zarqupang

Conversation Conqueror
Nov 2, 2017
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i guess we will see what happens. hell they worked on every one but zatanna black cannary and huntress. shit by the time these girls get scene's i mybe dead from old age lol. if they are getting scene's then i will be shcked lol.
 
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llDante

Member
Dec 22, 2019
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i guess we will see what happens. hell they worked on every one but zatanna black cannary and huntress. shit by the time these girls get scene's i mybe dead from old age lol. if they are getting scene's then i will be shcked lol.
Well if it was me, i would focus on the girls that already have some content like wonder woman or star fire, because i don't like to be left hanging, so it's best finish what is already done until half way then start on something from almost scratch, but i would like some content on black canary too personally. XD
 
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ogr blanc

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May 15, 2019
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You can always put the ones you don't like to work and swap them out as needed. No reason to keep any that aren't your favorites in a cell
that's what we can do today, but it just feels lacking, the game already has cloning, and the den basically becomes useless after you get everyone.

not only would the cloning add to the game, it would actually feel like a rewarding grind.
 
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RobertoCasas

Member
Sep 2, 2017
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I'm surprised there is not more outrage regarding the day in release.
I guess we have all been worn down and no longer care hahahahaha
Absolutely. I still enjoy the game/story but I don't bother with it.
If it updates, it updates.

...in the past I might have made that an Ivan Drago meme picture. At this point it's not worth the 15 min to edit.
 
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Morkar

Well-Known Member
Aug 9, 2016
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It would be interesting to see an Ashoka trainer (or a star wars unlimited Xd) from sunsert once the bend or break 2 is finished as a complement to the SU game
 
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Owlman8497

Active Member
Jul 27, 2018
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Sunsetriders7 is so great painter) It is a pity that he doesn't draw arts about X-men Evolution cartoon again. It was one of my favourite show, I had a crush on Nightcrawler when I was a schoolgirl) :devilish: :sneaky: I really wish to see Kurt with Jean Grey or Storm)
True. I don't think he finished the X men rouge comic also
 

buff

Well-Known Member
May 29, 2017
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SR7 released like clockwork for years, every month, never missing a beat. Then he switched to the bimonthly and ait went to hell. There's a reason why the software industry has moved toward agile development, with an emphasis on making constant small releases. It is a hell of a lot easier to debug a small release than a big one; not only do you have fewer changes to look at, but they are more recently in your mind and thus the inevitable bugs are far easier to troubleshoot. And make no mistake, once software exceeds "typical VN" complexity debugging the code is the hard part, not writing it.

I tried to talk them out of it on the Discord and Patreon, but they ignored me-- I mean, what the hell does a professional software engineer know about release scheduling? So they went to fewer, bigger releases, and that causes the same problems for them it causes for every developer. Yes, developers hate releases so the shit model is tempting for amateurs, but it still sucks for the end users.

Since they are having more trouble hitting these deadlines, they're going to want to make the deadlines even *bigger*, which of course will make the problem much worse. (Kinda like socialism logic-- socialize shit, which blows up the economy, oh noes people are broke, we need moar socialisms!)
 

armion82

Message Maven
Mar 28, 2017
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SR7 released like clockwork for years, every month, never missing a beat. Then he switched to the bimonthly and ait went to hell. There's a reason why the software industry has moved toward agile development, with an emphasis on making constant small releases. It is a hell of a lot easier to debug a small release than a big one; not only do you have fewer changes to look at, but they are more recently in your mind and thus the inevitable bugs are far easier to troubleshoot. And make no mistake, once software exceeds "typical VN" complexity debugging the code is the hard part, not writing it.

I tried to talk them out of it on the Discord and Patreon, but they ignored me-- I mean, what the hell does a professional software engineer know about release scheduling? So they went to fewer, bigger releases, and that causes the same problems for them it causes for every developer. Yes, developers hate releases so the shit model is tempting for amateurs, but it still sucks for the end users.

Since they are having more trouble hitting these deadlines, they're going to want to make the deadlines even *bigger*, which of course will make the problem much worse. (Kinda like socialism logic-- socialize shit, which blows up the economy, oh noes people are broke, we need moar socialisms!)
Let's be honest.First 2 years there is barely memorable updates.Sandbox game with release each month-that means we will getting really small updates with not many content.Two examples of updates at the end of 2016.The ones before that had way less content.
2.0.0-better sprites for dance and stripping in GS,better sprites for hiring villains,Batgirl-special in GS,private room in MB-only strip scene,in the cell-spanking and gymnast outfit.
2.0.1-Livewire-1 blowjob in Lex's room and 1 anal scene,Batgirl-dance and strip in the cell.
 

nofatchicks

Newbie
Jun 15, 2017
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84
SR7 released like clockwork for years, every month, never missing a beat. Then he switched to the bimonthly and ait went to hell. There's a reason why the software industry has moved toward agile development, with an emphasis on making constant small releases. It is a hell of a lot easier to debug a small release than a big one; not only do you have fewer changes to look at, but they are more recently in your mind and thus the inevitable bugs are far easier to troubleshoot. And make no mistake, once software exceeds "typical VN" complexity debugging the code is the hard part, not writing it.

I tried to talk them out of it on the Discord and Patreon, but they ignored me-- I mean, what the hell does a professional software engineer know about release scheduling? So they went to fewer, bigger releases, and that causes the same problems for them it causes for every developer. Yes, developers hate releases so the shit model is tempting for amateurs, but it still sucks for the end users.
i guess opinions really do vary because I can't stand the constant stream of empty updates from many devs nowadays. I turn off auto-update on my phone because the app is working fine until one day they break it or change it for no reason to implement some shit that nobody asked for
 

Carvangar

Member
Jul 9, 2017
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SR7 released like clockwork for years, every month, never missing a beat.
True, but a lot of those updates had so little content. It was a running joke that Lex never fucked anyone as there were so few sex scenes. :p

At least with each content drop its usually a worthy edition. Even if it seems to take longer and longer, added bonus, the newest drops aren't as buggy as they used to be. ;)
 
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