I'm going to update my personal mod with each update regardless, mainly just for me as it fits my 'personal' play style, but it'll be good to see some more things added to the 'vanilla' game so that I don't have to.
Not sure how
yv0751 will be incorporating shells (which will probably be different than my approach of adding a sixth addon slot that is dedicated to shells) but I'll try to 'play nice' and try to figure out
yv0751's approach to this, as I've been trying to do with other aspects of my mod. My goal is to enhance the gameplay experience and also to tweak the bot economy a bit while maintaining the 'look and feel'. And also to make bot upgrades a bit less random and hence a bit less grindy...
Right now, bot values get so high that the game gets to a point where you can just stick 10 high value bots into the sex arcade in the mid game and never have to worry about money again, maybe selling a bot here and there if you need a quick boost. This makes cargo and bounty missions pretty much irrelevant at that point, except for the story driven ones. So in my mod I changed the way that bot value is added (various factors now stack via addition rather than via multiplication) so that bot values now 'cap' at around $20 million, instead of the much higher values we are seeing in vanilla SJ 1.00b and earlier versions.
It'd be pretty easy for me to add a 'difficulty modifier' into my mod that adds a baseline multiplier to all bot values though (say 25% to all bot values) to allow for higher baseline value bots, if there is interest in such things. My main goal with this, though, is to keep cargo and bounty missions (other than the story driven ones) relevant into the mid-late game, as right now higher gen bots rake in a LOT of cash in Vanilla SJ.
I enjoy the combat and cargo missions a lot too, they are part of the 'charm' of SJ for me, so keeping them relevant throughout the game is something that I personally prefer.
My mod isn't perfect atm by any means (still squashing bugs here and there), but the main reason I am sharing my personal mod is so that others can try out the interface and gameplay changes I'm making in it and let
yv0751 know which ones they really like, so that he can evaluate how 'useful' each individual change is and also if said change 'fits' his vision.
Also, my campaign against excess scrolling (and less clicking) when it isn't really necessary in some places (i.e. resizing/rearranging a few things to reduce/eliminate scrolling when possible)... less scrolling helps reduce the grind a tiny bit!
Carry on!