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smokrader

Member
Dec 25, 2017
243
127
NEED HELP PLEASE
NEED HELP PLEASE

as i was trying to save the game said me this (img) basicly its " i suppose" said that he can't save because he can't find the save file in the navigator folder

so i've try to create one with the same name but still not working

please HELP

for info:

- i'm using a mac
- i open the files with wine ("the program, not the drink" :p
- game was working perfectly before ( 0,20 to 0,24) ( didn't download the 0,25)

NEED HELP so i can finale play these game

thanks
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,153
1,174
NEED HELP PLEASE
NEED HELP PLEASE

as i was trying to save the game said me this (img) basicly its " i suppose" said that he can't save because he can't find the save file in the navigator folder

so i've try to create one with the same name but still not working

please HELP

for info:

- i'm using a mac
- i open the files with wine ("the program, not the drink" :p
- game was working perfectly before ( 0,20 to 0,24) ( didn't download the 0,25)

NEED HELP so i can finale play these game

thanks
You'll probably have to recreate the "Сохранения игр Quest Navigator" folder in the my documents in your wine installation. That's where it looks for save files. Then rerun the game in wine and see if will create a folder for the new game.
 

smokrader

Member
Dec 25, 2017
243
127
You'll probably have to recreate the "Сохранения игр Quest Navigator" folder in the my documents in your wine installation. That's where it looks for save files. Then rerun the game in wine and see if will create a folder for the new game.
are you saiyng that i should réinstall wine ??
 

matsc

Active Member
Aug 6, 2016
583
505
Ok so with Elsa new contents i talked to the father and agreed to hrlp. But when I talk to Elsa nothing new is said. What am I doing wrong?
I think the game is a wee bit bugged in regards to Elsa, I ended up having to modify the QSP to get it to start.

(In short, the conversation to continue the story only occurs in a specific location, and that location only appears before you have sex with Elsa. And, since you have sex with Elsa as an earlier part of the same story, there is a conflict)
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,153
1,174
IMO the new Elsa content (0.26) is broken. The only way I've managed to initialize it, was to make the conversation start in the kitchen.
In location 'gs_standart_actions_npc_elsa', go to line 'elseif $location = 'kitchen':' and make sure it looks like this:
Code:
elseif $location = 'kitchen':
          if day >= 1 and day <= 5:
            if hour = 19 or hour = 9:
                '<a href="exec:gt ''<<$location>>_elsa'',''speak''">Поболтать</a>'
                if $gg['Возбуждение'] < 80:
                        ! if $character_Эльза['Секс'] = 0:
                                '<a href="exec:gt ''<<$location>>_elsa'',''compliment''">Сделать комплимент</a>'
                                '<a href="exec:gt ''<<$location>>_elsa'',''joke''">Рассказать шутку</a>'
                                '<a href="exec:gt ''<<$location>>_elsa'',''gift''">Дарить</a>'
                                '<a href="exec:gt ''<<$location>>_elsa'',''vulgar_joke''">Пошло пошутить</a>'
                                if $data['события_эльза_отец_цепочка'] = 5:'<a href="exec:gt ''tech_elsa'',''ask_about_father''">Поговорить об отце</a>'

                               if $data['события_эльза_отец_цепочка'] = 13:'<a href="exec:gt ''tech_elsa'',''talk_about_father''">Обсудить поведение ее отца</a>'
                              if arrpos('$day_label','elsa_suck') = -1 and $character_Эльза['Отношение_к_ГГ'] >= 900:'<a href="exec:$day_label[]=''elsa_suck'' & gs''gs_time_loc_home'' & gt ''home_elsa'',''suck_kitchen''">Дать в рот</a>'
I think you can move these lines anywhere you can talk with Elsa, but this is what I did and it worked.
Code:
if $data['события_эльза_отец_цепочка'] = 5:'<a href="exec:gt ''tech_elsa'',''ask_about_father''">Поговорить об отце</a>'
if $data['события_эльза_отец_цепочка'] = 13:'<a href="exec:gt ''tech_elsa'',''talk_about_father''">Обсудить поведение ее отца</a>'
THIS IS BASED ON RUSSIAN VERSION OF QSP.


