ShadowWarrior
Well-Known Member
- Aug 3, 2017
- 1,131
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Played the update, liked the art, kinda disappointed that this update is...lacking in comparison to other updates.
Obviously I don't want that. But I just wish there were more porters...dreaming is free. Also,I am no developer,but I wonder how difficult would be to code this game in renpy, or if even it could've a better platform than unityDudes asking for Android : you realize you've got ~15GB of Unity junk to dump on your phone ? You really want that and expect stuff to work properly and not run like shit?
In terms of least accessible content added the Mercy update still takes the cake, literally waited 2-3 months for 2 fucking scenes lmfao.bruh this is actually the least functional, least improved, and least content added update I have ever seen.
What the fuck?
That's just a glitch left from Donna Troy and Cassie SandsmarkIs capture the Wonder Girl a new Updated? I discover it by talking to roulette in glmour Slam
That's a bit more of the equivalent of 7 people....employed, full time, onlocation with the expenses that come with that accounted for and healthcare coverage.V2.3.95 came out Dec 2, 2022. V2.4 came out March 8th 2023.
This update cost $72,000.
Maybe I should put this as a firm.but all of the studios that did answer offered the same magical number: $10,000. Specifically, $10,000 per person per month.
“That’s a good ballpark number,” said Obsidian’s Adam Brennecke, executive producer of Pillars of Eternity andYou must be registered to see the links. “Based on the average salary for a developer plus overhead, it costs about $10,000 per person at the studio. Some are more expensive. And that’s how you usually do budgets with publishers too.”
That number—which might go even higher if you’re in an expensive city like San Francisco—accounts for salary, office rent, insurance, sick days, equipment, and any other costs that come up over the course of development. It’s widely considered to be a good estimate for how much a video game production will cost, no matter how big a team gets.
The Unity template used to make SU shouldn't even make the game start. It's actually a miracle we got a game that loads itself to the main menu and/or displays something resembling girls ......I know I'm not a programmer or a game designer and couldn't do anything they do, but am I missing something?
Every update they encounter issues, but the game is basically a event triggered click-progression powerpoint.
They make it seem like they're programming Call of Duty or Fortnite on a tablet
Wait wait wait, back the fuck up. When the hell'd this happen????Not at the moment. the author died apparently?