Khelara here has some mild forehead ridges...I mean, it doesn't have to be green. You could also play around with color saturation and maybe get something that doesn't look zombie or corpse like. There is also Bajoran with cute nose ridges that don't stray too far from human, which might turn some people off.
Edit: Ah shit, sorry, I previously posted in the wrong thread. I follow both your threads, hence the confusion.
I agree it is nice to see multiple sex acts instead of a linear escalation (is that the best way to describe it?), and I think we are seeing that implemented well here with the variation in handjobs and bjs. I would like to more devs breaking away from the almost formulaic progression (handy, bj, vag, and then anal), but game-wise, I see why they stick to it. One thing I would caution on is the more nsfw content. As crazy as it sounds, there is too much of a good thing. There have been times playing some games when after the x-th sex scene, I have thought to myself, "man, I wish they would have halved the number scenes and increased the quality." It really is a balancing act in my opinion, you want it to be still rewarding, novel, and exciting, while having enough content to keep people engaged.Game is developing great but I hope when finished (1.0) it will have much, much more lewd content then Princes and Tower. As much as first game was enjoyable and well executed it fell empty in nsfw content and not rewarding enough. Here we have even more characters and I hope we will not stop on each character having only 1xHJ, 1xBJ, 1xAnal, etc.
I had to push V content back as I overextended myself a bit with all the new mechanics in V0.5.Is it possible to find V in 0.4? I found the camera but I'm stuck after that.
Nevermind I see that's 0.5
I think that it will be unlikely that anyone will now have a end of V0.3 save.Can someone post a 0.4 compatible save at the end of 0.3 content? I really hate starting over again. I wish developers would supply saves when they break save compatibility.
This issue poses a well-known technical dilemma for every developer (or at least for me) but it will be addressed in several ways from V0.4 going forwardI think that it will be unlikely that anyone will now have a end of V0.3 save.
(The changes are that since we had to start a new game with v0.4
they (like me) would properly have over-written the old saves)
And as they were some changes to some earlier events ,
my advice is bite the bullet, and start a new game.
Good luck and enjoy the game,
Hi, quick question,This issue poses a well-known technical dilemma for every developer (or at least for me) but it will be addressed in several ways from V0.4 going forward
With 1&2, you can restart "bootstrapped" with up to 5 mil in gear + bots if you do it in a clever way.
- Item transfer "game element" introduced in V0.4, so you can send some items into your next version
- Extension of 1.) to include your best bots in V0.5
- Resume Points (like in Princess) which will be available from V0.6
Of course 3 is more convenient and more of what you had in mind.
Also: Up to V0.6 new events and scenes are introduced also in the early game for a little replay incentive, so you would miss all of those if you chose "continue".
But its clear that, as the game grows, this is not an ideal approach and sth like 3.) is more convenient.
If you use the new pod you gained in ylyee quest in a game, any existing multiverse_pod.json will be overwritten.Hi, quick question,
When using the "Hyper Pod" for the second time, will the game overwrite/replace the old jason file ?
Are you saying that in 0.5 and in 0.6 we are still going to need to start over again, or miss events that you plan to add in early game? In that case I will wait until 0.6 to play again.Also: Up to V0.6 new events and scenes are introduced also in the early game for a little replay incentive, so you would miss all of those if you chose "continue".
Speaking as a player who is beta testing, battles drop better and/or more loot depending on the difficulty and including the possibility of rare items. For me, the game is very enjoyable and y.v. reads and answers questions and comments.So is combat going to be turn based, is it hull points and shield points or just shields. Kinda curious as to how it's going to fit togather. Turn based combat with initiative from engines dosent seem all that bad. It be interesting to have normal random battles at locations with chances for elite enemies that drop rare ship components as salvage.
Speaking of salvage that's an interesting concept as opposed to just simply mining. Using a tractor beam instead of a mining laser to get scrap you can break down into components to sell or use. Although having to many complex systems in a game could very well get to overwhelming for you to do.
For me, both involve random encounters. First, Complete the Delivery Missions give decent money plus Reputation. Later in the game with a bigger space for cargo, I have gotten 250,000 for the cost of 3 hours of game time. Second, the Scrap Trader is a place to buy low and resell at the station. I think I have seen an Uplink in there at times. Inventory there is random. Hyperdrives are 325,000 and sell at 450,000 to give you an example of cost and profitability. Lesser items have the same ratios, I think.What's the quickest way to make money? I need 200k for the hack thing and to pay her?