Mario4don

♥ Your Mother's Lover ♥
Donor
Dec 16, 2018
5,858
6,879
820
In the new version, is there an option to turn off the cheats?
LOL
Seriously?
If you don't want cheats then just don't use them and don't ask if you can turn them off because it's qsp and if it has built-in cheats then you can't just turn them off but no one is forcing you to use them if you don't want to.
 
  • Like
  • Haha
Reactions: Olo77 and xoxo1001

Rominicient

New Member
Dec 6, 2022
4
0
124
LOL
Seriously?
If you don't want cheats then just don't use them and don't ask if you can turn them off because it's qsp and if it has built-in cheats then you can't just turn them off but no one is forcing you to use them if you don't want to.
In the previous version there was an option to turn off the cheat, one of the 3 translations have that option however that one is incomplete. Turning them off makes the ui cleaner to look at, plus being able to see your character status all the time takes away the energy management aspect of the game.
 

A.aron

Member
Sep 2, 2020
147
77
193
Which variables do I need to change in order to reset Julia's events?

edit: nevermind , figured it out.
 
Last edited:

hagare

Well-Known Member
Mar 27, 2019
1,302
730
288
Depends on which of the 3 english versions you are using. I am using the dlspeed version and the character list works fine. The laptop also works as well
I changed the qsp from the quick and dirty one and it works fine now xD
 

rallie2

Member
Feb 18, 2018
122
86
204
I became tired of playing the latest version and having to see pretty much the same content until the newest characters and latest updated material came into play.

So I have now copied the western mod npc_unique folder into v32 and overwritten all files with the same name, 6074 files in total. This only replaces NPC images/videos and does not break the game because all the file names are the same. New files in V32 are not touched. Interface and other stuff is also not touched as only the npc_unique files are changed.

Result is a completely new game from a pic and video perspective so no longer the same old stuff before the new material. Story still the same of course but something different to look at along the way.

Biggest impact is the size of the files and videos, so playing takes quite a bit more time as loops are much longer. npc_unique folder jumps from 13gig to 86gig as a result.
 

Yassop

New Member
Jun 27, 2018
14
2
103
I became tired of playing the latest version and having to see pretty much the same content until the newest characters and latest updated material came into play.

So I have now copied the western mod npc_unique folder into v32 and overwritten all files with the same name, 6074 files in total. This only replaces NPC images/videos and does not break the game because all the file names are the same. New files in V32 are not touched. Interface and other stuff is also not touched as only the npc_unique files are changed.

Result is a completely new game from a pic and video perspective so no longer the same old stuff before the new material. Story still the same of course but something different to look at along the way.

Biggest impact is the size of the files and videos, so playing takes quite a bit more time as loops are much longer. npc_unique folder jumps from 13gig to 86gig as a result.
where can i get that western mod?
 

hagare

Well-Known Member
Mar 27, 2019
1,302
730
288
so
Here in this quoted post you will find attached file with torrent with this mod and this mod is originally for game version 0.29
so this basically changes the old version to the english one and leaves the new content alone?
 

rallie2

Member
Feb 18, 2018
122
86
204
so

so this basically changes the old version to the english one and leaves the new content alone?
Yes, it simply replaces all the v29 NPC content that has carried over to versions 30, 31 and 32 that have the same file names. New versions generally carry most of the previous versions content and then adds new stuff. Sometimes the interface changes which is why I only copy the npc folder and leave everything else alone.

When I copied the v29 western mod npc_unique folder into v32, the copy process detected 6074 files with the same names, which is how many v29 files have been carried forward from version to version.

Some files are occasionally updated/changed by Avenger usually not many. You can be picky and only copy individual NPC's rather than all of them. I always make a copy of the orginal v32 folder prior to overwriting with the mod files so very easy to go back as well.
 
Last edited:

hagare

Well-Known Member
Mar 27, 2019
1,302
730
288
Yes, it simply replaces all the v29 NPC content that has carried over to versions 30, 31 and 32 that have the same file names. New versions generally carry most of the previous versions content and then adds new stuff. Sometimes the interface changes which is why I only copy the npc folder and leave everything else alone.

When I copied the v29 western mod npc_unique folder into v32, the copy process detected 6074 files with the same names, which is how many v29 files have been carried forward from version to version.

Some files are occasionally updated/changed by Avenger usually not many. You can be picky and only copy individual NPC's rather than all of them. I always make a copy of the orginal v32 folder prior to overwriting with the mod files so very easy to go back as well.
so if I want the updated image from 32, I just need to copy everything else then
 

rallie2

Member
Feb 18, 2018
122
86
204
so if I want the updated image from 32, I just need to copy everything else then
Yes, pasting v29 mod files into v32 will only replace the existing ones with the same name. It will not touch any newer files as they were not in v32. Only copy/paste the npc_unique folder nothing else. Make a copy and save the v32 npc folder before you paste the v29 npc_unique folder so you can go back
 
4.00 star(s) 30 Votes