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Perniciousducks

Active Member
Aug 21, 2018
750
1,651
267
A thought occurs: On the topic of the RenPy PC version, would there to be a tool or implementation to convert saves from the Unity version to Renpy? I understand that would be technically difficult but I figure it's worth asking.
No, and the amount of effort it would take to make isn’t worth it, especially when cheats exist.

Ren’py lets you skip dialogue, it’s pretty easy to just do it all again and cheat the money
 

Grimlock99

Newbie
Dec 24, 2019
94
399
238
Huh. Sounds like it might be something bigger than just a new comic, or finishing the old Rogue Lust comic.

View attachment 5106995
IDK about this, I thought that for once they were really getting into a nice loop with SU updates and working on getting that game up, then with some teasing here and there that Bend or Break 2 was a thing but now a third game? I like SU and just my opinion have been liking the past couple of updates but I just don't know if they can handle working on two (three is BoB2 is still a thing) games at the same time, hopefully I'm wrong and they can handle it but I'm keeping my reservations for now.
 

Abysssnake

Newbie
Mar 11, 2018
62
83
206
It's obvious! What do you do if you can't finish one game? You make a second one! And what do you do if you can't finish two games? What else? You make a third game! I really like "Something Unlimited," but I'd like to see it through to the end. There's so much work still to be done, and it just won't be finished.
 

chellewalker

New Member
May 5, 2019
7
38
137
Has anyone unlocked the project powerslave post? Just want to know what it is
Introducing: Project Powerslave (Working Title)

A small experiment and a big opportunity for us AND you.

In recent months, we’ve been quietly building something... Different. Not bigger. Not flashier. Just leaner. Project Powerslave (name pending), is not meant to blow you away on day one. It's meant to test ideas, explore tone, and invite feedback quickly.

So, what is it?

We asked ourselves: Can we build a working prototype of a game in 4 months? Can we learn what works without overbuilding?

This isn’t the final form. It's a sandbox, and you’re invited in

Why X-Men

Easy — Rogue Lust: Powerslave remains a cornerstone to SR7. To this date, it remains beloved, so this time, we’re doing it right.

The setup:

You’re a fresh recruit at Xavier’s School for The Gifted. Magneto and the Brotherhood are causing chaos right as you start your first semester, but first you’ll need to balance classes, missions, and the occasional moral crisis.

What to Expect (and What Not To)

Don’t expect polish.


This build will be rough around the edges. Some things will break. Scenes might feel incomplete. That’s the point

You’re not just playing a new game — You’re part of the creative team helping define what this becomes.

As you play each update, we’ll ask:

What worked?

What missed?

What is next?

Some releases will be small. But every single one will be shaped by your feedback without forgetting what got us here.

Wait, and SU?

SU continues. Same direction, same content flow.SU is on a stable development track. We know what you expect there—steady content, and lots of it.

Project Powerslave is modular and flexible — when we pivot back to SU, this one slows down. When feedback leans back to Powerslave, we pick it up again.

This is where your choices matter. Vote with your voice. We'll follow.

This is more than just another game. It’s a new way to build—with you directly in the loop. Let’s make something unforgettable.

-GunsmokeGames
 

raystale

Member
Dec 22, 2023
104
119
153
Introducing: Project Powerslave (Working Title)

A small experiment and a big opportunity for us AND you.

In recent months, we’ve been quietly building something... Different. Not bigger. Not flashier. Just leaner. Project Powerslave (name pending), is not meant to blow you away on day one. It's meant to test ideas, explore tone, and invite feedback quickly.

So, what is it?

We asked ourselves: Can we build a working prototype of a game in 4 months? Can we learn what works without overbuilding?

This isn’t the final form. It's a sandbox, and you’re invited in

Why X-Men

Easy — Rogue Lust: Powerslave remains a cornerstone to SR7. To this date, it remains beloved, so this time, we’re doing it right.

The setup:

You’re a fresh recruit at Xavier’s School for The Gifted. Magneto and the Brotherhood are causing chaos right as you start your first semester, but first you’ll need to balance classes, missions, and the occasional moral crisis.

What to Expect (and What Not To)

Don’t expect polish.


This build will be rough around the edges. Some things will break. Scenes might feel incomplete. That’s the point

You’re not just playing a new game — You’re part of the creative team helping define what this becomes.

As you play each update, we’ll ask:

What worked?

What missed?

What is next?

Some releases will be small. But every single one will be shaped by your feedback without forgetting what got us here.

Wait, and SU?

SU continues. Same direction, same content flow.SU is on a stable development track. We know what you expect there—steady content, and lots of it.

Project Powerslave is modular and flexible — when we pivot back to SU, this one slows down. When feedback leans back to Powerslave, we pick it up again.

This is where your choices matter. Vote with your voice. We'll follow.

This is more than just another game. It’s a new way to build—with you directly in the loop. Let’s make something unforgettable.

-GunsmokeGames
Sooooo....the Null Hypothesis sorta
 

Oriandu

Engaged Member
Sep 1, 2017
3,352
6,126
700
Introducing: Project Powerslave (Working Title)

A small experiment and a big opportunity for us AND you.

In recent months, we’ve been quietly building something... Different. Not bigger. Not flashier. Just leaner. Project Powerslave (name pending), is not meant to blow you away on day one. It's meant to test ideas, explore tone, and invite feedback quickly.

So, what is it?

We asked ourselves: Can we build a working prototype of a game in 4 months? Can we learn what works without overbuilding?

This isn’t the final form. It's a sandbox, and you’re invited in

Why X-Men

Easy — Rogue Lust: Powerslave remains a cornerstone to SR7. To this date, it remains beloved, so this time, we’re doing it right.

The setup:

You’re a fresh recruit at Xavier’s School for The Gifted. Magneto and the Brotherhood are causing chaos right as you start your first semester, but first you’ll need to balance classes, missions, and the occasional moral crisis.

What to Expect (and What Not To)

Don’t expect polish.


This build will be rough around the edges. Some things will break. Scenes might feel incomplete. That’s the point

You’re not just playing a new game — You’re part of the creative team helping define what this becomes.

As you play each update, we’ll ask:

What worked?

What missed?

What is next?

Some releases will be small. But every single one will be shaped by your feedback without forgetting what got us here.

Wait, and SU?

SU continues. Same direction, same content flow.SU is on a stable development track. We know what you expect there—steady content, and lots of it.

Project Powerslave is modular and flexible — when we pivot back to SU, this one slows down. When feedback leans back to Powerslave, we pick it up again.

This is where your choices matter. Vote with your voice. We'll follow.

This is more than just another game. It’s a new way to build—with you directly in the loop. Let’s make something unforgettable.

-GunsmokeGames
Oh good, another project that'll get one half assed update and then never be heard from again.
 
4.00 star(s) 176 Votes