To add a few things of my own:
1) I never would have found out about how to get access to the pirates without the walkthrough. The odds of getting a bot with that much int are just too low, and that was with a lot of cheating to repeatedly open the same box bots to high quality parts. Basically, outside of missing a shot from the gallery, I wouldn't have a clue about it. And even with that, well, the best guess I had was to get a 5 notoriety and hope for a random encounter.
Perhaps an alternate way to start that quest line? My initial thought would be that the revealing uniform base walk could require to be on the pirate base, instead of the regular starbase, leading you to talk to Nimhe then. But that would require tweaking that scene, and maybe messing up other future plans.
So perhaps related to progress with Nimhe. Like either she wants you to use a Voronian Vortex to bribe an official to get a confiscated bot part back, or you get accosted by thugs looking for her. Just so that, if the player doesn't get it by means of a bot, they'll still get it eventually.
2) Same thing with the storage box to bring items across versions. To sit a day in the bar, advancing hour by hour, just to check if anything happens at that location that's a day that could be spent making progress. Perhaps if clicking on the empty dance platform brought up a dance schedule or else if the barkeep and/or shady merchant mentioned it in their dialogue...
3) It'd be nice if, when docking at the space port with slave capsules on board, you had the option to dock and turn them over to the authorities. This A) saves a bunch of button presses, so good from a game play standpoint, and B) seems much more like proper behavior than abandoning them in space after texting the authorities, especially since it is obviously known you did it, because your reputation goes up.
4) When buying an item you don't have any of, it'd be nice if the list didn't re-order itself until all of the item is bought. Just kind of annoying to click on one item you want multiples of, and then have that thing shift locations.
7) The walkthrough says 20 notoriety is needed to get access to the advanced weapons from the weapon seller. I was able to buy them earlier. I think at 19.
8) Access to character stats as part of the P bit would be nice, rather than needing to talk to a character to see them. At the very least for the captain.
9) Agree with the quoted poster's issue with delivery missions. You can't deliver them early, so that eats up space, and therefore costs you money. And you can't rent a storage space at the spaceport, to stockpile ware and crate class goods in until you need them. Once I saw you couldn't deliver them early, I didn't bother to even look at what missions were available from the barkeep anymore.
10) It would be nice if exiting the bot building screen put the current bot into storage automatically.
11) I like the subpar, basic, advanced, military grade filter for the parts storage, but would like to see Parts, Cortical Units, Boosters, and Immobilizers added to it. And then maybe a "scrap all" below the list of "scrap" buttons