Jimwalrus
Well-Known Member
- Sep 15, 2021
- 1,123
- 4,284
Bang on.Actually, he’s not too far off. The static images overlaying a background are coded to move similar to the motion path functions in powerpoint’s animations settings. A single C# code can act as the transition manager/hyperlink directory. The scene management system is a series of booleans allowing onClick events to enable more bools.
For example:
Cheshire()
{
if(artemisScene5 && costume4)
{
cheshireIntro = true;
}
else return;
}
I mean, come on. Anyone that has access to the sprites and learns a little C# from youtube can build this game with more stability than his drag and drop Fungus project. You can even build a simple dialogue manager that automatically displays names and advances the text, which means you can spellcheck before copying text into Unity…
He started with Fungus back in 2016 because he couldn’t code. But he could have learned enough C# in the last 6 years to be able to fix this or even rebuild it, but he has chosen not to do so.
Or, using the hayooge amount of money he's getting every month he could, perhaps, employ someone who already knows C# (or Python to build it in Ren'Py which is probably even better suited to this game).
Before anyone mentions it, yes I know he tried the former and fell out with them. There's more than one C# dev in the world!