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loqex

Well-Known Member
Aug 5, 2016
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uh.. just an OP first pic question.. has anyone met the girl in the blue latex? :eazyHype:

Kinda looks like she wants to use that toy on you..
 

toolkitxx

Well-Known Member
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Game Developer
May 3, 2017
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Agree with the time management is part of the gameplay, but it only be ture when the time cost in game can be predict. Somepart of this game time cost is unbeliveable. For the example hallway and enter/exit cost at the university is pain in the ass. If you don't cheat maybe you can trigger 4-5 events per day, maybe. Then it add up your whole game play through time to 2 or 3 years(in game time). That is a lot of work~ Did you really commit to this game that much?
And all that makes sense as there are triggers that prevent certain events from happening unless a certain number of days have passed. If i read between the lines of your question my answer is: If i need fap material i watch cornhub stuff . A game is to entertain me and yes - working with and through mechanics given by a game is entertaining for me.
 

notcon

Newbie
Jul 13, 2017
27
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And all that makes sense as there are triggers that prevent certain events from happening unless a certain number of days have passed. If i read between the lines of your question my answer is: If i need fap material i watch cornhub stuff . A game is to entertain me and yes - working with and through mechanics given by a game is entertaining for me.
I love a good story too, but this game's time management just unbearable. Most of the time you have to go somewhere and wait till the event happen, that is just waste of time. And I don't mean the events trigger by certain amount of days passby. It is the events happen at certain hour of the day, do it then your day will passby. That is the time this game mostly eat up.
 

dspeed

Active Member
Oct 15, 2016
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well... no prob for me to post the untranslated 0.22 QSP here.... just in case someone is willing to to the machine translation into engrish ;-)
(WinRAR 5.5+ required).
I usually bang out an early translation but I've lost the dictionary I had, so I'd have to do it all from scratch which realistically means a couple of days work. Does nobody have the .21 XML lying around?
 

#NomeD

Active Member
Apr 30, 2017
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is it the one in the standalone content folder.
 

dspeed

Active Member
Oct 15, 2016
894
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I used the xml from 20 and machine translated the qsp. I also attached the xml file. Did only a quick test

This is broken. Has 421 locations instead of 425. Will see if I can do some quick fixes.

EDI:T It has the mistranslated variables problem which breaks it. Can't be used unfortunately.
 

devilxxx

Newbie
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Feb 28, 2017
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Ok, I'm currently playing with it without problems. Maybe you can use the xml and create a better version?
I just used the standard tools, like txt2gam, qgen and qsptools
 

PrEzi

Active Member
Modder
Aug 17, 2016
713
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zoomg! :D The Fappening...


sknf -- is it possible for you to uhm... write in a few sentences how a n00b can integrate the cheat module of yours into the QSP?
I kinda know how to change QSP, but want to learn on how to add things by myself...
 

Teaber

Member
Mar 26, 2017
173
307
308
Thank you for the translation file! By the way, there is still no functional cheat mod for this version, right? I have already assumed that I'm going to have to start from the beginning, which is crap, but having to do so without cheats would be an even bigger pain in the ass.
 

PrEzi

Active Member
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Aug 17, 2016
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not tested , no cheats from others

@PrEzi my mod is easy to apply to a qsp
just copy paste sections fixes/fixes-chars and also replace text to sections gs_inv_show / gs_inv_show_block
THANKS A TON mate! I already found the fixes & fixes-chars as additional locations and found out some changes to gs_inv_show, however I have missed the show_block ;-)

What about the variables? In the QSP from zoomg some of the variables have also been translated... I assume I would need to compare them in the gs_start_var?

Update/check on the sknf mod v1 --- seems that under the Chars page Twins are not displayed when clicked on them. And also what I have feared --- probably because of the variables that were translated -- your mod doesn't seem to have influence on characters... under the cheat "Chars" Menu it changes the stats but under the normal "Contacts" this remains unchanged... at least the "attitude towards me" remains unchanged.
This I've found our rather quickly and painfully --- modded the attidudes, depravity etc... and first action I did was go to the kitchen and grab mom's ass... aaaaand it was a rather painful experience I might add ;-)
 
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