Those two are random events that take place in main house (where mom & sisters live). Nina will have to without sex for 48+ hours and she'll randomly show up in the bedroom (come_bed) between 6 & 8 (?) or the main hall (come_home) between 11 & 15 (?).
Hmm, I was about to add this to my project but realized it's actually down below in the bedroom.
 

matsc

Active Member
Aug 6, 2016
583
505
Hmm, I was about to add this to my project but realized it's actually down below in the bedroom.
The problem is, her bedroom is different depending on how sex count. If ['sex'] = 0, then you go to 'bedroom_elsa_1' (or _2), otherwise you go to 'bedroom_elsa_rest_1' . And for some reason cheating her sex counter back down to 0 doesn't seem to fix anything, so no easy trick there.

The way the QSP is set up for the moment, the father conversation will only occur in 'bedroom_elsa_1' /'bedroom_elsa_2' , not the _rest_ version of the room. Since there are plot relevent events in both rooms, I ended up messily modifying the QSP so she would be in the normal room on mon/wed/fri, and the _rest_ room tuesday/thursday. (messy as hell but I was lazy).

My lazy modification, In 'home_elsa" starting on line 371 (in v0.5.1 of the CCE qsp)

Code:
if day >= 1 and day <= 5:
                if $character_elsa['sex'] = 0:
                    if hour >= 20 and hour <= 21:gs'gs_time_loc_home' & $location = 'bedroom_elsa_1' & gt 'bedroom_elsa_elsa'
                    if hour >= 22 and hour <= 23:gs'gs_time_loc_home' & $location = 'bedroom_elsa_2' & gt 'bedroom_elsa_elsa'
                else
                    if hour >= 20 and hour <= 23:
                        if day = 2 or day = 4:
                            gs'gs_time_loc_home' & $location = 'bedroom_elsa_1' & gt 'home_elsa','bedroom_elsa_rest_1'
                        else
                            gs'gs_time_loc_home' & $location = 'bedroom_elsa_2' & gt 'bedroom_elsa_elsa'
                        end
                    end
                end
            end
For comparison, the original stated in (in 0.5.1 of the CCE qsp)

Code:
if day >= 1 and day <= 5:
                if $character_elsa['sex'] = 0:
                    if hour >= 20 and hour <= 21:gs'gs_time_loc_home' & $location = 'bedroom_elsa_1' & gt 'bedroom_elsa_elsa'
                    if hour >= 22 and hour <= 23:gs'gs_time_loc_home' & $location = 'bedroom_elsa_2' & gt 'bedroom_elsa_elsa'
                else
                    if hour >= 20 and hour <= 23:
                        if day = 2 or day = 4:
                            gt 'home_elsa','bedroom_elsa_rest_1'
                        else
                            gt 'home_elsa','bedroom_elsa_rest_2'
                        end
                    end
                end
            end
So yeah, lazy, ugly, and messy, but it got me into the room so I could have the talk.

Alternatively one could just cut out the plot relavent conversations and shove them into the _rest_ room, but you'd have to be careful nothing overlaps (I haven't looked myself yet)
 

Nudho

Newbie
Aug 23, 2017
30
19
Any of you guys know of any place besides the club where it is possible to sell the drugs?
When you first go to Tony he mentions the University and that you could have some runners working for you, however I have only managed to sell them at the club. It'd be nice to have other places as well.
 

matsc

Active Member
Aug 6, 2016
583
505
Any of you guys know of any place besides the club where it is possible to sell the drugs?
When you first go to Tony he mentions the University and that you could have some runners working for you, however I have only managed to sell them at the club. It'd be nice to have other places as well.
You can sell them 20 at a time to Vova in the University hallway, but I can't remember all the conditions off the top of my head.
 

toolkitxx

Well-Known Member
Modder
Donor
Game Developer
May 3, 2017
1,473
1,795
A general tip to prevent those types of errors is to play with a bit more patience. Many of those errors are simple ones created by pressing buttons too quickly. Navigator uses a mix of standard qsp response time and underlying css and javascript stuff which makes the entire response time a bit more 'laggy' than regular qsp games.
 
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