- Feb 1, 2020
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Alcohol from Shady in bar.where i can get alcohol? and what i need to leave energy to V
For V blue Pods in pack of 6
Alcohol from Shady in bar.where i can get alcohol? and what i need to leave energy to V
Yeah, you can use it in your room in glass right of computer screen.Drengarian liquor?
You need have in every row: Tunneling Module - Positron Stabilizer - Flux Modular - Output Controller. (Of course, except first position where Al Core is)How do I get parts to upgrade the engine past 33.3%? I've been mining and trading for a while but can't find any better engine for sale.
First: The random trader in space has the best prices by far so keep a reserve when travelling.How do I get parts to upgrade the engine past 33.3%? I've been mining and trading for a while but can't find any better engine for sale.
In each piece of the ship you can put up to three rows of improvements, the first and two more.How do I get parts to upgrade the engine past 33.3%? I've been mining and trading for a while but can't find any better engine for sale.
In the engine room. If you use it on the engine control it should go above the engine control. It took me a bit to find that.Any idea where we can put the space wars poster?
THXYeah, you can use it in your room in glass right of computer screen.
Yes, but this first thing - AI Core is in game only one for now. If there are more I cant find it yet.Nope, tunneling modules are just used as a 0% fill the slot module. Repair will come from pods when combat comes. There already in game. I would try not to compare this to other games, the dev already stated they are trying to do their own thing, which means we might see some new game mechanics.
Anyhow 0.3 was great, game is cumming along nicely. I cant wait to tinker with uniforms, probably my biggest kink, dress up n all that. My hope is the dev dose variants for scenes depending on uniform. Although that's a lot of extra work as well as increased game size. So even if they dont I'm still good with standing pose play.
Some ideas or features under development in that regardNope, tunneling modules are just used as a 0% fill the slot module. Repair will come from pods when combat comes. There already in game. I would try not to compare this to other games, the dev already stated they are trying to do their own thing, which means we might see some new game mechanics.
Anyhow 0.3 was great, game is cumming along nicely. I cant wait to tinker with uniforms, probably my biggest kink, dress up n all that. My hope is the dev dose variants for scenes depending on uniform. Although that's a lot of extra work as well as increased game size. So even if they dont I'm still good with standing pose play.
There is only one AI-Core so far. I wanted to make them findable in the roguelike wreck explorer (scheduled for V0.6)Yes, but this first thing - AI Core is in game only one for now. If there are more I cant find it yet.
I used the tunneling modules often after giving space assistance. I ended up buying a lot of them and just plugging them into unfinished routes just so I would have spares.Some ideas or features under development in that regard
- In V0.4, when you create a too intelligent sexbot, there is the chance it will escape at night, randomly damaging ship's sub units.
In that case a tunneling module might come in handy to repair the damage.- Also when you render space assistance, you need the modules to bridge the gap your selfless act created
- Combat will probably be a combination of hull damage (pods to repair) and random sub units getting nuked (spare subunits to repair)
If you're going to do that, could you then tweak the rng in the store, so it would be easier to reacquire the modules without having to wait days for them to appear.Some ideas or features under development in that regard
- In V0.4, when you create a too intelligent sexbot, there is the chance it will escape at night, randomly damaging ship's sub units.
In that case a tunneling module might come in handy to repair the damage.- Also when you render space assistance, you need the modules to bridge the gap your selfless act created
- Combat will probably be a combination of hull damage (pods to repair) and random sub units getting nuked (spare subunits to repair)
Yeah, thats a shortcoming in the rudimentary mission log of V0.3 (fixed in V0.4).yv0751
I have to ask. Is there any way to find out what to deliver to the Blue Planet? I have a few missed missions but no matter what I bring it never gets handed over.
GAME.missions
Im not familliar with console, but when i use your command tahn there is only:Yeah, thats a shortcoming in the rudimentary mission log of V0.3 (fixed in V0.4).
Ther'es no penalty for failing the mission but the persistent log entry is annoying.
If you know how to use the console, just type
that should dump info in readable form. Please note not only the item, but also the amount.Code:GAME.missions
I forgot that I made objects for the missions. You can wipe the missions entirely by "GAME.missions = []" in the consoleIm not familliar with console, but when i use your command taahn there is only:
store.mission object at 0x0000000007bcafd0
store.mission object at 0x0000000007bcaf10
store.mission object at 0x0000000007bcaf90
It's definitely beyond my skills
It's enough that I understood that if I want to turn off Windows, I have to press Start![]()