The longer the release cycle, the harder it is to deliver. I speak as a person that has been developing software for a living since 1999.
It makes me sad that in 100.00% of Patreon votes when the dev says "Should I keep releasing every month, or go to a longer cycle because that way I will get more work done [because I hate having to do the release bullshit-- package up the files, write the changelog, playtest, fix the bugs, etc etc and want to do that fewer times per year]" the patrons will vote "sure, longer is fine" because they think that the dev will be happier and they will get more total content per year. This almost never works out.
Shorter cycles add release overhead, yes. Developers are annoyed by that, yes. But they greatly reduce the total amount of time spent debugging, and do a hell of a lot of good in forcing devs to break their work up into manageable chunks.