DavyCroquette

Member
Game Developer
Feb 17, 2022
374
984
I see a lot of comments about the Harem, but there is no confirmation or not, so I will keep it simple DEV, Will there be a Harem or not?
You can have all the girls. But I would say there is no strict harem. Sometimes, you need to have a certain number of points with a character or make a specific choice to unlock a scene.
 

Bad Wolf

Formerly 'Old Grumpy Wolf'
Jul 17, 2021
9,155
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You can have all the girls. But I would say there is no strict harem. Sometimes, you need to have a certain number of points with a character or make a specific choice to unlock a scene.
But don't we lose points with girls if we go after a different girl? Which for all intents and purposes means we can't really pursue all the girls at the same time.
 

DavyCroquette

Member
Game Developer
Feb 17, 2022
374
984
But don't we lose points with girls if we go after a different girl? Which for all intents and purposes means we can't really pursue all the girls at the same time.
There are some scenes you can't see if you have more points with a certain girl, but it's relatively rare. Most of the time, you can have them all. But yes, you're right.
 
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Bad Wolf

Formerly 'Old Grumpy Wolf'
Jul 17, 2021
9,155
14,069
There are some scenes you can't see if you have more points with a certain girl, but it's relatively rare. Most of the time, you can have them all. But yes, you're right.
Not to mention the fact that if you continue to choose Sophie over Eva, Eva will finally cut you off. lol So, I really don't see how the game is harem-ish. But I am enjoying it.
 

DavyCroquette

Member
Game Developer
Feb 17, 2022
374
984
I see quite a lot of changes & adds based on change log. Are there any continuation updates for this update?
Compared to the last version published here, there is more story content (in addition to all the changes).
Here are the changelogs for the versions between 0.32 (last published here) and 0.34:

[v0.3.4]

  • Story continuation: About 25 minutes of additional content.
  • Images: 446 new images.
  • Animations: 34 new animations.

Additions and image modifications:
  • Added and reworked the scene at Fiona’s, Trio Linda, Vicky, Fiona...
  • Added a scene at the beginning of the game (Julie’s room).

Modified and reworked the following scenes:
  • Ginko and Vicky locked up with the mercenaries.
  • Asking Linda to urinate while she’s in the bathroom.
  • Vicky, Linda, and Ginko find a hatch next to the big house.
  • Added a video of Sophie at the beginning of the story, on the beach.
VIP Scenes:
  • Added a special scene with Linda during the trio at Fiona’s (Patreon code required).
  • Added 6 VIP music tracks (Patreon code required).
Other:
  • Unlockable images: Added 29 unlockable images in the gallery.
  • New character gallery: New unlockable images in the character gallery.

[v0.3.3]

  • Story continuation: About 40 minutes of additional content.
  • Images: 580 new images.
  • Animations: 22 new animations.

Additions and image modifications:
  • Added, reworked, and modified about 150 images at the beginning of the story (scenes: gas station, Eva’s sanctuary, boat scene with Lisa and Eva, sailing scene, Linda’s rescue scene, meeting with Vicky after waking up in the hospital, discovery of the unknown girl in the forest).

Animation modifications:
  • Modified 2 animations at the beginning of the story.

Additional animations added:
  • Added an animation (Sophie’s barn scene).
  • Added an animation (Vicky’s scene).
  • Added two animations (Nia’s scene).
  • Added an animation in the container scene, in the basement.
VIP Scenes:
  • Added a VIP scene at Linda’s, looking through the window (Patreon code required).
  • Added a VIP scene in Madame Lombardi’s car (Patreon code required).
  • Added 29 VIP music tracks (Patreon code required).
Other:
  • Character image modifications: Updated character images.
  • Gallery button relocation: Moved the gallery button to the top right.
  • Typography modifications: Updated button typography at the bottom (back, fast forward, etc.).
  • Unlockable images: Added 25 unlockable images in the gallery.
  • Steam Wishlist Button: Added an "Add to Steam Wishlist" button in the main menu.
  • Spanish translation corrections: Human proofreading and corrections of the Spanish translations up to version 3.2.
  • Acknowledgments: Added thanks to "PrinDaisynha" for proofreading and corrections of the Spanish version.
  • Bug fix: Fixed the chat bug on the computer (for mobile and tablet versions).
 
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freddygonzo

Member
Apr 26, 2024
130
100
DavyCroquette: why wasting so many code lines for the side images if you could simply use renpy's own system there.
You only have to define this for each character like:
Code:
define s = Character("Sophie", color="#123456", image="sophie")
In screens.rpy there is the code that will show these images for each dialogue line:
Code:
screen say(who, what):
...
    if not renpy.variant("small"):
        add SideImage() xalign 0.0 yalign 1.0
Your script.rpy file has like 20k lines so far juggling these images on and off all the time with few actual dialogue between.
With renpy's internal SideImage system, you could save so much time to focus more on scenes and dialogue writing.

The game "Haley's Story" is one example where this system is used if you need some pointers.
If you like to use more than one side-image, it would be still much less work with several char-definitions, like sophieBig/sophieLittle/sophieNew and use these as different speakers.
Your scripts will gain much more overview with less scrolling involved.
I also recommend to separate character and variable definitions to different files, and maybe even each chapter. That could possibly improve savegame-compatibility if major revamp changes are done on single chapters in the future. I'm no renpy expert either, but learned a thing or two from digging through scripts since the last hundred games.

Btw, if you like to separate the movie volume from music then use following line:
Code:
define config.movie_mixer = "voice"
replace "voice" with "sfx" if you prefer the sound volume slider for movies.

I just wanna help.
 
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DavyCroquette

Member
Game Developer
Feb 17, 2022
374
984
DavyCroquette: why wasting so many code lines for the side images if you could simply use renpy's own system there.
You only have to define this for each character like:
Code:
define s = Character("Sophie", color="#123456", image="sophie")
In screens.rpy there is the code that will show these images for each dialogue line:
Code:
screen say(who, what):
...
    if not renpy.variant("small"):
        add SideImage() xalign 0.0 yalign 1.0
Your script.rpy file has like 20k lines so far juggling these images on and off all the time with few actual dialogue between.
With renpy's internal SideImage system, you could save so much time to focus more on scenes and dialogue writing.

The game "Haley's Story" is one example where this system is used if you need some pointers.
If you like to use more than one side-image, it would be still much less work with several char-definitions, like sophieBig/sophieLittle/sophieNew and use these as different speakers.
Your scripts will gain much more overview with less scrolling involved.
I also recommend to separate character and variable definitions to different files, and maybe even each chapter. That could possibly improve savegame-compatibility if major revamp changes are done on single chapters in the future. I'm no renpy expert either, but learned a thing or two from digging through scripts since the last hundred games.

Btw, if you like to separate the movie volume from music then use following line:
Code:
define config.movie_mixer = "voice"
replace "voice" with "sfx" if you prefer the sound volume slider for movies.

I just wanna help.
Thanks for your message. Actually, I started out that way, so changing everything now would be a mess. I don't mind writing out the image display code — I type code fairly quickly, so it doesn't really waste my time.
 

damnedfrog

Well-Known Member
Nov 11, 2020
1,885
3,813
Why call the game 'Sophie: The Girl from the Zone' when you kill her off on the boat? WTF
Let just say that in this game, everything you think you know at a moment may turn out to be completely wrong a bit later. Or not. Or maybe... :)
It's really a very twisted story. I find it very interesting so far, but I understand why people can not like it.
It's definitively not the usual story you find in other AVN.
 
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