Introducing: Project Powerslave (Working Title)
A small experiment and a big opportunity for us AND you.
In recent months, we’ve been quietly building something... Different. Not bigger. Not flashier. Just leaner. Project Powerslave (name pending), is not meant to blow you away on day one. It's meant to test ideas, explore tone, and invite feedback quickly.
So, what is it?
We asked ourselves: Can we build a working prototype of a game in 4 months? Can we learn what works without overbuilding?
This isn’t the final form. It's a sandbox, and you’re invited in
Why X-Men
Easy — Rogue Lust: Powerslave remains a cornerstone to SR7. To this date, it remains beloved, so this time, we’re doing it right.
The setup:
You’re a fresh recruit at Xavier’s School for The Gifted. Magneto and the Brotherhood are causing chaos right as you start your first semester, but first you’ll need to balance classes, missions, and the occasional moral crisis.
What to Expect (and What Not To)
Don’t expect polish.
This build will be rough around the edges. Some things will break. Scenes might feel incomplete. That’s the point
You’re not just playing a new game — You’re part of the creative team helping define what this becomes.
As you play each update, we’ll ask:
What worked?
What missed?
What is next?
Some releases will be small. But every single one will be shaped by your feedback without forgetting what got us here.
Wait, and SU?
SU continues. Same direction, same content flow.SU is on a stable development track. We know what you expect there—steady content, and lots of it.
Project Powerslave is modular and flexible — when we pivot back to SU, this one slows down. When feedback leans back to Powerslave, we pick it up again.
This is where your choices matter. Vote with your voice. We'll follow.
This is more than just another game. It’s a new way to build—with you directly in the loop. Let’s make something unforgettable.
-GunsmokeGames