Mod Ren'Py Space Journey - Gameplay Mod for SJx2.00.010d - Version 2.0d

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OhWee

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OK, y'all, I keep thinking this mod is done for now, then I find something else to tweak...

BotConfig_ShellStats_OhWeeMod.jpg

There are several things going on here:

- I fixed the tooltip/mouseover text alignment so that it doesn't disappear underneath the 'LEGS" box anymore. I moved the Legs down so that the bot's hand would show a while back, and wasn't paying attention to the mouseover text...
- Eternium shows up in the Lab Resources when the MC's tech skill is 35 or higher. This ties in to my 'Elite Grade body part upgrades' thingie.
- (not shown) You'll now get a customized message when trying to upgrade body parts, telling you specifically which resources are currently missing that are needed for the upgrade, if you don't have everything that is needed to do said upgrade.
- Note the SHELL BONUSES column to the right of the ADD-ON MODULES. This will show you the randomly determined for each eligible shell bonuses to max skill level. This is mostly a PREMIUM SHELL thing, normal shells don't provide skill/talent bonuses.

There's a couple of other things I'm still playtesting atm, so it'll be a bit before the next prerelease is ready. I THINK I fixed the cheatnet skill (specifically Stress) issue, we shall see... someone else is testing that now.

Back to it!
 

OhWee

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OK, y'all!

Attached is v2.0d-prerelease 5(!) of my mod for SJx 2.00.010d. Hopefully this is the 'Final' version, still on 'Beta' status for now.

Main changes involve the Bot Configurator screen, here's the screenshot from the last post again:



The main changes are:

- I fixed the tooltip/mouseover text alignment so that it doesn't disappear underneath the 'LEGS" box anymore. I moved the Legs down so that the bot's hand would show a while back, and wasn't paying attention to the mouseover text...

- Eternium shows up in the Lab Resources when the MC's tech skill is 35 or higher. This ties in to my 'Elite Grade body part upgrades' thingie.

- (not shown) You'll now get a customized message when trying to upgrade body parts, telling you specifically which resources are currently missing that are needed for the upgrade, if you don't have everything that is needed to do said upgrade.

- Note the SHELL BONUSES column to the right of the ADD-ON MODULES. This will show you the randomly determined for each eligible shell bonuses to max skill level. This a PREMIUM SHELL vanilla SJx thing, normal shells don't provide skill/talent bonuses.

- Elite body part upgrades require 3 pods worth of Nano materials, 1 pod's worth of Bio materials, 1 Carbon Fiber spool and 1t of Eternium.

- When Nimhe's Tech skill eventually allows her to build Elite shells, in addition to the 3 bot crates (of various types) needed, 3 pods worth of Bio material will also be required.

- When the MC's Tech skill reaches 35, BB-2 will explain the new 'Elite part upgrade' requirements the next time the MC enters the lab.

- Hopefully fixed the issue where crew stat changes using CheatNet were being undone at the end of the day.

I think that's it. Version 2.0d - prerelease5 of mod is attached, usual install routine!

Feedback is always appreciated!
Enjoy!
:cool:
 
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OhWee

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OK, y'all!

I just added version v2.0d of my mod to the OP. There are a couple more minor fixes since prerelease 5, here is the latest version:

https://attachments.f95zone.to/2025/02/4567577_SJx_200_OhWeeMod_v20d.7z

This should be the final version for now. Not sure when I'll come back to this, other than hotfixes for this mod, well I'm getting back to work on my own project.

Also, I finally watched all of the end credits, thanks yv0751 for the nod!

Enjoy y'all!
:cool:
 

maxconnor6

Newbie
Apr 14, 2019
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OK, y'all!

I just added version v2.0d of my mod to the OP. There are a couple more minor fixes since prerelease 5, here is the latest version:

https://attachments.f95zone.to/2025/02/4567577_SJx_200_OhWeeMod_v20d.7z

This should be the final version for now. Not sure when I'll come back to this, other than hotfixes for this mod, well I'm getting back to work on my own project.

Also, I finally watched all of the end credits, thanks yv0751 for the nod!

Enjoy y'all!
:cool:

This mod is just insane in its scope and the issue I had before seems to be fixed so thanks a lot. Your posts made me try out the bot building mechanic more and I encountered a bug while giving Nimhe the type 'N' shell to study and I don't know if its a bug in the game or the mod.
 
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OhWee

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This mod is just insane in its scope and the issue I had before seems to be fixed so thanks a lot. Your posts made me try out the bot building mechanic more and I encountered a bug while giving Nimhe the type 'N' shell to study and I don't know if its a bug in the game or the mod.
Thanks for reporting this!

Looks like a typo is in play, part sort for 'N' shells was looking for 'V' shells (code cut/paste issue). Attached is a quick fix, I'll update the version in the OP shortly.

Edit: I still haven't updated the OP with this fix, I'm working on another idea... so I'd recommend installing this fix after installing mod version V2.0d for now.
 
