many things on this thread.

2024: Main game meant cell content, and legacy content.
Oct 2025: Main game means Unity. Needs abandon tag.

So for 18 months the loud voices were ok with stand alones in this thread. But after we start a fun side project that has massive appeal the meaning shifts? That isn't consequences of an action, as the lag time is to large. This is a handful of loud voices advocating for something due to displeasure. That displeasure usually stems from the "type" of content they like not being added. SU is large and we get 100's of requests monthly. These types are never happy, they want to see this project burn. I know this becaue we have addressed their concerns directly with changes, and watched their reactions. Which just shifted....

You're being fooled, thinking we don't listen.
You’re not actually responding to what I’m saying. You keep shifting the discussion away from how the game is delivered right now and into timelines, motives, and who complained when. That doesn’t address the point.

You’re also assigning intent, saying people want the project to burn or push an abandoned tag, instead of dealing with the argument itself. Explaining why you chose standalones doesn’t change that they function as standalones, and redefining terms mid-thread doesn’t make the perception unreasonable. And let’s be real, you know exactly what I mean by “main game”. Pretending that term is somehow unclear here is a weak dodge.

At the end of the day it’s simple. If the core build isn’t being updated and content is released as separate apps, people will see them as separate projects. That’s just cause and effect. And no, I’m not being fooled into thinking you don’t listen. I’m saying you’re not actually addressing this point.

Honestly, if every bit of criticism turns into a fight like this, you might want someone else handling player relations, because this approach just escalates things and pushes people away. Attacking motives doesn’t make the issue go away.
 

Ofdimaelr

Member
Oct 4, 2019
323
379
278
It's already easy to mod, the problem lies with the community. Scroll up and see how many people think A) we're shit, and B) we lie about the difficulty. Then go see who has built a mod of SU... Mendoza is the only person and his project is dead pretty much after 3 years.

The problem is the community here (F95) surrounding SU. Everyone who wants to make a mod, does so because of either A or B, and not a genuine want to make a fun side story. They dive in all excited, get the handful of haters to give them some likes to make them feel good, and they come to the crushing realization that doing what we do isn't so easy. Eventually the team dies, and you all go back to A and B complaints.

When we released the Android build in 2023 this very thread had people saying they would convert it to PC and be playable in seconds. That was 3 years ago and it hasn't happened.

If you want to mod go for it, but keep the scope very very small. If you think we don't get shit done in 3 months, then you're going to fail. Our 3 month output would be a community teams year +. I'm not saying that out of spite, that is from a decade of watching the community say something is simple and not producing a single item.

As well if you think about using fan artists think again. Many of those who do the edits take more time to edit the art than SR7 does to draw it. And you can add more time if you need something specific.



Of course! We showed this when we debuted the stand alones. The content will be exact, stand alones were meant for Android and web users. We just ran into a wall with how much time Unity took up.
It's the internet and this forum has a lot of beggars sadly, and trolling is a thing, don't waste your time arguing with those people just say things like "we are working on it", that would be my advice for a community manager.
 

Riddleven

Newbie
Jun 30, 2017
51
165
306
I for one am really excited about the Ren'py build, especially because the Mercy scenes tend to crash when you run them on linux, but it has to be said that the community has been burned so many times by reworks, rebuilds, tech updates, and ports that the very concept is tainted. Summertime Saga and the like soured the concept so much that the community is unfairly treating Devs, but from a historical stand point changes like this are the signs of the beginning of the end. I hope Gunsmoke Games delivers and is shining example of a dev doing it right and not fucking over the community. Keep up the good work Gunsmoke Games we believe in you!
 
Aug 23, 2018
172
328
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I for one am really excited about the Ren'py build, especially because the Mercy scenes tend to crash when you run them on linux, but it has to be said that the community has been burned so many times by reworks, rebuilds, tech updates, and ports that the very concept is tainted. Summertime Saga and the like soured the concept so much that the community is unfairly treating Devs, but from a historical stand point changes like this are the signs of the beginning of the end. I hope Gunsmoke Games delivers and is shining example of a dev doing it right and not fucking over the community. Keep up the good work Gunsmoke Games we believe in you!
Part of what's tickling people the wrong way is the timespan to achieve anything that we can see. Most people already don't understand game dev already, even when you factor in an engine as plug-n-play as Ren'Py, a lot of time gets sunk into making these games. We also can't ignore the trend of an easily-imagined line graph where income line goes up while the productivity line steadily goes down. Almost all of the biggest games on F95 (that I have experience with, at least), have progressed from an update every few months, to every 6 months, and then every year.

To GSG's credit, they have actually been releasing stuff. They aren't just sitting quiet. However, what they've been releasing ventures further down the spin-off route which alienates those who're waiting for it to be added to the main game to experience it. For the biggest update of the year to be a completely unrelated game, one with a concept that already has 2 projects, is just a kick in the nuts.

On the subject of fans thinking they can do a better job, I've tried making a Ren'Py version too. I'm not a game dev by any stretch of the imagination but I was able to get my head around Ren'Py enough to start making a port. I don't think I can make a better game than GSG and I know I'd only be able to go as far as porting what exists since I have a -2 in my art stat. I do, however have extremely basic image editing skills enough to use the asset library to recreate art assets into Ren'Py-friendly versions and where I shine is my writing. I'm no acclaimed author but my writing is decent and I make a really good spell-check replacement. My one objective and pretty much the only thing I could bring to this project was my burning desire to see all the incredibly annoying and long-ignored typos and bad English corrected. Sadly, unlike GSG, I don't have the script assets lying around to copy and paste in and correct them as I went along so my energy ran out thanks to my ADHD dropping anchor with the insane amount of alt-tabbing I was having to do when transcribing the script from SU to my Ren'Py build and not being able to scroll back to anything you may or may not have missed or accidentally clicked past. If the game was already ported, I could quite easily fix the writing (spelling-and-wording-wise, not as plot critique) but with it being stuck on Unity, it's just a pain in the ass to do.

And I think that's pretty much where everyone else is at, just fatigue at not seeing progress on the original/core game for one reason or another. There's a lot of negative circle-jerking going on in this thread, but even as someone who's previously played Devil's Advocate, I can see where the negativity is coming from and how people are stewing in it.
 
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