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OhWee

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Help !!

stuck on level 25 of Nimhe...don't know how to proceed further...
Various activities have ceilings r.e. earning more TEC skill. I 'loosened' these a bit in the shell building department, so to take advantage of this, you'll need to build higher tier shells (L,P,F,G,I) to unlock higher Nimhe's TEC skill gains.

Specifically, QC training restrictions are 'loosened' as follows:
Code:
    if ShellCount["simple"]["C"] > 0 or ShellCount["simple"]["K"] > 0:
   #simple tier, Max is 20 if only J Shells have been built so far
        $ TEC_MAX = 25

    if ShellCount["exotic"]["Total"] > 0:
        $ TEC_MAX = 30

    if ShellCount["luxury"]["Total"] > 0:
        $ TEC_MAX = 35

    if ShellCount["rarified"]["Total"] > 0:
        $ TEC_MAX = 40

(snip)

            $ GAME.mc.incAttrFrac("TEC", 0.5, TEC_MAX)
Nimhe's other jobs tap out pretty early, so those won't bump Nimhe's TEC skill once it is at 25. Here's the associated code. Note the "TEC" numbers at the end, this shows the skill increase when performing said activity and skill increase cap [example: {"TEC": [0.8, 25]} means + 0.8 Tech skill, to 25 maximum)

Code:
        ["JOB_Parts", "Get Bot Crates", "Acquire Bot Crates on the market.", {}, {"STS": 5}, {"TEC": [0.5, 10]}],
        ["JOB_Assy", "Assemble Bots", "Assembling and training of Bots.", {}, {"STS": 10}, {"TEC": [0.8, 25]}],
        ["JOB_Hunt", "Hunt For Parts", "Hunt for specific Bot parts.", {}, {"STS": 10}, {"TEC": [0.8, 25]}],
        ["JOB_Upgrade", "Upgrade Parts", "Create higher grade parts (3x) from 3 lower.", {}, {"STS": 5}, {"TEC": [0.6, 25]}],
        ["JOB_Shell_Simple", "Craft Simple Shell", "Craft Bot shells - Type J, K, C (uses 3 Standard Bot crates)", {}, {"STS": 10},{"TEC": [0.8, 25]} ],
        ["JOB_Shell_Exotic", "Craft Exotic Shell", "Craft Bot shells - Type V, N (uses 3 Rare Bot crates)", {}, {"STS": 10}, {"TEC": [0.9, 30]} ],
        ["JOB_Shell_Luxury", "Craft Luxury Shell", "Craft Bot shells - Type L, P (uses 3 Military Bot crates)", {}, {"STS": 10}, {"TEC": [0.9, 35]}],
        ["JOB_Shell_Rarified", "Craft Rarified Shell", "Craft Bot shells - Type I, G, F (uses 3 Precursor Bot crates)", {}, {"STS": 10}, {"TEC": [0.9, 40]}],
Note that I adjusted the shell job skill caps upward a bit as well from vanilla SJx. In any case, once you hit 25 skill, it looks like the only two ways to increase Nimhe's tech skill further is by building shells and QC training.

Apologies for the delay in responding, I needed to find the code snippet for skill increases in this instance, to find the associated value to make sure jobDB had the updated values (it does).
 
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OhWee

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@ OhWee

I have already built 42 shells C, J and K. and QC25..
Has nimhe built any Exotic(N, V), Luxury(L, P) or Rarified F, G, or I) shells yet? Nimhe needs to build at least one in the associated tier to unlock the increased Nimhe Skill caps associated with that tier.

Also, skill increases may not show up until the next day.
 

konstant61

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May 3, 2017
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no, I'm stuck on the K, J and C shells, it doesn't go any further... and the technological skill shows this..

It is not possible to build other shells, although Nimhe has already studied them...
 

OhWee

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no, I'm stuck on the K, J and C shells, it doesn't go any further... and the technological skill shows this..

It is not possible to build other shells, although Nimhe has already studied them...
You'll need to find some bot containers in Arellarti space via combat drops. Higher tier shells may show up randomly in combat bot container loot drops.

Or you could use CheatNet to procure a higher tier shell for Nimhe to study if the random gods aren't being kind to you...
 

OhWee

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error when ordering addon modules more than 10 pieces...
Apologies for the delay in responding. The other thingie I'm working on is taking longer than expected, so in the meantime here's a combined hotfix for the 'give Nimhe N shell' issue reported earlier, along with a fix for your CheatNet issue.
 
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maxconnor6

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Apr 14, 2019
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You'll need to find some bot containers in Arellarti space via combat drops. Higher tier shells may show up randomly in combat bot container loot drops.

Or you could use CheatNet to procure a higher tier shell for Nimhe to study if the random gods aren't being kind to you...

Tbh, I'm also stuck on this as I don't have an option to have her craft exotic shells even when her tech skill is 25 and I've already given her both exotic and luxury shells to study
 
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sweetit

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Aug 17, 2020
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Tbh, I'm also stuck on this as I don't have an option to have her craft exotic shells even when her tech skill is 25 and I've already given her both exotic and luxury shells to study
Its the tier that needs the military crates i think those shells train higher?
 
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